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Nick J.

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Posts posted by Nick J.

  1. I have done it RAW and it seems to work just fine that way, but do whatever works for your game. At first blush, I think the minutes vs. rounds duration is no deal-breaker; it just makes it five times longer, I could see allowing that. However, I think effectively rolling a healing spell into the transformation is farther than I would go. Of course if you did combine a "heal" into the transformation, you could always just make it a 6-8 MP spell and rename it to something like Greater Beast Shape (8)?

    Sounds like a fun setting and very reminiscent to my Antediluvian alternate-Earth setting I created.

     

  2. On 9/29/2016 at 6:44 AM, BigJackBrass said:

    Thank you, I just found that myself! Also not a member, but I copied and pasted it to a text file. I'll see if I can tidy it up and upload it when I'm back at my computer rather than on a 'phone. 

    In the meantime, a hurried attempt to attach it to this post:

    MagicWorldErrataFAQ.docx

    Edit: I've uploaded the file to the main downloads directory but have not made any alterations to it. Can anyone confirm that this is the most recent and complete version of the errata? 

    It's been awhile since I looked at it, but that seems right. 

  3. 3 hours ago, BigJackBrass said:

    There are a few links to the Magic World errata on the forum, but I can't seem to find any that are still active. Does anyone have a source for the most recent version of the errata, please? I believe it's incorporated into the PDF I bought today, but I wanted to add it to my paperback copy. Ta in advance.

    As far as I know that errata google doc evaporated into the aether. I used to have it linked to my google drive, but it stopped working presumably when Ben Monroe deleted it. It was asked before, but nobody seemed to have made a separate copy.

    Good luck.

  4. I'll just throw in my own experiences as another one of those AD&D lifers who finally stumbled onto D100 gaming somewhat recently. Magic World was the first system to really 'click' for me. YMMV, but I found it to be the most approachable and digestible of the d100 fantasy games I tried to grapple with (the first being RuneQuest 6 (now Mythras) then OpenQuest2, then Legend, then Magic World.).

    Lots of a flavors to choose from. Good luck!

    • Like 1
  5. 11 hours ago, Stoatbringer said:

    In the light of the news that Chaosium isn't going to be publishing any MW products in the near future what is going to happen to the Chronicler's Companion and the Monsters Book?

    You can pick up the thread here where it is discussed at some length.

     

    • Like 1
  6. I'm the kind of person that never throws anything out, but to be perfectly honest I don't use or visit the site. BRPCentral is still my go-to for files and discussion. Now that Chaosium has officially pulled the plug. I dunno . . .

    :/

  7. 4 hours ago, SDLeary said:

    I could be convinced to allow 3 pts. To me chain is a special issue though because it is SO flexible. It is really only designed to prevent you from being cut or poked, and thus bleeding all over the place. 

    As far as there being no more arm, thats another place I would mitigate with a mace, or probably any other concussive weapon. The injury would be a severe compound fracture, probably an open fracture, thus bleeding involved. Not to the same degree as a bladed weapon though, probably amounting to one point/turn. 

    SDLeary

    Aren't we meant to believe that most suits of mail were worn over a fairly well padded garment, historically speaking?

  8. I just had a thought about character social skills versus player social skills.

    I've always sort of envisaged the player as being that little voice that lives in the back of your character's head -- that one that is always the most witty, self-assured, convincing and suave version of him/her. Invariably though, some people open then their mouths and they say stuff like "ummm," "ah . . .," "erm," stammer and flub and generally come across as completely unpersuasive no matter how smart they sound in their own head. That's where the skill roll comes in for me in a "Fast Talk" or "Oratory" check; it's the translation between a player's super-convincing and utterly logical attempts to sway and their character's ability to project that into the game. So by all means, encourage players to roleplay their conversations in the 1st person and that always comes first in my games before the dice ever come out -- I don't let people say stuff like, "I use my oratory skill." They have to tell me what they want their character to say in either 1st (preferable) or 3rd person or it doesn't happen.

    Same goes for hyper intelligent players and low intelligence characters; maybe the player is just that hidden force that somehow makes every coin toss come up heads, or pulls your biscuits out of the fire by sheer dumb luck. I can't remember where I read it/saw it/heard it, but it was something like, "Having a character with low intelligence isn't supposed to be a suicide pact." That said, I'm always super impressed by players that have enough self-discipline to play it dumb even to the detriment to their character.

    • Like 1
  9. 8 minutes ago, Jon Hunter said:

    I'd agree I don't think its broke. I'm just not sure if its the best.

    I also like my character in game time to be about character and plot not, not running round trying to gain advancement. 

    Same here . . . I just don't see those goals as mutually exclusive with organic 'learn-by-use' skill rolls. I try to build in a certain amount of downtime (winter is a real thing) and give out enough opportunities for characters to enrich themselves so they can afford their training if/when they decide to pay for it. That doesn't prevent things from happening and it doesn't prevent characters from developing in my experience.

    • Like 1
  10. No offense, but this just feels like a hammer looking for a nail to me. There's already a mechanism for players to get the skills they want outside of organic 'learn-by-use' and that's paying for, or otherwise obtaining training from a tutor/mentor.

    To each their own I suppose. I wouldn't object to some kind of optional system being outlined in the new rules, but as a relative new-comer to d100 games in the last couple of years I can't say it's been any detriment to the games I've run (Magic World). So far in my experience, players typically stay in-character and don't do a lot of meta-gaming.

    • Like 1
  11. 52 minutes ago, SDLeary said:

    Come now. If we want evocative we should insist on something along the lines of the Calendar or Coligny! Complete on a sheet of brass with peg holes to mark day, night, and whether the day is auspicious! :P

    SDLeary

    And @Triff, can we bring back the old smilies please... so so much better for snark and irony! ;)

    Sounds like some real Kickstarter, stretch goal material right there! 

    (Sadly, it wouldn't be the craziest thing I've seen creators try to fob off in a crowdfunding round)

  12. 2 minutes ago, jongjom said:

    Thanks for that. I missed the kickstarter, so I don't ever think to check that project page.

  13. Just now, jongjom said:

    Isn't Chaosium going to reprint Pavis in book form, and same too for the Big Rubble? They should complete the PDFs this year, and then hopefully soon after put back in to print - hopefully ready for the new RQ.

    I honestly have no idea. I'm a fairly recent arrival to the world of Glorantha. I just know that you can get all of the Gloranthan Classics title except P&BR in print form on Chaosium's webstore. Nobleknight is out of stock, Ebay sellers charge an arm-and-a-leg and I couldn't find a copy for what I consider a reasonable price. So I broke down and did some PDF-fu and made my own.

    If/when it comes available through Chaosium I'll buy it in a heartbeat.

  14. 9 hours ago, 1970 said:

    I'd get Pavis & Big Rubble, but PDFs put me to sleep.  I'll wait until there's a physical copy, should there ever be one.

    How did that work out?  I was going to use the Mythic GM Emulator to help me out, but I can use any advice I can get.  Apologies for being off-topic here.

    For products that are long out of print, it's possible to take a PDF and create a private project with a print-on-demand service (like lulu.com) I did that with Pavis & Big Rubble because all of the aftermarket copies I've seen were north of $200 U.S.

    That said, if Chaosium ever decides to release another physical copy of Pavis & Big Rubble I'd gladly buy a copy; the POD version is OK, but the quality is nowhere as nice as my retail Borderlands and Griffin Mountain books.

    For the record I don't condone making copies of books that are still available from the publisher and you should not try to sell these for profit.

  15. 1 hour ago, MOB said:

    Is the Fantasy Grounds calendar the RW calendar - 52 weeks, 12 months, 4 seasons etc? Or can it be modified? The Gloranthan calendar has 42 weeks, 5 seasons and other assorted non-terrestrial weirdness. Assuming the calendar can be modified away from 365 days, it would be cool to integrate the holy days and seasonal effects of the Gloranthan year.

    It can be fully modified according to setting. In fact I've custom edited the xml files myself to create a 13 month "lunar" calendar for an alternate earth setting I use in my homebrew.

    I was just thinking that as part of a purchased ruleset this would be a nice feature to integrate for a Gloranthan based game.

    • Like 1
  16. @Rick Meints @MOB @Jeff A request: when RQ4 gets ported to Fantasy Grounds, can the holy days and seasonal effects on spells be integrated into the calendar that comes with that software?

    That would be super helpful for tracking these things during play (and that VTT is the only way I play games these days).

    • Like 1
  17. Well, since everything in that thread is pure speculation and not an official announcement. All we have to go off for now is Chaosium's comments from GenCon that they are "in talks" with MM.

    If Chaosium is able to reboot Stormbringer I suspect it would be easier to market than Magic World and might keep the flame alive by going back under its original banner.

    I for one would be thrilled to support a new Stormbringer since I missed the boat back in the day and those old books and supplements go for a pretty penny and I can't even get PDFs. Presumably backward compatibility would be retained to some degree, allowing MW and Advanced Sorcery plus all of the fan-made stuff to be retained.

     

    We'll see I guess?

    • Like 1
  18. Being most familiar with Magic World, it kind of reminds me of "deep magic" from Advanced Sorcery. Although I must plead ignorance on how sorcery was handled in RQ2 and other editions so I can't compare it to that.

    Interesting in concept for sure.

    • Like 1
  19. 8 hours ago, tzunder said:

    Part of me would love this.

    But a greater part would prefer a non BRP game, something which approaches the issues of Doom, Law/Chaos, Dream, Trust, Betrayal in a different way.

     

    You'd have to call it something else. Like "Adventure in the Million Spheres" or some-such and focus on the full gamut of the Moorcock Multiverse (Jerry Conenlius, Von Bek, Oswald Bastable, etc.). If it's Stormbringer it needs to be faithful to the original games or you're going to have a minor revolt.

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