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ffilz

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Everything posted by ffilz

  1. Oh, ok, I'll grant you that. Death in previous experience actually was pretty unique to Traveller (I'm not sure though, it may still be a part of Traveller 5...). On the flip side, a lot of the things common in the early RPGs that are no longer common is one of the reasons I tend to gravitate to the early games
  2. Should I be pedantic about death in chargen in Traveller? One read of the 1977 text indicates that chargen is complete with the rolling of attributes and naming the character. The previous experience system where death can occur is optional. As to finding folks willing to pay homage to these early games? I have had no problems recruiting players for RQ1 (1978) Classic Traveller (1977) and Original D&D (1974). What is astoundingly difficult is finding places to talk about RQ1 or RQ2 or even RQ3.
  3. For my RQ1 game, I have been using the previous experience (which was changed for RQ2). I've also house ruled/made it clear that ability bonus is added to the percentages that come out of the previous experience which boosts them up a bit more. I also roll an extra die and keep the best for attributes (i.e. 4d6k3 to use modern dice notations) plus 2D6+6 INT for humans (and at least some other non-humans).
  4. Thanks for all of these. Very cool and helpful to understand where adventures are set. Locating all the pre-RQG fan scenarios would be cool, but clearly a lot of work and many of them aren't reasonably available.
  5. Oh, gosh, this is what I was asking for a few weeks ago. Now would you consider adding the RQ Classic adventures? The RQ3 adventures?
  6. I have a little quibble with this... I was strongly suggested I really should be here not other places for discussion of ANY edition of Rune Quest. I actually use RQ1 as my primary rules source (with many bits taken from RQ2 and some from RQ3) and use most exclusively the RQ1, RQ2, and RQ3 setting material. I really wish there was a separate "official" forum for RQ1/2/3. I peek in at things here and ignore most of it as not relevant to my gaming. But this seems to be the place to be to be sure of finding out about things like the recent release of Wyrms Footnotes (though that WAS well advertised other places). One Facebook I have had to fend off folks who keep pushing RQG is better than anything before. For me it isn't. Right now I'm actually in the midst of comparing RQ1 and RQ2 in detail and I'm finding other changes I don't like beyond the big changes I've long known about with weapons and armor changes (though my reason for sticking with RQ1 in 1980 was purely price...).
  7. With various things coming out, I've been thinking it would be really cool to have a map that showed you what areas are covered by which products through the history of Gloranthan publication. Regional products might be a bit tricky but more site based could easily be a marker. Clicking on the marker or region boundary could pop up details about the product and where to find it. Sort of a visual "Meints Index to Glorantha"... Frank
  8. For what it's worth, I have an RQ1 Roll20 campaign that has space for another player or two. https://app.roll20.net/lfg/listing/114160/franks-runequest Frank
  9. BTW, I finished going through my RQ zines from A&E and The Wild Hunt. Since they have all been unstapled, I can't tell you which issues they appeared in, though I might be able to use the comments sections to narrow it down.
  10. They were pretty thin, you can see they are an ancestor of the RQ3 Sorcery rules, but interesting to see and compare. I'm looking forward to seeing all the zines because I'm sure I don't have them all. I hope Sandy Petersen's and Steve Perrin's zines can be collected also. I'd also love to see collections of the significant RQ zines from non-Chaosium folks also, yes, even John T. Sapienza's, but also Chuck Huber (who first published Caladra and Aurelion in his zine) and Mark Chilenksas.
  11. Cool. Good work. People will surely be interested in Greg’s early Sorcery rules.
  12. I really need to finish my inventory of RQ material from The Wild Hunt. I know I never got some of the earliest issues, but I did get a bunch of back issues from Glen Blacow at one time. Due to the size of the collection and the difficulty in referencing it, sometime in college I unstapled mine and collected similar material together, and I pitched stuff I had zero interest in (that's too bad, I probably pitched stuff I'd like to be able to go back and read). I did keep pretty much all the RQ stuff, so I should have MOST of Greg Stafford's zines. Did he also contribute them to A&E? If so Lee Gold might be a resource to collect any missing ones since she has a complete archive of A&E.
  13. Gosh, just saw this on The RPG Site. Greg will be missed. I wish I had had the time to play in his game at Gencon, but I'm glad I at least was able to chat with him for a few minutes and surprise him with a young looking guy with a well loved copy of RQ1 to sign. Frank Filz
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