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rsanford

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Posts posted by rsanford

  1. Just to make sure I understand… You said you are 87 pages into making a master list of spells. Are those spells from your D&D campaign that you have converted to BRP or is that an attempt to compile all the spells across all relevant BRP variants (Big Gold Book, Elric, Mythras, OpenQuest, Magic World, Renaissance. etc.)? In the first case you might want to check out Classic Fantasy for Mythras from The Design Mechanism as the author has already done the conversion work for a lot of D&D spells. Also a quick look at their site suggest there is a second book available called Classic Fantasy Expert Set which offers even more spells. If you are trying to compile all BRP spells or all BRP fantasy spells then I wish you luck. That’s going to be a large task!

    • Like 1
  2. 23 hours ago, Questbird said:

    Your maximum sanity is POWx5. Your Temporary insanity level is permanently half that number. If you ever lose that much sanity in a short period you go temporarily insane for a period which could be minutes or weeks. If your sanity goes to 0 you are out of the game as a player (like in Call of Cthulhu). If you want to play a campaign where the threat of insanity is much greater you can tweak your Temporary insanity level to be POWx1 (normally it's POWx2.5).

    Thanks QuestBird!

    • Like 1
  3. 16 hours ago, Ian Absentia said:

    If converting from existing Traveller resources is a concern (depending on the brand of "Traveller" as noted above) here are some notes from someone who went the M-Space route with The Pirates of Drinax campaign:

    https://elruneblog.blogspot.com/2020/03/converting-pirates-of-drinax-to-m-space.html

    !i!

    Thanks Ian, for that link. It was a great article and though it led to me making a three hour deep dive on things related to Traveller, it was all very useful. I’m going to check out Pirates if Drinax today and will likely buy it to run in M-Space.

    • Like 2
  4. 28 minutes ago, Baron Wulfraed said:

    Which Traveller variant? I've not kept up with the market (I have the hardcover version based on the original 3 black booklets with many of the black add-on volumes, MegaTraveller, Traveller: the New ErrorEra, and what was sold as "Marc Miller's Traveller"). Ship design rules varied between all of them (and getting a usable ship out of MM'sT was probably very difficult as it went back in time to before the original mileau, so tech levels were lower -- even a TL10 scout ship in MegaTraveller could barely move out of its own way). Heck, original Traveller's lower-model ship computers sound like a perverse hybrid of a TRS-80 and an Atari 2600 (having to swap cartridges to go from course plotting to piloting modes?! I'm surprised they didn't use Apollo era flight computers: wherein the programming was literally hard-wired [wires that went through or around magnetic rings; the bit value depended on if it went through or around the ring] and the only crew access was providing parameters for the fixed program)

    Didn't like T:tNE -- my mind just balks at some of the explanations for "Virus" (like -- it physically infects computers using biological components, yet is transmitted via radio!)

    Character generation is almost as complex as RuneQuest -- especially when using the service tables that have per-year events for each four-year tour of duty. I think I actually had more fun creating characters and ships than in playing.

    Just for giggles (if my R-Pi web-server is reachable):

    http://baronwulfraed.microdiversity.freeddns.org/unicorn.htm

    http://baronwulfraed.microdiversity.freeddns.org/wr_biog.htm

    Well, since I have been “mostly” reading scenarios / adventures that I plan to run in M-Space, they could be for any variant of Traveller, however 90% of the stuff I’m reading (particularly ship design stuff) is for classic Traveller (3,black books). Mongoose has a good bit of stuff out there for thru version but classic Traveller has way more. Note I am thinking of buying Pirates of Drinax from Mongoose though. Sounds to good to pass up!

    • Like 1
  5. Hi all,

    A couple of questions. One for anyone that has bought the PDF and one for Chaosium...

    1. I understand that the sanity mechanics in the new book are different than what is in the Call of Cthulhu book. Can anyone share how the new sanity rules work at a high-level?

    2. I understand that the printed Basic Roleplaying Book will be available next year. What type of binding will it use? One of the things I love about the older BGB is it's sewn binding.

     

    Thanks!

  6. Subscribed. I have been thinking about running a hard sci-fi game soon and since I love BRP (and also because I’m too lazy to learn Traveller), I had planned to use M-Space or maybe Stars Without Number since my group already knows those rule sets. However as I read well regarded sci-fi scenarios (which are frequently for Traveller), I am more and more tempted to use Traveller. Two reasons, first is that some of the best Traveller scenarios I have read seems to rely on a kind of ship design / ship construction mini-game that I think might be hard to emulate in other systems. M-Space has something like that (it’s super cool) but it’s not sufficiently compatible with Traveller that you could easily reverse engineer and leverage the ships found in many Traveller supplements (feel free to correct me if I have it wrong). Which brings me to to my second reason. There is a gigantic, whopping, absolutely insane amount of material available for Traveller. And I am not just talking about adventures / scenarios but also things like ship designs, settings, fanzines and even forums and blogs with mountains of usable ideas and data. With all these riches I might never need to design a Traveller ship again. Last night I spent 3 hours sorting through more than 130 pages of post from Traveller enthusiasts that were trying to reverse engineer the Traveller ship Annic Nova in order to ascertain its backstory. I haven’t seen any other sci-fi game yet that generates that level of fan commitment, game ideas and hooks that I can leverage. It’s very compelling. Now don’t misunderstand, I love BRP and M-Space, but man, there are definitely a lot of reasons to choose Traveller for hardish sci-fi gaming.. 

     

     

    • Like 1
  7. For straight gold book BRP there is Operation Ulysses and Outpost 19. If you expand  For a little less straight BRP there are scenarios for Cthulhu Rising, M-Space, and at least one for Mythras. I think New Horizon also comes with a scenario.

    • Like 4
  8. My game will be slightly different but in a similar setting as your game. I’m not sure if the date yet but it will probably be about 300 BCE - right before Alexander.

    Basically the old Gods of Greece (Apollo, Zeus, Artemis, etc) still exist but are very weak, impotent and dying because Greece no longer worships them with the same sincerity as they did in the old days. However one of the Gods, Artemis, has a few devout believers left and thus still has a little power. She manifest to the player party charging them to do what’s necessary to bring the old gods back to power and glory. This takes the form of numerous adventures (as part of a campaign) to obtain items of power, punish the Greek citizenry that has fallen away from the Gods, glorify the gods, and inspire worship and fear of the gods in the citizenry.

    • Like 1
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