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Jeff

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Jeff last won the day on October 2

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About Jeff

  • Rank
    Senior Member

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  • RPG Biography
    Creative Director, Chaosium Inc.
  • Current games
    HeroQuest, RuneQuest. Call of Cthulhu, 13th Age, Pendragon
  • Location
    Berlin
  • Blurb
    I'm an international man of mystery

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  1. 1652 Great Flood

    Keep in mind that this flood may be directed and we may have weird phenomenon like the Great Bore - a five-mile wide wall of water that traveled up the Engizi banks and jumped across the Trader's Valley to the Oslir.
  2. Where in Glorantha?

    That very image was my personal reference for Dezarpovo when I wrote the Guide.
  3. How to teach Glorantha?

    When I run games for Gloranthan newbies, I give a very short overview: Glorantha is a Bronze Age setting of tribe and clan, priest-kings and heroes. It is polytheistic, in that there are many gods and all are real - you are initiated into the secrets of one of these gods and are a member of its cult. Your main gods are Ernalda the Earth Mother and Orlanth the Storm King, but there is also a god of war and death, a god of scribes, a goddess of healing, a god of trade and communication, a goddess of earthquakes, a goddess of vengeance, etc. etc. The Runes are key to understanding the magic and mythology of the gods - each rune is symbol for an important concept or archetype inherent in the cosmos - Air, Earth, Beasts, Mortals, Truth, Harmony, Death, etc. You as a character have Runes that are strong with you. Your loyalties are to your family, your kin, your tribe, your cult, and maybe to a king, warlord, or emperor. You are playing characters from a confederation of tribes called the Kingdom of Sartar. For the last twenty-three years it has been occupied by the Lunar Empire, who worship demons of Chaos and have tried to humble your gods, but earlier this year a dragon rose underneath their grand temple and devoured most of the Lunars in Sartar. Your community is now free, but everyone knows the Lunars will try to return. Despite that, conflicts, grudges, and old feuds with other tribes seems far more real than the inevitable return of the Lunar Army. And then jump into character generation, where they learn more ("what god can I worship? etc."). Players get the tropes quickly, they can learn more as the game progresses.
  4. RuneQuest Glorantha Gen Con 50 Preview edition

    I disagree that RQ3's default system was particularly solid. The LM cult has access to sorcery as a replacement for spirit magic. Given that LM has had ties to the God Learners from the beginning AND it is the god of knowledge, writing, and reason, it makes tremendous sense for the LM cult to have adopted sorcery as a secondary magic system. But for those old-fashioned fuddy-duddies who dislike sorcery, some temples still prefer spirit magic (and thus your LM character can have their panoply of Detect spells if you want).
  5. RuneQuest Glorantha Gen Con 50 Preview edition

    None of those approaches were particularly "Gloranthan" or reflected how sorcery has been described.
  6. Stats for NPCS: Starbrow, Fazzur, Argrath, etc

    We've got that covered. In the scenario booklet that comes with the GM Pack, we've got statted up figures that include a tribal king, the high priestess of an Earth Temple, a chieftain or two, their bodyguards, some Issaries priests, etc. Very similar to what was done in Griffin Mountain. And in the second wave of releases, we are doing a big book of statted-up encounters. Need a dark troll war party? Here it is. Need a Grazelander war band? Here it is. And so on.
  7. The Cover of Original HeroQuest (1st)

    Captain Spandex and Scarlet Chrome.
  8. Glorantha: HQG or RQ Classic?

    As an aside, entries like the above are why I rarely read the errata threads. That's not errata - but just part of the setting that is open to multiple interpretations and re-interpretation.
  9. RuneQuest Glorantha Gen Con 50 Preview edition

    We are doing a complete Bestiary and releasing it at the same time as the core rules. No reason to add page count to the core rules just to add an incomplete list of monsters.
  10. Deities of Beer and Wine

    Or more precisely the natural processes are the result of the events of the God Time. The sun sets every day because the Sun God was killed in the God Time. It rises, because the God Time ended with the Dawn and the return of the Sun. The God Learners tried to systematize this to great extent, in order to understand, predict, and control "natural processes".
  11. Raiders of R'lyeh!

    Issaries ok'ed Mongoose issuing a sub-license (which is all the OGL is), but once the license with Issaries was terminated, all the sub-licenses went away (the parent license was not amended to permit survival of sub-licenses). I suspect the perpetual clause is just a drafting error and should be read as "perpetual as long as the parent license endures." And no, sub-licenses do not survive the termination of the parent license.
  12. Raiders of R'lyeh!

    Yes, the MRQ SRD expired upon the termination of Mongoose's rights to RuneQuest. You can't license things that you don't have the rights to in the first place. The OGL may have stated that it was "perpetual", but since Mongoose never had perpetual rights to RQ, the OGL was not perpetual and that OGL expired when their license did. Mongoose then created Legend. Presuming that Mongoose properly owns Legend (and assuming that it is not an unlicensed derivative of RQ2/3/BGP for now), then Mongoose has the rights to create an OGL for Legend. But all the MRQ SRDs expired with the underlying license. Properly speaking R'lyeh should not be saying it is based on RuneQuest (since that would infringe upon copyright and trademark) but that it is based on Legend.
  13. Deities of Beer and Wine

    OK, that I agree with. For those unfamiliar with it, here's the Hymn to Ninkasi: 1-4Given birth by the flowing water ......, tenderly cared for by Ninhursaja! Ninkasi, given birth by the flowing water ......, tenderly cared for by Ninhursaja! 5-8Having founded your town upon wax, she completed its great walls for you. Ninkasi, having founded your town upon wax, she completed its great walls for you. 9-12Your father is Enki, the lord Nudimmud, and your mother is Ninti, the queen of the abzu. Ninkasi, your father is Enki, the lord Nudimmud, and your mother is Ninti, the queen of the abzu. 13-16It is you who handle the ...... and dough with a big shovel, mixing, in a pit, the beerbread with sweet aromatics. Ninkasi, it is you who handle the ...... and dough with a big shovel, mixing, in a pit, the beerbread with sweet aromatics. 17-20It is you who bake the beerbread in the big oven, and put in order the piles of hulled grain. Ninkasi, it is you who bake the beerbread in the big oven, and put in order the piles of hulled grain. 21-24It is you who water the earth-covered malt; the noble dogs guard it even from the potentates (?). Ninkasi, it is you who water the earth-covered malt; the noble dogs guard it even from the potentates (?). 25-28It is you who soak the malt in a jar; the waves rise, the waves fall. Ninkasi, it is you who soak the malt in a jar; the waves rise, the waves fall. 29-32It is you who spread the cooked mash on large reed mats; coolness overcomes ....... Ninkasi, it is you who spread the cooked mash on large reed mats; coolness overcomes ....... 33-36It is you who hold with both hands the great sweetwort, brewing it with honey and wine. Ninkasi, it is you who hold with both hands the great sweetwort, brewing it with honey and wine. 37-401 line damaged You ...... the sweetwort to the vessel. Ninkasi, ....... You ...... the sweetwort to the vessel. 41-44You place the fermenting vat, which makes a pleasant sound, appropriately on top of a large collector vat. Ninkasi, you place the fermenting vat, which makes a pleasant sound, appropriately on top of a large collector vat. 45-48It is you who pour out the filtered beer of the collector vat; it is like the onrush of the Tigris and the Euphrates. Ninkasi, it is you who pour out the filtered beer of the collector vat; it is like the onrush of the Tigris and the Euphrates. ------- I can certainly imagine something similar as a praise to Minlister or to Keranna and Vuranna. Note that this is a procedural explanation:- "How is beer made? By doing the following things...." You do those things, and VOILA! you have beer or wine or whatever. So while making beer, a farmer would sing songs to Minlister, which might also contain the steps for making beer. Similarly, to make wine, farmers would sing to Keranna and Vuranna (or even Ernalda and Flamal) as they harvest the grapes, again as they flatten the grapes, and each day that the women stomp on the grapes. But when the chief gives out wine by the jug, we all hopefully offer propitiary songs to Eurmal that he not strike us mad with intoxication! Or perhaps we remind Eurmal of when intoxication is useful and maybe we sing of when Eurmal got Orlanth intoxicated so that he could understand that what Ernalda was offering him was better than violence (probably a pretty ribald song of intoxication and sex), thereby calling upon Illusion and Disorder to lead us to Harmony and Life.
  14. Deities of Beer and Wine

    One thing I want to warn folk away from is treating myth as euhemerised science. The sacred stories of Dionysus is not the story of how to make wine - it is what wine does, the divine madness it brings. Most Gloranthans know that wine brings both community and disorder, inspiration and madness. So although Keranna and Vuranna are the goddesses of the grapes, one might also invoke Ernalda for the sense of community and fellowship that wine-drinking brings; but one should also be aware that Eurmal is always present when wine is consumed, and that community and fellowship might quickly become conflict and violence. We know that there are tales of Babeester Gor getting drunk, but I am sure there are plenty of stories of Orlanth that most civilized of storm gods also over-consuming his wife's gifts and, with Eurmal's aid, drunkenly burning down forests, striking down those who were not his foes, flattening fields with rain and hail, and rampaging like a wild bull.
  15. RuneQuest Glorantha Gen Con 50 Preview edition

    Having recently played Stormbringer and Ringworld, I assure you the differences between those systems are about as close or far as between RQG and CoC7th Edition. Ringworld doubled hit points, introduced an impulse system, a radically different root and branch skill system, etc. Stormbringer had random armor points, etc. All clearly are related systems, but there was no effort to have as common a set of rules as possible.
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