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Erol of Backford

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Everything posted by Erol of Backford

  1. Sorry if this was posted already somewhere but I wasn't able to find it directly. If there is a better location to post please move it?! I looked at several leatherworking posts but none actually covered "shared crafting skills". I assume a leatherworker is able to make soft, stiff or even cuirbouilli leather? What if a leatherworker has say an 80% skill could they not sew metal rings (made by another) onto the leather they fabricated at a 40%, skill/half their leatherworking ability? Just curious if others have allowed this in their campaigns? Or possibly they had the PC get some minor training as to how to do it by an armorer and so learn how to in a shorter amount of time than starting from 00%? It seems logical to me but am unsure how others have addressed it if they have?
  2. I was being very sarcastic with the thought of a craftsman going to fight! Sorry if I mislead. Again looking for rites of passage for Civilized Aeolian/Invisible God: farmer, craftsman, trader, herder, scribe, sailor, entertainer and healer. General ideas I have but wondering if there were any posts on this? What if they are using sorcery, again this is RQ3. If not I'll go along the lines of what Metcalph is suggesting, finding an Orlanthi associated god and run with it. PS is there a cult writeup on Bevara somewhere? Thanks once again.
  3. Aeolian Coming of Age Rites So what is everyone's opinion as to an Aeolian's coming of age rituals/rites versus that of regular Heortland Orlanthi? From Mr. Richard's past post: The Aeolians have only three castes: noble (talar); advisor (the priestly families); and free (commoner). These castes are endogamous. They do not practice caste mobility, but leaders from the noble and advisor castes are chosen by the free commoners. The priestly caste performs the rites and ceremonies for the community. Although they are called priests, they are in fact sorcerers. The campaign has PC's as a farmer, craftsman, trader, herder, scribe, sailor, entertainer and healer. What would the rites of passage be for these more civilized folk, several would be Aeolians. Surely an Aeolian craftsman would go kill scorpionman as a way to move into adulthood? Likely there are many many rites of passage information but wat about for very civilized folk? Thoughts, suggestions and links appreciated!
  4. I have exhausted my online search trying to find a copy of the HQ Sartar Companion does anyone know where it might be found as a PDF? It doesn't appear to be on Lulu, Amazon nor any other location. Ebay has one at $125.00 which is a bit steep for me. I don't mind a PDF if its out there? At Moon Design, Drive Thru RPG, etc its not available or out of stock... Sartar Companion, by Greg Stafford and Jeff Richard, was published by Moon Design and Cubicle Seven in November, 2012. It is 296 pages in deluxe, oversize paperback. Jaja mentioned its the same book but different cover 2010 and 2012? I read through the posting "Will Coming Storm/Eleven Lights be reprinted?" and so its sounds less than promising that it will be rereleased any time soon if it does. If I missed any available PDF please send me the link, any help is appreciated! (If this is the wrong place to post this please move and let me know where to do so next time?) Does anyone think some copies may be at the upcoming Con in Michigan!? It would add to the incentive to make the trip... Thanks all!
  5. Thanks a bunch Mr. Scott! It really helps put possible/potential steps in perspective. Another question related to the Growler in Spoiler Section:
  6. Jaja, I have your previous An Encounter with a Dwarf post tabbed. It really hits the "Dwarf Spot".
  7. Dwarf Cliff (aka Dwarf Ridge). It's on the northern Sartar map, just SE of Jonstown. It features in an HQG scenario in the Sartar Companion book (which also ties into the dwarf area in the Sazdorf ruins). Two Face might also be considered a dwarf ruin (or at least one they have interest in). On the same map, just south of Alebard's Tower and west of the Quivin Mnts. It features in another HQG scenario in the same book. I think these are the locations our dwarven friends may be interested. Any change some chaos dwarves are hanging around or something more sinister? Jaja, are these scenarios related to the dwarf locations in the 2010 or 2012 Sartar Companion? Are both worth picking up for the info/reading enjoyment? Thanks again all!
  8. Mr. Scott, thanks for the links on the maps, I always find more info than I hoped when I go to The Well of Daliath! It's a rabbit hole for reading and often I forget what I was looking for. Jaja, are these scenarios related to the dwarf locations in the 2010 or 2012 Sartar Companion? Are both worth picking up for the info/reading enjoyment? Thanks again all!
  9. So its always POW versus POW and not current MP versus current MP? A PC with a POW of 20 but only 10 MP currently resists a Spirit with a 16 POW at their 20 POW level even they are down to 10 MP at the time?
  10. Also are there any Dwarf Ruins in Sartar or Western Prax located in the mountains that are not associated with Dwarf Run, Dwarf Knoll or Sazdorf (there is an abandoned dwarf area connected to Sazdorf as I recall). I am looking to create a scenario that explores an abandoned dwarf cave complex if there is any mention of one? It could be west of Sartar or even up in Tarsh... pretty open to suggestions. If not dwarven maybe any ruins which history isn't know or near troll lands and it was taken over by trolls or something simple like that?
  11. Just curious, are there maps for central and southern Sartar like in the Starter Set or Trollpack? I really like the look of these and want them for game-room wall decoration if they are available? It would be great to have it for Southern Sartar and Heortland...
  12. Jelenkev fits nicely. The path to illumination at only couple percentage points would be from Irrippi Ontor questioners, assuming there are quite a few in occupied Tarsh after 1555? Or to your point Jaja, it may come out after spending a little time in Nochet? Thanks again.
  13. Would there be even a small chance that a Lunar influenced Tarshite might have learned some basic sorcery (parent was a scribe or something) before joining the ranks of the Bush Children after Grizzly Peaks and then fleeing south to Heortland sometime a few years later or maybe they went to Nochet to work for the Knowledge Temple there? Maybe they are partly illuminated from dealing with the Lunars for a few years, an inquisitive juvenile who asked a lot of questions at the Lunar Knowledge Temple? Is there ay info on Falling Ruins?
  14. Where do the Bush Children come from, Tarsh in general, made from all sorts of exiles or a specific geographic location? Also have they been around since the Tarsh king was killed in 1555, originally formed then or at a later date as the Lunars solidified their hold on Tarsh? Do they mostly congregate on the east or west side of the Bush Range, assuming that is why they are called Bush Children or is there something else? Are they similar to say Robin Hood's band (I assume they are at least several 100 in number?) and is there anything further on them Info from Mr. Helsdon's post: The Bush Ranges are rugged hill-land on both sides of the north Dragonspine. The irregular steep hills and overgrown valleys make poor farming and grazing. It is well suited to the bandit clans who live there. The Bush Children are the settlers of the Bush Ranges in the foothills of Kero Fin. They are herders, hunters, and bandits, who excel at scouting and hit-and-run skirmishes. These bandit clans usually have no loyalty to each other or any outsider lord. These units trace their origins to the days after the Battle of Grizzly Peak, when many Tarshites fled the Lunar ravaging of the clans in the hills of the Bush Ranges. Many sought sanctuary in Sartar where they served as mercenaries, fighting the Lunar advance. This group are adept at fighting in craggy terrain, scaling sheer cliffs, and setting ambushes. From In Winertop's Shadow:
  15. I found some references to some scenarios when looking at the nice scenario location maps Mr. Jarosch generated. I am not familiar with and am curious if anyone knows where they might be available on line in PDF format? The Whispering Ruins - which was published in the Dragonmeet 2019 brochure is no longer available via the link Mr. Scott posted from the May 23, 2020. Also when looking for the Sandy Petersen RQ3 scenario set in Sarro in Afadjann, in the AH house magazine Heroes, I found a few listed in an old index. The old hard/paper copies are available but was hoping to get PDF's if possible if anyone knows a source? The Big Hit, by Sandy Petersen VI.6 pg 12-18, 31-36 Journey to Falderbash, by Bill Williamson VII.1 pg 12-19 The Wolfrunners, by Sandy Petersen VI.4 pg 21-27 (The cover of this issue of Heroes caught my eye...) Is The Clanking City worth collecting, I mean does it have enough solid Gloranthan material in it or will it be eventually rewritten to look very differently? If planned is a few years out yet? The cover of Heroes VI.4 is quite recognizable to me! Joerg, and Jaja, thanks for the references, I picked up the History of the Heortling Peoples today.
  16. There were some scenarios mentioned in the posts that I am not familiar with and am curious if anyone knows where they might be available on line in PDF format? The Whispering Ruins - which was published in the Dragonmeet 2019 brochure is no longer available via the link Mr. Scott posted from the May 23, 2020. Also when looking for the Sandy Petersen RQ3 scenario set in Sarro in Afadjann, in the AH house magazine Heroes, I found a few listed in an old index. The old hard/paper copies are available but was hoping to get PDF's if possible. The Big Hit, by Sandy Petersen VI.6 pg 12-18, 31-36 Journey to Falderbash, by Bill Williamson VII.1 pg 12-19 The Wolfrunners, by Sandy Petersen VI.4 pg 21-27 (The cover of this issue of Heros caught my eye...) Is The Clanking City worth collecting, I mean does it have enough solid Gloranthan material in it or will it be eventually rewritten to look a good bit differently? Would that be so far down the line, say a few years out? (Sorry if this is the wrong place for this post/these questions?)
  17. Mr. Jarosch, your maps detailing scenario locations are really appreciated, I just happened by them this morning. Thank you!
  18. All this info is great Jaja. Its like I am back in grade school looking at the "Caves of Chaos", lots of undead in there of course... I think I have the locations correct for Dekko? Is there more info on Senharlmarth the Clever someone could reference?
  19. So the PC's are travelling north from Backford to Smithstone, Whitewall, Sundome, Clearwine and on to Apple Lane, of course. Not all stops are listed nor are durations decided as of yet. The caravan ends up stopping in a smaller hamlet for a night or two as they are ahead of a larger caravan they will be traveling with north before reaching Whitewall. I am looking to insert the Helge Reuter All Quiet on the Eastern Front scenario from Tradetalk 01 somewhere in an eastern Kitori area and am wondering if anyone might suggest a location maybe southeast of Whitewall? Of course the scenario has been converted from Lunar to Troll flavor. I was thinking since the Kitori were defeated somewhere around 1560 and that the campaign start is in 1600 the timing is about right to explore the forgotten troll tomb? The PC's meet the "elderly uncle" or whomever in the story in this hamlet and the PC's head off to the tomb... Are any of these smaller hamlets on the map clip named anywhere? Somehow my thoughts come of more real to me if others agree to the train of thought. Any suggestions are appreciated here!
  20. https://wellofdaliath.chaosium.com/ Volume of Trade in Dragon Pass - Silk is something found among the elites in the Heartland, in Lunar Tarsh, in Boldhome, and is quite common in Nochet, Rhigos, and Karse. Assuming the Lunar Empire has roughly the same level of elite access to silk as the later Roman Empire, it needs about 5 or 6 tons of silk per year. Going with the comparison, Kralorela exports about 10 tons a year or so through ships going to the Holy Country. Half of that stays in the Holy Country, the other half (5 tons) gets taken to Karse and loaded onto caravans going north. 1 ton or so gets taken en route by the Sartarite elites (mostly at Boldhome, but also at Wilmskirk and Jonstown) – that’s enough silk for 800 silk tunics or 1600 silk dresses. Ultimately around 4 tons of silk end up at Furthest. So it would seem rain or shine, war or peace there would be caravans several times a week in and out of Karse and the other ports, there is endless information on line, thanks all of you for the links, I really do need a few months to read through it! I also stumbled across the Notes from Nochet by MOB and DH which has my head spinning with all the potential plot links, they bring back memories of the Name of the Wind series. The Knowledge Temple in Nochet could easily hold all sorts of interesting information... https://wellofdaliath.chaosium.com/wp-content/uploads/mrmob/nochetintro.htm
  21. To be honest, none of the PC's I have gamed/gamed with were ever strong enough to make homing circles/utilize sorcery to that level but the idea that the black Arkati or others have "a few" homing circles or portals make them even more mysterious. The PC's would struggle to figure out how someone might have moved place to place so quickly, if they witness it. For example, "hey, that guy you saw a week ago in Pavis, this guy looks a lot like him" as they are riding into some other town from a sort of forced march, or having flown... "How did they get here before we did" or that sort of thing. Most of the high powered sorcery is/has been what "others" have. No chance of Dorastan Feldichi technology becoming a common thing. The Ancient/Medieval isn't going anywhere though the Dwarves may show something futuristic once in a while. Thank you all again for understanding!
  22. We are using mostly RQ3 with small bits of RQ2, with the Aeolians in the campaign we will be using a good bit of sorcery eventually. I do have most of the new material which I am loving, including many of the Drive Thru RPG books/PDF's submitted by others. Sooner or later we'll switch to the new system (we like the "rune" feel but have not integrated it yet). I am older and switching to something new takes a bit of time... We are (very slowly getting started) based in the year 1600 and would run the campaign long term, into our real world retirements as we enjoyed the game immensely when we were much younger. We were so hooked many packages (anything that we could get our hands on) we shipped to Tokyo in the early 90's for us where we ran the campaign. We couldn't get enough! The setting will always have to be Glorantha. Thank you for asking so it may be clarified... sorry to confuse anyone and Happy New Year's to all!
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