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Michael Hopcroft

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    292
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About Michael Hopcroft

  • Rank
    Your Tax Dollars at Play
  • Birthday 07/20/1963

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  • ICQ
    HugopigHopcroft2

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  • RPG Biography
    Gamer since the early 1980's, retired RPG designer (unless the right project comes along).
  • Current games
    I own Mythras (RQ6), OpenQuest, Revolution D100, Renaissance, and of course the BGB. Between campaigns.
  • Location
    Portland, OR USA
  • Blurb
    I am far too old and poor to be in the RPG hobby, but I persist.

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  1. Michael Hopcroft

    Mythras 3rd Revision Now Available.

    I'm wondering if I should buy the print book when I can afford it. I bought RQ6 when it just started out, and have never had cause to regret the decision, but owning the revised book has a certain appeal -- though oddly enough I cannot locate it on DTRPG (although I can find the French and German translations just fine, and they still show in my library. Of course, "when I can afford it" is the operative term here.
  2. Michael Hopcroft

    Hit Locations

    What happens if a PC tries to hit an opponent in a specific place (like a headshot) and doesn't roll well enough for the desired effect. Is there still a chance they can hit the target somewhere else "by mistake"?
  3. Michael Hopcroft

    A Superman Surprise

    Clark Kent traditionally pulls it off mainly b the way he behaves. He's no wimp as Clark, but his mannerisms, attitudes, and body language are so different from Superman that nobody makes the connection. It even reached the point where Lex Luthor in the comics, did the research, traced down all the leads, found conclusive proof that Clark Kent was Superman -- and then discarded the notion completely because he believed anyone as powerful as Superman would be as selfish and ruthless as he is by definition.
  4. Michael Hopcroft

    BRP Mecha

    Are there any plans for either a revised version of this book or one of more other books that deal with mecha in d100 games? I imagine there are other subsystems in various BRP titles that can be adapted to the task of building giant robots (because Chicks Dig Giant Robots!).
  5. Michael Hopcroft

    RWBY/RWBY Chibi

    Still gathering them, and wondering where I can get players if I do.
  6. Michael Hopcroft

    RWBY/RWBY Chibi

    The characters with the most raw power are the Four Maidens, who are thankfully all NPCs. maidens don't need Dust to produce magical effects, which are heavily tied into classical elements. The power transfers from person to person (only women so far) to the next person you think of before you die. This means Maidens have enormous targets on their backs, because you can gain that power for yourself by killing them. Fortunately only NPC Maidens have shown up so far. They are deadly in combat (they have to be), and the ones we've seen the most of have the ruthlessness and tactical acumen to go with it. Even with that, your life expectancy shortens considerably when you have those powers.
  7. Michael Hopcroft

    RWBY/RWBY Chibi

    I wonder how to model the Nevermore. Nevermores are enormous (capable of swallowing someone whole) raven-like birds who, while incapable of speech, seem to display fiendish cleverness in battle. The one teams RWBY and JNPR fought in the first season was strong enough to shatter a stone bridge, and was only brought down by a really clever move on the part of Ruby Rose (with help from the others) that ended withe the monster decapitated. Do Grimm need to breathe? Fortunately it's a lot easier to model the special abilities of a monster than the powers and enhancements of a player-character. Monsters can just be defined as "This is what the monster can do, and here is what you roll to do it". PCs are much more granular. Even in a fully point-based game, I never count points when writing up a monster, or even most NPCs. I just think of what they can do, whether the PCs should have a chance against them, and what the story requires of them. That makes it easier to justify only exposing a portion of their powers in early encounters so that the PCs can get a "What? She can do that?" moment. (I'm looking at you, Cinder Fell. And you, Raven Branwen.)
  8. Michael Hopcroft

    RWBY/RWBY Chibi

    Something like CoC Sanity, then, only with a much faster recovery rate (if you haven't reached the point of physical injury, you can recover a good deal of your Aura with rest, especial;ly a good night's sleep, and/or meditation if you're into that kind of thing). Once you have been damaged, though, you can;t regenerate the physical harm using Aura. You still have to use healing and medicine from a third party. If you, for example, lose an arm, you simply don't have that arm anymore. It won't "grow back".
  9. Michael Hopcroft

    RWBY/RWBY Chibi

    Oh, and a little more research has given me more of a grasp on Huntsman reduced vulnerability. There's a power called Semblance acquired by people who use Dust-based powers regularly and usually extended in training (liek at beacon or one of the other academies). Semblance translated into a force called Aura that absorbs damage and prevents it from penetrating to the user until it is all ablated away. If you have a strong Aura, you can take a gunshot to the head and live. when you're out, even the most prosaic of normal weapons can be lethal. Grimm have a similar resistance naturally, and the larger a Grimm is the harder it is to kill. Think it as a sort of a ablative pool of Hit Points that takes the place of your own Hit Points until exhausted. And training isn't the only thing that affects how big an Aura Pool you have. Ruby Rose is such a strong natural talent that she can take that combination of blows and gunshots. Anyone else would have died, even another Huntsman. And likewise the more powerful Grimm (particularly the enormous ones) are enormous targets but it's hard to actually hurt them. Now, how do we determine the relative strength of characters' Aura Points?
  10. Michael Hopcroft

    RWBY/RWBY Chibi

    There are a lot of different types. But the Grimm are certainly of supernatural origin. I wonder whether the planet that Remnant is on actively hostile towards humans and Faunus and Grimm are its way to get rid of them (sort of like an antibody fighting a disease). If this is the case, then Dust use and technology are all that prevent both Humans and Faunus from being on a prolonged march towards extinction.
  11. Michael Hopcroft

    RWBY/RWBY Chibi

    Another character who probably has normal stats but would be interesting to play in a campaign is Weiss Schnee's (step?)father, Jacques Schnee. He is a very easy man to hate -- when he re-enters her life he views her only as a tool to make the Schnee Dust Company look better, using her as a begging prop to let him pretend to care about Vale. When that doesn't work (because Weiss is offended by the attitudes of the rich, powerful people her father was trying to impress) he disinherits her and places her effectively under house arrest. Evidently he had done something fairly similar to the elder daughter Winter, naming his own son as the heir. Statistics for him would be unneeded -- he's not a guy you'll take on in combat (too rich and important), and his power comes from wealth and influence. He doesn't care so much about being despised as he does about being economically fearsome. He also has nothing approaching scruples or ethics, and is utterly incapable of any sort of empathy. If you are his enemy, he can make your life utterly miserable and you can't really do anything about it. If you are his friend, you are but one tiny misstep away from becoming his enemy.
  12. Michael Hopcroft

    RWBY/RWBY Chibi

    I like that. His arrogance and his subservient status combine nicely. If his one direct interaction with Cinder that we saw onscreen, it was clear that he resented having to be obedient to her. Clearly he would have preferred to be the one in charge and setting the overall goal (of making him rich and important) rather than having to be a cog in a plan whose goal he has not been told and does not understand. Torchwick is uninterested in world conquest. He just wants to be rich, powerful, feared, and respected. He has sufficient respect for Cinder to take heat off her when the first Battle of Vale goes against her,. but Cinder was playing a long game on behalf of her controller and Torchwick does not have the patience for long games.
  13. Michael Hopcroft

    RWBY/RWBY Chibi

    And there have been occasions where they have explored how these characters escape death when going at each other with devastating weapons. Apparently they have "energy bars" that when used in combat resemble the health bars in video games like the Street Fighter series. Death is out of the equation until that is exhausted. Fighters in combat tend to know when they are approaching the last gasp, and will use whatever opportunity they can take to rebuild their pool. The more experienced or gifted you are, the larger your pool and the harder you will be to take down. Incidentally, this may be how you model the fighting game genre in a system where combat is so deadly -- if you're trained and experienced, a hurricane of kicks from Chun-Li is only burdensome, but if she were to unleash it on some random thug with no powers or experience she'd break every vertebrate in his entire spine and reduce hos brain to something you can pour out of his skull through his nose....
  14. Michael Hopcroft

    RWBY/RWBY Chibi

    I would bump up his INT and APP: he's a very good planner and is sufficiently charismatic to convinced fanatics that enriching him promotes their cause. That could also mean higher scores in Command and Persuade for those very reasons -- but he uses a lot of situation modifiers to his advantage.
  15. Michael Hopcroft

    RWBY/RWBY Chibi

    I like that idea. It may reflect why someone would stage a martial arts tournament for college students who are armed with guns, swords, guns that are also swords, swords that are also guns, sonic-blasting trumpets, and other such weaponry that they normally use to kill monsters in large numbers. There are n changes to either weaponry or tactics, but the effect on characters is different in that you're not trying to kill them. In fact, at the tournament a great deal is made about one of the main girls breaking the leg of an opponent and being disqualified in consequence. And she "did it" using weapons that in standard use can blow people's heads off. There should be some set of circumstances that prevent the character friom shifting damage to EP and force them to take the Hit Point damage. A complete surprise attack when you have absolutely no awareness of what is about to happen sounds like a good way to explain things that happen in the series (the character I mentioned in the start of the thread probably would not have taken that arrow if she had seen it coming).
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