Boring Blog
By rleduc,
For example, one of my “cannon” fantasy worlds I have been running for the last two decades has all the action focused in a high mountainous region called the Highpass. Now hundreds of people have played in the dozens of different campaigns that I have run over the years in this world – and the action has never gone onto the high seas. When I run high seas adventures I usually have three of four different seamanship related skills (ship-handling, navigation, boating, etc.). From time to time someone will want to run a sailor who has made his way into the region – that’s cool – but I don’t want to penalize the player by forcing him to buy three or four skills that will never be used just to fill out his back-story. So instead, we invent one skill, Sailing, and he puts some points into it and then focuses his remaining development on those skills on the list that would be relevant for a sailor.
Following from my habit of curating the skill list, if you are using professions they all need to be modified to reflect the available skills. Additionally, since I am usually gaming at university clubs or other large groups and didn’t really have a single group of players – until recently, my occupation required me to move every year or so -- I like to provide some additional documentation about the game; this makes it easier on everyone, and we can all get to the fun faster. To that end, I have created a “Game Template” file which is available in the upload section. This template lists all the skills and professions form the BRP Core rules. For each game that I start, I would take the template and fill in the required bits, remove any unused skills from both the main list and the professions and add any new skills. I though others might find this a labor saving tool so I have made it available for down loads.
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