Jump to content

Michael Hopcroft

  • Posts

  • Joined

  • Last visited

About Michael Hopcroft

  • Birthday 07/20/1963


  • Your Tax Dollars at Play


  • RPG Biography
    Gamer since the early 1980's, retired RPG designer (unless the right project comes along).
  • Current games
    I own Mythras (RQ6), OpenQuest, Revolution D100, Renaissance, and of course the BGB. Between campaigns.
  • Location
    Portland, OR USA
  • Blurb
    I am far too old and poor to be in the RPG hobby, but I persist.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Michael Hopcroft's Achievements


Member (2/4)



  1. I would think there could be only one Fastest Woman Alive (She wouldn't be the Fastest Woman Alive if there were another woman who was faster), but that may be a world-building question. The project I'm starting is based around powers based on Zodiac signs. Sagittarius is a superhuman archer, Scorpio's punches can penetrate anything (like a scorpion's sting), Cancer's defensive shields are nigh impenetrable (like a crab's carapace), etc. These powers are only "on" when called upon, so in her personal identity Scorpio doesn't puncture everything she touches. So the Zodiac sign affiliation would be the main power, with Breakouts for specific tasks?
  2. Thank you very much. So write now, translate when the new documents come out? Sounds like the approach to take.
  3. In the Supers genre, I'm torn between using a single keyword to match an entire powerset (like The Fastest Woman Alive!) and risk a player spamming it to the point of nonsense, or whether players should be asked to list and spread their points to each power (so Faster than a Speeding Bullet!, More Powerful that a Locomotive!, and Able to Fly Higher than any Plane! would each be their own keyword). Some extensions make sense (being able to read an entire book in a few seconds might be no sweat to The Fastest Woman Alive!), some may need clarification (Does being Able to Fly Higher than any Plane imply the ability to breathe at those altitudes, or even in near-vacuum conditions?) and some would really be stretching it ("I'm The Fastest Woman Alive! I can throw 800mph fastballs!") Mind you creative use of Keywords that represent superpowers should be encouraged. But which is the better approach! Should the guy who's unbelievably strong and is also bulletproof because his body is so dense have to buy separate keywords? And should GMs set limits on how may keywords a superhero/heroine should be able to take at character creation?
  4. I guess the question for me is whether the rules will have significant enough changes that I can work on a HQ project now and not have to do the entire thing over again when the SRD is released into the wild. I own both HQ and HQ:G so I have a core to work with assuming the system undergoes no substantial changes.
  5. This merits some research: There are Energy Projection and Teleport spells in the Sorcerer's lists in OpenQuest. But Sorcerers are rare and, in the eyes of most folk, frightening and more than a little suspicious. a lot of people will not meet one over the course of their entire lives -- and that includes city-folk.
  6. Finally! The final files are coming in the morning, and the module should be ready for sale by Tuesday, with Kickstarter backers getting their copies over the course of the week. Thank you to everyone!
  7. OK, so setting aside media franchises, which as we all see don't work financially -- what qualities would differentiate a good, original Superworld setting from, say, a good Champions setting? What type of setting plays to Superworld's strengths and compensates for its weaknesses? And what type of setting would be good enough to make people want to play it in Superworld while making something that is definitely aimed at this game?
  8. How many of those stars have habitable exoplanets (assuming there is such a thing, which I doubt)?
  9. Thank you for all your advice! I think I will be pitching my fantasy anime idea soon enough (things like Slayers, Sword Arts Online, Overlord, etc.), especially as influenced by video games like the Final Fantasy series.
  10. Thank you for the offer. he problem I see is that many genres are variations on other genres, leading to the likelihood of multiple creators working on things that might be considered very similar. Like distinguishing between wuxia, anime-style fantasy, and the really over-the-top shonen series like the Dragonball franchise (I'm thinking about the style, not getting a license to make a Dragonball game). Tat's the problem I face when I inquire about something like that -- how do I know someone else isn't doing something so similar that we'll eat into each other's market?
  11. Galaxy Express 999 was transhumanism before there was a word for transhumanism. So was Testuwan Atom/Astro Boy, which dealt intensely with the idea of robot personhood (robots become more common and some face discrimination and have to conceal their nature, while Atom'/Astro cannot conceal his otherness and is accepted because he is a powerful "superhero". Osamu Tezuka was a devout Buddhist, and very humanistic, so he had a great interest in what qualities make one human and how those qualities apply to other types of beings. Astro is built to duplicate the lost son of his inventor, but is discarded because he cannot perform the essential function of a human child -- to grow up. But while Astro can't grow up physically, when under proper, compassionate guidance he grows up mentally and morally.
  12. And now there are three days left before the Kickstarter funds. I have the money it will take for just putting out the book, but I still have a great desire to get it out and start my new company on the right foot. So if you want to back the KS, time is limited -- and marching. Onward. Ever onward. Moving up and down again. There's no discharge from the war!
  13. And I now have a Print reward based on my eligibility for Print-on-Demand services though Drive-Thru. Pledge $10 and you will get a "free" PDF and will be able to buy a print copy at cost -- you pay only printing and shipping, neither of which should be expensive on a small book. Should I inquire with Kickstarter over international pledges? I have one pledge from Bahrain and am hoping to get pledges from the large UK/Europe contingent here. The more the merrier, and the more I get the more likely it is that I get everything I need done taken care of timely (I find that layout people and other creatives prefer to get paid for their work -- I mean, who wouldn't?)
  14. Thank you. Don't know what Chaosium would call "solid" though. And I need more of a track record, I believe. That's one reason I'm tearing my hair out over the Kickstarter.
  15. Since I don't know that I can change the name of a topic, here I am. If you wish to chastise me, go ahead. I am going to be releasing a new adventure for OpenQuest and other d100 system games called "The Mirror Tells Her Lies", about saving a village and its leader from a force of "Pure Sin" centered in a haunted church. The project is in Kickstarter mode now and has already reached its funding threshold, but with seven days to go this is a chance to get your hands on it before anyone else does (like if you're a GM who doesn't want your players to know what happens before you do) or if you simply want to encourage people to support d100. Here's the URL: https://www.kickstarter.com/projects/mhpress/the-mirror-tells-her-lies As of right now, seven days remain to back the KS -- a bargain at $3 US for a copy in preorder. I also have a reward level that puts your name in the book as a Patron, which includes yo0ur copy. Unfortunately, the NPC reward is sold out.
  • Create New...