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Everything posted by rsanford

  1. Are there any for Delta Green? What about Shotgun Scenarios? Also interested in any scenarios of any system that have an X file flavor to them. Thoughts?
  2. Are there many Conspiracy X scenarios? Maybe I should purchase a few if they exist! * Just looked it up on drivethrurpg. They only had two and I picked up both
  3. Got to admit, Revolution’s way of doing skills is genius and one of the best things about the game. I would like to run a CoC game but use Paulo’s skill rules. Just need to create a character sheet.
  4. I haven’t done Conspiracy X games but I have done Alternity/ Dark Matter games which have the same feel. I have used base BRP for this as well as Delta Green. Both worked great. I’m also hoping to run some of the Bureau 13 games in BRP but haven’t yet done so,
  5. I’m not @Atgxtg but I’m a big believer in Magic World which is basically the same as Stormbringer 5 with a few modifications. You can find a review here -> https://www.rpg.net/reviews/archive/16/16300.phtml I like it because if includes just the rules you need for a compact mid fantasy game without all the complications other BRP rule sets interject. The only exception to that is that it includes rules for sailing which is a bit unusual (though Mythras also has sailing rules) which is something I use a lot. Also there’s loads of fan support for Magic World On this site which is a nice perk.
  6. Loyd I completely agree with you however I don't think we are going to change Chaosium's mind. And I am not sure we should as they can probably make more money off Gloranthia. But I will politely mention that I'm not interested in Gloranthia while I am likely to buy any BRP title that comes up.
  7. That's good because all I can find in Superworld is the standard STR versus SIZ on the resistance table....
  8. Roger pm me your email address. I will send you the super world table when I get home.
  9. I don't have Cthulhu Invictus but BRP Rome from Alephtar is and would be super useful. It contains all necessary information to run a Rome campaign. As a second choice, Mythic Rome from The Design Mechanism is basically the same book but it replaces the BRP information with Mythras...
  10. So I sent an email to Nocturnal asking if they had other English Aquelarra goodies in the pipeline and I got a email back from Jennifer (Is that Stewart's wife?) saying that what is being sold at Chasoium and on DriveThruRPG is all that will be available for quite some time. So you know what that means... We have to start writing some scenarios and campaigns!
  11. I am still reading the book but one of the most striking things is how rational and irrational is defined in the book (and the amount of irrationality or rationality enables certain characters to do things like magic or divine favors). In the book to be rational is to believe in the church of the time and all they teach about Angels and such. So its not defined like we define it today. Irationality is the belief in the occult and such. Having a high irrationality score is vital for someone using magic, having a high rational score is vital for a priest character,
  12. Here is the description from Drivthrurpg... Carts full of corpses slide through the muddy streets of a deserted city. Monks copy manuscripts silently in their cold monastery rooms. A hammer falls again and again on glowing red metal in a blacksmith shop. Fragrant flowers perfume private courtyard gardens. Grim and silent soldiers march the dusty roads in search of enemies, both infidel or faithful. This is the world of the Middle Ages, which our ancestors knew, and which shaped our present. But beyond this human world, in the most shadowy depths of the woods, in the loneliest cave, in the most obscure cell, in the dimmest chambers of the human heart, legends live. Here, demons haunt castles, elves skulk in the forest, alchemists concoct spells, and witches laugh and laugh around their campfire in a forest clearing bathed in moonlight, as the demon sitting among them raises his goatish head and grins, directly at you, dear reader, saying, "Welcome to the aquelarre; welcome to the coven." It's basically a D100 game (extremey similar to BRP) that takes place in medevial Spain. In the game the players embark on adventure fighting demons and haunts and maybe occasionaly angels. Its an extremely realistic (to the middle ages) game with the beliefs of the time effectively modeled for the players.
  13. Too bad as I think Chaosium could probably do more with the title than Nocturnal - but I do understand! Thanks Chaosium for helping out with fulfillment!
  14. Woops - apparently not But Welcome anyway!
  15. Me too. I even bought both versions of After the Vampire Wars.
  16. I would say it's as close to bog standard BRP as CoC is - at least. It really should be in Chaosium's wheelhouse if they can get it. There are several scenarios available but most of them are in Spanish. I bought all the English stuff. It's really a great, great product!
  17. Hey Chaosium, I don't know to what degree you guys were involved in the development and rollout of Aquellarra but this thing is a GEM and it's pure BRP. Please buy it or negotiate to bring it in house or something... And please create some scenarios and campaigns for it in English. Your fans would appreciate it!
  18. Well I don’t think there are but I’m pretty sure John Snead (correct me if I’m wrong John) would disagree as well as a lot of people in the occult scene.
  19. Okay. I am game. An "accurate" magic system is one that realistically represents one of the actual magic systems in the world today. So maybe something that models WIcca, or HooDoo or possibly Kaballah.
  20. Thanks I will review the rules. Want me to create a character? If so how do you want to handle dice rolls? Any guidelines? Thanks again! Ronnie
  21. Assuming 7:45 PM GMT is 2:45 PM CST i’m Game. But you should know I have only played Delta Green a few times and don’t know the rules so I’m a newbie. Let me know! PS - I have the books so charger shouldn’t be a problem
  22. Yeah SDLeary has it right. Its for sale at Chaosium. A couple of things to know about Enlightened Magic. FIrst it's written by John Snead a practicing WIccan Priest. Second he added a lot of umph to the spells but they are still far from flashy. Using an Enlightened Magic spell it wouldn't be too hard to have your enemy slip on some steps and break his neck (something thats plausible but unlikely) but creating a fireball would be hard. The magic is VERY subtle. THe third things to know is that most of the magic is ritualistic. Highly recommended if you want something to model what we think of as today's occult.
  23. I recommend Enlightened Magic. With it I have always wanted to duplicate the magic in The Craft.
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