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hkokko

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Everything posted by hkokko

  1. I voted for three subforums but really would like to have a common Glorantha and then specific to each game system = 1+3
  2. Adventures in Glorantha Take 4: Spirit Societies Adventures in Glorantha Preview brings us rich variety of spirits for shamans. Full list of spirit Societies have not been released yet for AiG - they will come later on in Chaosium Runequest but that is still far away in time. For the time being I have created as a fan contribution my view of the spirit societies in one pager format. Here are now 26 spirit societies made from Runes usually associated with those. This is how I view them. This is a first cut. This should help those few who have the preview but also any others as most of the spirits are available in RQ6. Only some neutral spirits are mentioned here. None of the spirit magic is mentioned on this round. Format is now somewhat different as we do not have acolytes anymore in AiG. The original one-pagers will still be available in their location. The new ones will be in Aig directory and have in small print on upper right corner "Aig Preview version". I expect I need to tune these still - so I added print date and time info on bottom of the page. This of course meant that I need to change later on the stats in RQ6 Encounter Generator as the spirit society members there have been so far my interpretation of RQ6 Glorantha without Aig. The spirit societies that have been changed are still my interpretations of the AiG as they are based on the Preview and the rules are not fully complete yet. Like noted in my first look at Adventures in Glorantha elder races are not yet described in AiG Preview. I remain in gratitude that I got permission at GenCon to do this upgrade to the Gloranthan Cult One-pagers under the normal Fan Policy. Feedback is welcome. I will likely not be updating the original one pagers but will be working on this AIG preview version until Chaosium Runequest comes out - I will likely update the one pagers at that time for it as well. So we have the Glorantha One Pagers for Spirit Societies in AiG Spirit societies that exist now are -Aldrya -Bagog -Blackfang -Daka Fal -Dark Eater -Eiritha -Foundchild -Golden Bow -Horned Man -Hungry Ghosts -Jokotu -Kolating -Kyger Litor -Mallia -Oakfed -Odayla -Pamalt -Rasout -Stormbull -Thed -Waha -Zola Fel -Zong Hsunchen societies here are -Telmor -Pujaleg -Basmol The Hsunchen, Pamalt and the hunter gods (Ragout, Odayla, Zong, Foundchild) still have their theistic side as well. At least for Hsunchen it should fade away in the future - so for these cults it would be good to use only the spirit society side. Others would probably stay as a mix of theistic (rune magic) and animistic cults & spirit societies. https://notesfrompavis.wordpress.com/2015/10/11/adventures-in-glorantha-take-4-spirit-societies/
  3. Adventures in Glorantha Take 3: Gloranthan Cult Onepagers Come for AiG Adventures in Glorantha Preview finally brings us official RQ6 versions of multitude of Runespells in Glorantha. So far we have 35+ years of history of different versions of spells in various versions of Runequest and magazines. AiG gives us an unified view of the spells. Cults have not been released yet for AiG - they will come later on in Chaosium Runequest but that is still far away in time. For the time being I have created as a fan contribution my view of the cults in one pager format. This is how I view them to be now that we know what the spells will be and how the general structure will look like. I have crawled thru the original one pagers and all the supplements that I could get my hands on and created my view of the cults based on the view given by AiG. This is a first cut and contains 140+ cults in the one pager format. This should help those few who have the preview but also any others as most of the spells are available in other material. There are many spells that are from older versions of RQ and supplements - you can see the descriptions of the spells there or from Gloranthaphiles conversion. If a spell is missing from AiG - it is missing on purpose. The common spells are different. Format is now somewhat different as we do not have acolytes anymore in AiG. There is now information about spells given by allied and subservient cults. All the spells that are cult specific should now have rune signs in front of them. Progressive folk magic spells have been marked as such. There are still a few spells there that are either fan created or directly from RAW Runequest 6. The original one-pagers will still be available in their location. The new ones will be in Aig directory and have in small print on upper right corner "Aig Preview version". I expect I need to tune these still - so I added print date and time info on bottom of the page. There are now couple of previously missing cults available : Ancestor Worship and Tokaz Varaz - the trollkin cult. This of course meant that I need to change later on the stats in RQ6 Encounter Generator as the cult members there have been so far my interpretation of RQ6 Glorantha without Aig. The cults that have been changed are still my interpretations of the AiG as they are based on the Preview and the rules are not fully complete yet. Like noted in my first look at Adventures in Glorantha elder races are not yet described in AiG Preview. I remain in gratitude that I got permission at GenCon to do this upgrade to the Gloranthan Cult One-pagers under the normal Fan Policy. Feedback is welcome. I will likely not be updating the original one pagers but will be working on this AIG preview version until Chaosium Runequest comes out - I will likely update the one pagers at that time for it as well. So we have the Glorantha One Pagers for AiG in rough pantheon format Arkat Chaos - Genertela with Atyar, Bagog, Cacodemon, Devil's Hand, Gark the Calm, Hungry Jack, Krarsht, Krjalk, Lemure, Mallia, Pocharngo, Primal Chaos, Ragnaglar, Seseine, Sidana, Taeterisus, Than, Thanatar, Thed, Tyram, Ulforg, Urain, Vakalta, Vivamort Chaos - Pamaltela with Atyar, Cacodemon, Gark the Calm, Gloomshark, Ikadz, Krarsht, Lemure, Mallia, Ompalam, Primal Chaos, Seseine, Sidana, Than, Thanatar, Thed, Urain, Vivamort Darkness - Ancestor Worship, Annilla, Aranea, Argan Argar, Gorakiki, Himile, Kyger Litor, Mee Vorala, Moorgarki, Subere, Tokaz Varaz, Xentha, Xiola Umbar, Zong, Zorak Zoran East Isles with Hobimaron, Lumavoxoran, Saliligor Elf with Aldrya, Babeester Gor, Flamal, Grain Goddesses, Mee Vorala, Voria, Yelmalio Hsunchen with Ancestor Worship, Basmol, Hungry Ghosts, Hakim & Mikyh, Telmor Independent with Baraku, Blackfang, Bloody Tusk, Caladra & Aurelio, City God, Dorasta, Flintnail, Lamsabi, Selern, Sun Dragon and Um-Oradin Kralorela with Black Sun, Dendara, Grain Goddesses, Hakim & Mikyh Lunar with Seven Mothers (Danfive Zaron, Irrippi Ontor, Jakaleel the Witch, Queen Deezola, Shw Who Waits. Tele Norri, Yanafal Tarsils), Annilla, Crimson Bat, Etyries, Lanbril Malkion with Dormal and Arkat Ompalam with Burayha Xolagi (the Good Doctor), Calari the Hunter, El-Jazuli (the Earth Witch), Ennung, Ernamola, Evukindu, Garangordos the Wise, Hanjethulut (the Angry One), Ikadz, Jokotu the Liberator, Karkisso the Seer, Ompalam, Orjethulut Pamalt with Ancestor Worship, Babeester Gor, Basmol, Bolongo, Lodril, Maran Gor, Nyanka, Pamalt, Rasout, Ty Kora Tek, Uleria Praxian with Ancestor Worship, Basmol, Dark Eater, Eiritha, Foundchild, Gagarth, Hungry Ghosts, Pavis, Storm Bull, Waha, Zola Fel Sea with Annilla, Dormal, Magasta, Triolina, Tsankth, Wachaza Storm with Ana Gor, Asrelia, Babeester Gor, Chalana Arroy, Donandar, Dormal, Ernalda, Eurmal, Gagarth, Grain Goddesses, Heler, Humakt, Hykim & Mikyh, Issaries, Lanbril, Lokarnos, Maran Gor, Mastakos, Odayla, Orlanth, Storm Bull, Ty Kora Tek, Uleria, Valind, Vinga, Waha, Ygg of Threestep and Yinkin Vormain with Tsankth Yelm with Chalana Arroy, Dendara, Donandar, Grain Goddesses, Lanbriul, Lodril, Lokarnos, Shargash, Uleria, Yelm, Yelmalio and Yelorna Yu-Kargzant with Henird, Hiia the Swordsman, Jardan and Yu-Kargzant https://notesfrompavis.wordpress.com/2015/09/27/adventures-in-glorantha-take-3-gloranthan-cult-onepagers-come-for-aig/
  4. Timinits and Nymphs - RQ Encounter Finds Some Odd Couples There were few missing timinits as well as most of the nymphs. You will find Arachans those spidery carnivores now created here -Arachan Hunter -Arachan Shaman -Arachan Timinit Party The nymphs are done according to AiG. Dryad given is a young one - the rest of them will be updated in due time. I left the original Hag as is and created a new one named Hag of Darkness according to Adventures in Glorantha. -Dryad Gardener, Elder Sister -Hag of Darkness -Naiad -Oread Some animals were missing as well from the edges of the world. Polar Bears are the largest of the bears and great swimmers. Sting worm scuttle wherever there are Uz habitations and the smallest of the great sand worms has found its way here as well. -Polar Bear -Stingworm -Giant Worm - Sandswimmer https://notesfrompavis.wordpress.com/2015/09/12/timinits-and-nymphs-rq-encounter-finds-some-odd-couples/
  5. Adventures in Glorantha Take 2: RQ Encounter Generator Previews All The World's Monsters Adventures in Glorantha Preview finally brings us official RQ6 versions of multitude of beasts in Glorantha. So far we have 35+ years of history of different versions of Runequest and magazines. AiG gives them an unified view of the stats and skills. This of course meant that I needed to change the stats in RQ6 Encounter Generator as these have been so far either direct conversions or my interpretations of the monsters. The enemies that have been changed are still my interpretations of the AiG as they are based on the Preview and the rules are not fully complete yet. Like noted in my first look at Adventures in Glorantha elder races are not yet described in AiG Preview. I remain in gratitude that I got permission at GenCon to do this upgrade under the normal Fan Policy. All the enemies in RQ Encounter Generator that have been presented in AiG have now been gone thru and the skills, stats, hit locations, armour, movement rates, weapon damage and abilities have been revised and updated. Many new entries also exist in the additional feature tables but they contain also many of the previous entries. In many cases the skills have gone up, new skills added and abilities added or even removed - in many other cases the characteristics are different than originally. There are also new additional features like Gloranthan Snake Venom types. For example Dream Dragons are far more deadlier and versatile opponents than originally. As the AiG preview does not contain the cults yet - my versions of the entries have versions of Glorantha One Pager cults - like Aranea. This is a first cut and I may need to tune them still in future and the changes may reverberate to other monsters that are similar to these. All the changed monsters have a tag Aig on them so they can be easily found. Textual descriptions in AiG feel in most cases richer than original entries in the original book or magazine. There is advice on tactics in many cases. Some of the entries in AiG are very rich indeed (like the Vampire or Dream Dragon). I can feel the sense of care being put to the bestiary as unified whole and can only imagine the moments of cackling madness of joy that the creators must have had in creating and writing the monsters. This is Glorantha brought to the 2015's. I am looking forward to final version of AiG in Chaosium Runequest as an indispensable aid for GM in Glorantha. Here is the list of updated monsters. -Basilisk, Gloranthan -Gloranthan Bat, Giant -Bison, Bull -Bolo Lizard -Broobat -Charnjibber Early Season -Charnjibber Mid Season -Charnjibber Late Season -Cliff Toad -Cockatrice, Gloranthan -Demi Bird -Dragonsnail, Three headed -Dream Dragon Adult (+ runic breath weapons) -Dwerulan -Dwerulan(surutran) -Allosaurus -Tyrannosaurus -Brontosaurus -Magisaur -Pteranodon -Plesiosaur -Stegosaurus -Triceratops, Young Adult -Triceratops, Ancient Matriarch- -Gargoyle, small -Gargoyle, medium -Gargoyle, large -Ghoul, Human Gloranthan -Glarg -Gobbler -Gorger -Gorp, Large -Grayskin -Grue -Harpy -Harpy Nest - party -Headhanger -High Llama -Hollri -Huan-To -Lesser Hydra -Hyena -Impala -Do-Karal, Scourge of the Countryside -Jack-o_bear, Just Weaned -Jolanti -Dringi (Free Jolanti) -Karrg Beetle -Krarsthkid, Small -Krarsthkid, Old Digger -Manticore -Mummy -Nakasa -Nightrider -Nightstalker -Nilmerg -Gremlin -Ostrich -Raptor -Raptor, Giant (and Giant Grok Hawk) -Rhino -Lizard, Rock -Rubble Runner -Runner -Sable -Sakkar -Shadow Cat, Young -Skeleton -Sky Bull -Slime Deer -Fang Snake -Slime Snake -Rainbow Snake -Spit Snake -Stake Snake -Stone Snake -Fethlon Python -Ooling -Gloranthan Venomous Snake -Male Hunter Spider -Female Breeder, Young -Great Mother Spider -Stoorworm -Tusker -Unicorn -Gloranthan Wyrm -Water Wyrm -Zebra -Walktapi -Lesser Vampire https://notesfrompavis.wordpress.com/2015/09/06/adventures-in-glorantha-take-2-rq-encounter-generator-previews-all-the-worlds-monsters/
  6. Morituri Te Salutant - Gladiators in RQ6 and Glorantha Gladiators - Pete Nash wrote an excellent article on gladiators for Swedish Roleplaying Magazine - Fenix He described well the many different forms of gladiators and their tactics which is well worth a look. Gladiators in history were very popular and could be a good source of scenario hooks in addition to forcing the players to arena to participate. Here are RQ Encounter Generator versions of them. These are all human... - Gladiator - Provocateur - Gladiator - Provocator - Veteran - Gladiator - Murmillo - Gladiator - Murmillo - Veteran - Gladiator - Sartar - Gladiator - Esrolian - Gladiator - Hoplomachus - Gladiator - Retiarius - Gladiator - Dimachaerus - Gladiator - Sartar,veteran - Gladiator - Esrolian,veteran - Gladiator - Hoplomachus,veteran - Gladiator - Retiarius,veteran - Gladiator - Dimachaerus,veteran "Returning to the Arena today, after five years in retirement. We are pleased to bring you... the only undefeated champion in Fonrit history: the legendary Doom That Came from Temissrah - Gladiator - Murmillo - Master Here are all of them at school - Gladiator School https://notesfrompavis.wordpress.com/2015/08/24/morituri-te-salutant-gladiators-in-rq6-and-glorantha/
  7. I have nothing against coffee table size books. Actually the bigger the font etc - the better... RQ font size is rather good - do not have to get my glasses out...
  8. Hard to say what would be the exact page count to add. There is probably merging to happen. For example character backgrounds. Folk magic could merge quite well with perhaps one extra page, material on pricing could merge as well. For others it is more about editorial choices, the role of art - this preview had quite a few pictures. I hope that the font size is kept like it is - the current RQ6 and AiG font size is very readable.
  9. https://notesfrompavis.wordpress.com/2015/08/09/adventures-in-glorantha-preview-rq6-first-look/
  10. Hmmm. Tried myself. Picked a jungle boar. Added "Teshnos" by typing it and pressing enter. The tag "Teshnos" became visible in the tag row with the rest of the tags (it had "Monster Island", "Fantasy" and "Jungle" . Went back to search page. Searched with Teshnos and found the boar. Could you explain each step. Does the tag become visible in the tag row (the row where all tags appear on the page where you enter all the details about the enemy.
  11. More Sea Monsters of Glorantha Here are few more sea monsters for RQ Encounter Generator inspired by the excellent Hearts In Glorantha Collection, volume 1. Geyser Whirlpool Giant Sea Worm (Underdecker) Shadow Squid Hippocampi Ludoch Lancers Guard riding Hippocampi Ghoul Sailor Ghoul Sailor - Ship's Officer Ghoul Ship party More Sea Monsters are available here https://notesfrompavis.wordpress.com/2015/07/12/more-sea-monsters-of-glorantha/
  12. Sea Monsters of Glorantha – Brief Overview Summer is the time for frolicking in the sea. Here are a few sea monsters for RQ Encounter Generator inspired by an article about prehistoric sea monsters. - Megalodon - a Giant Shark - Liopleurodon - Carnivorous Sea Reptile - Basilosaurus - Carnivorous Whale - Sea Scorpion - Dunkleosteus - Armored Fish - Kronosaur - Helicoprion - Buzzsaw Shark , young adult - Livyatan - Carnivorous Whale - Giant Stingray There are of course others -Archelon -Assassin Conch -Bakunawa -Great Barracuda -Brollachan -Crocodile -Great Dragonfish -Crab, Giant -Clam, Giant -Devouring Fangtooth -Giant Eel -Elasmosaur -Ichthyosaur -Giant Jellyfish -Kraken -Kraken Weed -Orca -Placoderm, Great Tiger -Platecarp -Plesiosaur -Sea Serpent -Sea Dragon -Savanger - Bloodbird -Stranglekelp -Tiger Turtle -Walrus -White Shark and or course Zeech, the Slithering Whale https://notesfrompavis.wordpress.com/2015/06/30/sea-monsters-of-glorantha-brief-overview/
  13. So you want to generate RQ Encounters for RQ6 but do not want them to be in Glorantha There are people who want to play in different worlds than in Glorantha but still want to use Runequest 6 and make it easy to create the encounters. That is very straightforward. There is an article on searching but below are few extra tips. Use the filters Select either "Fantasy", "RQ6", "Sea". "Plant", "Jungle", "Monster Island", "Chaos" as your filters in enemies or parties page. Most of the results will be non Gloranthan There is a tag "Rq6" that shows you only the monsters defined in RQ6 rule book. There are a few missing (humans, elves, dwarves but they are described with their Gloranthan counterparts). I added the tag to most my creations but there are some in RQ6 book that I have not created the template but somebody else has. There is also a tag "Monster Island" which shows all the entries from Monster Island. Use the home page Type -Glorantha on the home page and you will get only non Gloranthan results. Currently the minus only works in the home page. for example try typing into the home page (not enemies page, not parties page) Fantasy -Glorantha -Sea and you will see the list which has tags "Fantasy" but not Glorantha and not Sea. Search with monster names Search "Giant", "Zombie", "Skeleton", "Lion", "Tiger", "Sorcerer", "Primitive" etc and you will find quite a few entries. About the tags. Tags are personal - so each creator of the encounter can only tag his own entries. There might therefore be differences in how people have tagged their creations over time. Very short introduction how to map (Gloranthan) RQ Encounters to your generic fantasy world. Many encounters in RQ Encounter tool are made for Glorantha but you can use all or most of them easily on any world with just a few tips. I am really direct and brief here - so forgive me - oh grognards of Glorantha for inaccuracies. Forget about the names of the gods - think of the aspect below. If you do not like to use the magic provided - discard it. If you do not want to think of gods at all - drop them - just use the spells. Mapping list Orlanth = Storm god, god of warriors. Worshippers of Orlanth can be used as your standard barbarians Umathela, Sartar = your standard barbarian areas Afadjann, Fonrit,Kareeshtu = Think of thousand and one nights tales inhabitants Agimori - Very tall dark people Agartha, Akakor, Zerzura = Serpent people tribes from Monster Island Anguri, Gabari, Gamari,Ghidori, Kamacuri, Kangi,Kumongi, Oodaki, Primitive tribesmen from jungle from Monster Island Aranea = Spider god Argan Argar = Troll trader god Pavis = big frontier city Balazaring = primitive hunter gatherers Basmoli = Lion god Broo = Chaos Hybrids with usually goat's heads Chaos = that unruly evil thing that you must oppose Undead = those that live but do not Doraddi = another tall, dark people tribe Lodril = Volcano god Exiger = excellent fighters Etyries, Issaries = trader gods Humakt = death god for warriors Wachaza = Sea warrior death god Ludoch, Malasp = mermen Lunar = civilized warriors - think Roman, Persian Lankhor Mhy = knowledge god Odayla = hunter god Waha = nomad chieftain god Mallia = Causer of Disease God Chalana Arroy = Healer god Thed, Ragnaglar = Chaos Gods Thanatari = Chaos knowledge god - headhunters Yelmalio = Solar warrior god Yelm = Solar ruler god. This tackles most common ones in the RQ Encounter parties list. Putting on my Protection from Flames spell with maximum intensity... Creating your own encounters If you do not find the right kind of encounters it is easy to create your own. Use a good tagging strategy when you do - see how others have tagged theirs. https://notesfrompavis.wordpress.com/2015/06/02/so-you-want-to-generate-rq-encounters-for-rq6-but-do-not-want-them-to-be-in-glorantha/
  14. Game Night supported by RQ6 Encounter tool RQ Encounter Generator provides you a way to very quickly generate evenings worth of encounters for your RQ6 game session. There are more than 1900 distinct encounter templates for enemies and hundreds of different ready made party encounters. There are multiple ways of using the floor for preparing. A. Using it on the fly You need to have internet connection and preferably a printer available. Find an enemy or party using the search tools 1. filter by category 2. search with any word and/or opponent skill level https://notesfrompavis.wordpress.com/2015/05/31/game-night-supported-by-rq6-encounter-tool/ 3. browse or press "Do you feel lucky" 4. Generate 5. Save to a location of your choice or just print or use the pdf. This might cause a disruption in the flow of your session so what I do usually is as follows. B. Preparing for the session before hand Sometimes you are preparing for a session well before the players come in. Sometimes it is half an hour or even less. The following approach is fit for both but of course you will have more time to think about the results of your preparation if you do it for example in the previous night. I usually use loopy planning defined by Johnn Four which I have had very good experience so far. Step 1 - the search What I have usually done - for an evenings' game I create pdf's out of the usual suspects of the area I am playing in - using the filtering and searching. I take care to look at the hanging threads and the plans of the enemies (loopy planning) when I am searching for encounters. I might mark a few search results as favorites. I might filter with a keyword and press "Do you feel lucky" a few times and create pdf's out of those. For example if I would need different kind of plants I would print out the "Not really a rose garden" - same for dinosaurs. For a city I print out a bar and a market plus some random law enforcement and villains, a temple or two. Usually it is enough to generate 2 or 3 encounters worth of enemies per terrain type or hanging thread. If the encounters are not rabble or underlings it might be hard to go thru more than a few robust melees or adverse encounters in an evening. Step 2 - keeping the results Usually I print the generated enemies out as I probably need to mark hit points down while fight goes on. I keep a list of recurring enemies (the ones they did not manage to kill the first time round or that have hanging threads from previous session etc) in Evernote or Dropbox or printed out on a folder. It is quite rare that I cannot live with these printouts as it is difficult during an evening session to go thru more than a few melees Step 3 - adhoc Sometimes during a game I need certain kind of enemy that I did not prepare for - I search for it and print it out from my iPad to a local printer. https://notesfrompavis.wordpress.com/2015/05/31/game-night-supported-by-rq6-encounter-tool/
  15. RQ Encounter Generator reaches 1900: RQ6 Monsters all covered, Pamaltela and City Gangs RQ Encounter Generator passed the 1900 templates mark this weekend. This also marks the point of having all encounters from RQ6 rules book covered. Rq6 book encounters added -Aurochs -Bagini -Bakru -Boar-Kin -Acephali Skirmisher -Cyclops -Panthotaur -Halfling Pamaltela carnivore encounters added -Chengir -Jackal -Cheetah -Painted Wolf -Painted Wolf, Alpha Male -Painted Wolf Pack City encounters added -City Gang -Just Another Street Gang -City Gang Member -City Gang Member (Underling) -City Gang Member (Rabble) Added also feature list for Pavis Street Gang names, Bakru Curses and Curse Durations. Here is another undead - this time a Ghoul (Dark Troll) Finally a possible campaign stopper - this time in Dragon Pass Greater Hydra of Dragon Pass https://notesfrompavis.wordpress.com/2015/05/31/rq-encounter-generator-reaches-1900-rq6-monsters-all-covered-pamaltela-and-city-gangs/
  16. Umathela - Orlanthi, Sedalpists, Vadeli in the Southern Continent of Pamaltela RQ Encounter turns to South. Lord of the Storm is strong in the coast of Pamaltela (Fonrit, Fonrit update, Vadeli) even before the arrival of Harrek. The problems with Lunar seem remote when the real problems are forest elves, Afadjanni surges and Vadeli treachery and there is even talk of new power of Kresh in the south. Sorcery is strong in this land. Thanks for Simon Bray for the very useful background discussions that will hopefully generate even more of Umathelan and Fonritan material in the future. Here are few encounters for Umathela in RQ Encounter Generator format. -Umathelan Barbarian -Umathelan Barbarian Orlanth Initiate -Umathelan Barbarian Orlanth Wind Voice -Umathelan Barbarian Mercenary -Umathelan Barbarian Mercenary Orlanth Initiate -Umathelan Barbarian Warrior Party -Umathelan Barbarian Mercenary Party Sedalpist Sorcery Order with Apprentice, Adept, Mage and Archmage has been created. -Sedalpist Adept/Apprentice -Sedalpist Mage -Sedalpist Sorcerer with Retinue One of the cities has its own marine corps and it has been detailed here -Cerngoth Marine -Cerngoth Marine Sergeant -Cerngoth Marine Party -Malasp Mermen Warparty Various inhabitants of Umathela have been created here. -Thief - an update -Umathelan Malkioni Sorcerer - an update -Umathelan Merchant -Umathelan Merchant Caravan -Sedalpian Worker Rabble -Inn At Umathela -Umathelan Town Dwellers -Lhankhor Mhy Sage in Umathela -Babeester Gor Initiate - Umathelan Vadeli magic has been updated. A new sorcery order: Vadeli Sorcery order has been created. - Vadeli Trader - updated with Vadeli magic Many of the encounters possible in Fonrit are also likely in Umathela even though they might be more hostile situations - so the relevant encounters have been updated with the tag "Umathela" All of the sorcerers have been updated with Special Magic Component to Shape and Unknown Magic Component. The convention is that all the sorcery orders usually teach the default Magic Components by which sorcerers can shape their spells (Combine, Duration, Magnitude, Targets, Range). The order might sometimes not teach one of the default components (or might teach it only to higher ranks of sorcerers) and might teach one of the special magic components (Ablation, Focus, Fortune, Precision, Swiftness). When creating a sorcerer you can choose one or more of these as a random feature or as non random feature. This will give even more variety to sorcerers. All of the sorcerers I have created have now this possibility of one of the default magic components missing and one special one added. https://notesfrompavis.wordpress.com/2015/05/14/umathela-orlanthi-sedalpists-vadeli-in-the-southern-continent-of-pamaltela/
  17. Adventuring in Sartar - Encounters for RQ6 Here is a collection of few ready made encounters in Sartar area for Runequest 6. More can be found by going to the RQ Encounter Tool and selecting Parties with filter Sartar or selecting enemies with filter Sartar. There is also a set of encounters for Apple Lane At a village - Meeting of Clan Ring and Elders - At an Orlanthi Stead - At an Orlanthi village - Inn at Sartar - Villagers of Apple Lane - Earth Priestess Party - Earth Temple Guardians - Gringle's Pawnshop On the road - Issaries Caravan, Small - Lokarnos Caravan - Odayla Hunter Party - Sartar Bandit Raiding Party - Sartar Earthshaker Party - Sartar Raiding Party - Telmori Hunter Warriors with Wolves - Troll Gorakiki Beetle Caravan - Tuskrider Raiding Party - Yinkin Hunter Party - Sorcerer Party in Genertela - Dragonewt Expedition - Zombies of Orlanth Marsh Expedition Party Lunars - Etyries Caravan - Lunar Seven Mothers Mission - Lunar Cavalry Patrol - Lunar Hoplite Patrol - Lunar Peltast Field Patrol - Lunar Tax Collectors https://notesfrompavis.wordpress.com/2015/05/03/traveling-in-sartar-encounters-for-rq6/
  18. Walk down the memory lane - where it all began - Apple Lane - Encounters for RQ6 I still remember the first time I GM'd Runequest. It was sometime February 1981 and the scenario was Apple Lane. We had played D&D for a few years and I wanted to try something new. It was love on first game - everything clicked - the combat - the milieu - the crunchy style, the tactics for the attackers, spells. I searched thru my garage and found my original Apple Lane set, still containing the markings of hit points going down, skill percentage changes and fallen marks. Here are the stats for Rq6 for those who would like to try to help Gringle and Quackjohn. May your game with these create as good memories as mine did. Gringle's Pawnshop with Gringle and friends. The baboon troop Xarban's Gang Gringle himself Quackjohn, Gringle's Assistant The young baboon troop contains Young Baboon Alpha Male, young hunters baboon Rabble Baboon Mother. Xarban's gang has Beaked Dragonewt with Sorcery Northern Centaur Warrior https://notesfrompavis.wordpress.com/2015/05/01/where-it-all-began-apple-lane-encounters-for-rq6/
  19. Exigers of Pamaltela in RQ6 - on the trail of Jeff Okamoto Campaign Log I have long been fascinated by Jeff Okamoto's campaign log of the epic Sandy Petersen campaign ranging from Pavis to Pamaltela. Years and years ago the original manuscript was on sale at Convulsion (somewhere in the 90's) and even while fiercely trying with a friend of mine (hi Nigel) we could not get enough money together in the auction to purchase it. Luckily few years ago the manuscript became publicly available. One of the highlights of the log was the exiger campaign. Now with some new information unearthed by Guide to Glorantha and the wonderful community at Google+ Glorantha forum I put together the exigers for Runequest 6 Encounter Generator. Exigers are a group of fierce mountain clans in Mari Mountains in Pamaltela ruling over their Menial slaves who farm and live in the valleys while exigers trade with outsiders. First exigers depicted here are Humakt worshippers. Very few of them actually ride horses - usually there are not enough horses to equip the men at arms. Some tribes have 'tamed' mountain trolls - they gray giants in the Okamoto log. All exiger at initiate level and higher are usually the original exigers each commanding half a dozen men at arms who usually have been flocking together to the fortresses of the exigers. Sometimes the exigers have a sorcerer with them. Guide to Glorantha has a picture of an exiger at page 588. Exiger Men At Arms Exiger - Humakt Initiate Exiger - Humakt Initiate, Strong One Exiger - Humakt Sword Exiger / Doraddi Sorcerer Exiger Patrol Exiger War Party Exiger War Party with a Mountain Troll Menials are slaves of the exigers who have been forbidden to use arms. They have been using staves and unarmed combat to defend themselves. Menials know of friendly shamans in the mountains - of whom the exigers are wary of. Menial - subject of Exiger Menial - Student of the way of the land Menial - Disciple of the way of the land Menial Villagers Doraddi Shaman Added also Doraddi Hair color and Appearance - Doraddi Skin to the additional feature tables and Exiger Tribes to party additional feature tables. https://notesfrompavis.wordpress.com/2015/04/12/exigers-of-pamaltela-in-rq6/
  20. Sea and Chaos: These Are A Few Of My Favorite Things Some of the more dangerous chaos things have still been missing in action for RQ Encounter Tool. Here is a gaggle - actually a Chaos Gaggle of them - Brindithum, Chaos Goat - Bastok, Chaos Wyvern - Zeech, Slithering Whale - Urgan, Slime Snake - Red Gorp They love a party so are usually always found together - to the detriment of characters who encounter them. These are based on Anaxial's Annex version of them. Here are some aquatic creatures for those who love adventures at sea. - Sea Dragon - Great Dragonfish - Placoderm, Great Tiger - Sting Ray - Sea Snake - Devouring Fangtooth - Platecarp - Archelon - Lion Seal - Elephant Seal In Kralorela there exist many kinds of Eastern Dragons - here is one variation of those -Li Lung - the Burrowing Dragon Aldryami forests are filled with creatures - here is one of the smallest of them - Sprite / Pixie Lunar magicians can summon bodyguards - here is a relatively nasty variety of one of those that can be summoned - Vecors - Moon Daimon https://notesfrompavis.wordpress.com/2015/04/06/sea-and-chaos-these-are-a-few-of-my-favorite-things/
  21. Return to Monster Island Completed Went thru the Monster Island and found a few missing creatures hiding here and there. This is the list - this should complete all the creatures presented in the Monster Island set. - Serpent People Courtesan - Serpent People Entertainer - Serpent People Official - Serpent People Crafter - Serpent People Barkeep - Nightwalker - Kitsune - Kitsune, 200 years old - Lammasu - Serpent people official party - Bar At Serpent People City Added also one old obscure one from the Pavis and Big Rubble - Brollachan All the bands have now Musicals instruments which is a new additional feature https://notesfrompavis.wordpress.com/2015/03/29/return-to-monster-island-completed/
  22. Return to Monster Island I felt compelled to return to Monster Island with RQ Encounter Tool. Here are some of the few missing colourful creatures from the Monster Island book. Cob Hobblers are a particularly nasty end to player character career - not even to talk about the nasty Vorslurp. - Cob Hobbler - Human form - Cob Hobbler Jungle Boar form - Cob Hobbler Jaguar form - Cob Hobbler Infestation - Bone Wraith - Dune Haunter (Sand Ghoul) - Hitotsume-kozo - Vorslurp - Kapre - Naga - Tengu (Bird Goblin) - Tetrapus - Therizinosaurus - Tikbalang - Waheela - Manananggal - Rokurokubi - Ettin, Serpent People Warrior Plants have had additions too in the plants additional feature -Deathdrip Flower - Moon Flower -Spinedragon Tree These are visible for example in the Monster Island Daily Event All of the Monster Island enemies have been updated to include abilities description and other tuneups. You will find these at Enemies and Parties page with filter "Monster Island" Zombies have had some new additions as well - mostly with Delecti's Swamp in mind - Zombie - Zombie of Orlanth Wind Voice - Zombie of Orlanth Acolyte - Zombie of Sartar river raider - Zombies of Orlanth Marsh Raiding party https://notesfrompavis.wordpress.com/2015/03/15/return-to-monster-island/
  23. Plants for Glorantha - RQ Encounter Tool study Sometimes it is good to find enemies that you can actually run away from. Plants usually cannot run after you but they might have other ways to persuade you to stay with them- sometimes forever. The generation will be done with RQ Encounter tool with the direct links below. Perhaps you want to invoke your inner Rodin Greenbeak - here are few of the plants that he was so fond of studying. This garden has been selected from the ones who have unfriendly instincts towards moving life forms. There are thousands perhaps millions kinds of plants which bear no ill will towards the two or four legged. Here are plants that have been seen in Prax and Tunnelled Hills but may grow in other areas as well. Malia’s Curse Leechplant Krarshtflower Tackymat Seed of Wakboth Prax Daily Event contains as additional features Plants - Wastes Bronze Rust Bull Reeds Cherry Bombs Dreamweed Tori's Bane Deathspine Cacti Gagarth's Gifts (Scrub Burss) Gutwrack Sneezeweed - Blisterweed - Blindweed Delecti's swamp and many other swamps contain deadly plants. Blackthorn trees have so far been seen only at Delecti's swamp. Blackthorn tree Blackthorn tree dryad Blackthorn tree party at Delecti Marsh Gas Mushroom Sticky-whips Zombie Reed Monster Island Daily Event contains occasionally the swamp plants also prevalent at Delecti's marsh. Their effects are found as additional features in category Plants - Swamp Darkdart bush Wailing trees Loral Island or Monster Island has many plants for example Dudreyas Ivory Impaler Succubus Ivy Kulamyu Pod Kulamyu Pod, Gigantic Mantithorn Cactus Snapdragon Trifrond Vampire Palm Possessed Large Tree Possessed Plants Kulamyu pods and Mantithorn Cacti have close relations to some plants in Wastes. Sources for the above have been the old issues of Tales of The Reaching Moon, Tradetalk, RQ Adventures and the wonderful supplement called Monster Island. If you know other sources for plants that you would like to see in RQ Encounter tool - inform me. https://notesfrompavis.wordpress.com/2015/03/02/plants-for-glorantha-rq-encounter-tool/
  24. Demon Encounters for RQ6 Whereever there are sorcerors there is a pact being negotiated and usually with forces of darkness, even chaos. Wondered what you could evoke with your Evoke spell - here are few possibilities in RQ Encounter Generator. Demons have been crafted as per Monster Island suggestions. Minor beings will have 100 characteristics points on average, skills are targeted to be on the intensity level that adepts would have. Moderate ones 150 and Major ones 200 with skills that mage's or archmage's intensity probably would be. For color each demon has a chaotic feature which could also be considered a demonic feature. Demons are tough beings so had each of them to have "Undead" ability for increased resistance to weapons and they have varying natural or other armour. All of the demons here look different and each of them might have an ability in addition to chaotic feature. This batch happens to four legged ones but there could be other shapes in future. These are demon warriors - there are of course other kinds as well. Like mentioned in the Monster Island Elric books especially are a good source. Demons are usually met alone with their master - a sorcerer- or in small numbers. There are also their masters and a sorcerer's party. https://notesfrompavis.wordpress.com/2015/02/07/demon-encounters-for-rq6/
  25. Demon Encounters for RQ6 Whereever there are sorcerors there is a pact being negotiated and usually with forces of darkness, even chaos. Wondered what you could evoke with your Evoke spell - here are few possibilities in RQ Encounter Generator. Demons have been crafted as per Monster Island suggestions. Minor beings will have 100 characteristics points on average, skills are targeted to be on the intensity level that adepts would have. Moderate ones 150 and Major ones 200 with skills that mage's or archmage's intensity probably would be. For color each demon has a chaotic feature which could also be considered a demonic feature. Demons are tough beings so had each of them to have "Undead" ability for increased resistance to weapons and they have varying natural or other armour. All of the demons here look different and each of them might have an ability in addition to chaotic feature. This batch happens to four legged ones but there could be other shapes in future. These are demon warriors - there are of course other kinds as well. Like mentioned in the Monster Island Elric books especially are a good source. Demons are usually met alone with their master - a sorcerer- or in small numbers. There are also their masters and a sorcerer's party. https://notesfrompavis.wordpress.com/2015/02/07/demon-encounters-for-rq6/
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