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lordabdul

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About lordabdul

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  • RPG Biography
    I started playing The Dark Eye before I knew what an RPG was. Then I moved on to Cyberpunk, Vampire, and eventually found Call of Cthulhu. I'm still playing that.
  • Current games
    Call of Cthulhu/Delta Green, 7th Sea, GURPS, Runequest, Unknown Armies, Numenera, TimeWatch
  • Location
    Vancouver, BC, Canada
  • Blurb
    Video game developer in Vancouver, BC

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  1. Yeah I have only GM'ed one short adventure with the 7ed rules so far, but it's the first time ever that I feel CoC has a "proper" system. Before, I would usually use a different system, with house-rules for making sanity rules feel "CoC-y". But now, with 7ed's better combat system, better fleshed out magic system, and all kinds of other tweaks, I actually want to use the rules as written.
  2. It might be modulated by how grandiose or important the event is generally speaking (so there are multiple factors at play), but what I meant was that how long ago it happened has a direct correlation to how many times people have been able to celebrate it and re-enact it. Something that happened a season ago might not have been part of any cultural celebration yet, whereas something that happened 200 years ago has potentially been done several hundred times. I have no idea what your point is, here In other news, I started flipping a bit through Sartar: Kingdom of Heroes and Sartar Companion and I found the Law Staff Quest adventure which is interesting, as it starts in the mundane world and then moves on to the hero plane only later, and has a bunch of other interactions between the two on the way there. That will let me ask more concrete questions about heroquesting: I didn't quite understand if the Lawspeaker was an alternate manifestation of Orlanth, or if it was some other entity? (looks like it's the latter) In the first part of the quest (when you're still in the mundane world, AFAICT), you can be attacked by one of your "enemies". Say it's the Grey Dogs clan. How does it look like from their side? Did they just happen to be there by some kind of cosmic coincidence? Or did their priests receive visions from their gods and spirits, and those visions somehow compelled the clan leaders to send someone in the right direction for intercepting you? When they show up, surely they recognize that you're on a heroquest, since, in the "Road to Rich Post" section it is mentioned that Sartarites will immediately recognize what you're doing and who you're dressed up as. Would that typically be extra incentive for them to attack you ("if we mess up their quest, they will endure many hardships and will make it easier for us to take over their land and cattle!") or would they think twice about it ("shit, we don't want to get sucked into a hero plane event!")? Since the text says (in "Who are the Hero and his Companions?") that, for the duration of the quest, you are the god (Orlanth or possibly Heort), wouldn't the Grey Dogs freak out that Orlanth himself is over there on the road? Would they even be able to tell that, underneath it all, there's a Colymar tribe member? (and not someone from a friendly-to-them tribe, doing the same quest?) In the last part of the quest (when you've crossed over to the Other Side), you're up on Arrowmound Mountain. Again, you're supposed to effectively be Orlanth, so wouldn't Jarani recognize you instead of saying "Halt Stranger!"? Similar question as before: some of your "enemies" were brought into the hero plane through the Summoning of Evil. But do they actually know it? Again, say it's the Grey Dogs. Since they're Sartarites, they probably know about this Law Staff myth (since it's a general Orlanthi myth, not one specific to the Colymar tribe). They probably wouldn't willingly heroquest as "the bad guys". I don't imagine their priests would receive visions that tell them they need to launch a "villainquest"?! Or maybe it's not them, it's just a personification of them? (if you cut one of their warriors' arm off during the Battle of Arrowmound, if you went and spied on their village the next week, would you see a one armed warrior recovering from the wound?) Or maybe the Grey Dogs indeed launched into a heroquest themselves, but they also believe they're on Jarani's side? Would they see you in Gagarth's army? What if the Grey Dogs have other more important enemies than you that should show up for them?! Or what if they're not in a good position (resources-wise) to run a heroquest in the first place? Is it actually a viable long term tactic to try and keep your enemies busy or low on POW so that there's less chance of them showing up in your next quest? Last, shouldn't the quest go 2 different ways depending on how you prepare for it? If you dress up as Orlanth, Harand should be the one showing up and fighting you. If you dress up as Heort, Gagarth is the one that shows up. One last thing to note (which was also a factor in my misunderstanding what can be quested and what can't) is that I didn't realize how much of Glorantha's "history" actually happens in God Time. I thought that as soon as you've got kings and nations and stuff, you're already in the Dawn Age or later, but apparently not: for instance, pretty much all of the Vingkotling culture developed outside of Time! That was unexpected.
  3. Oh yes you're right -- funnily enough, I do mix-up those 2 regularly and, before posting, figured I would check back on my PDFs to get it right, and I still managed to mix it up My excuse is that I frankly just skimmed those quickly while making up my mind about what I want to focus on for my first campaign.
  4. lordabdul

    Pronunciation

    Oh that's a very interesting point. A quick research shows that Pinyin was only adopted as an ISO standard in 1982 so when the early Glorantha material was written, the prominent romanization system in the US must have been the Wade-Giles system, which indeed (if I'm reading this table right) was using "hs" for the, ahem (adjusts non-existent glasses) "voiceless alveolo-palatal fricative" sound. Woohoo who knew linguists had such fun names for sounds.
  5. I find myself that podcasts are easier to fit into my schedule than YouTube channels -- I only have a short commute to work, and a bit of workout/running to let me eat chocolate like I used to, so I listen to podcasts during that time. In comparison, YouTube channels require your full attention. But there are also written-word feeds you can follow if that's more your jam -- I follow some filtered version of RPG.net and ENworld news, and receive the newsletters/follow the official blog feeds from Chaosium and other usual suspects (Pelgrane Press, Arc Dream, etc.). Back to the OP, I think another good book people might buy pretty soon after the Starter Kit and Core Rules book is the Pulp Cthulhu book. I've seen people get into Cthulhu with the wrong idea: they thought you could create characters with magic powers from the get go, or they didn't think it would be as hopeless and bleak (expecting action/horror instead of cosmic horror for instance). I think the Pulp Cthulhu sourcebook lets non-HPL/cosmic-horror fans still have tentacle-rich fun, and that's probably an option they need to know about early on.
  6. Oh and in addition to that, you can find some ideas from some old Glorantha grognards who still have some website up. For instance, you can check out David Dunham's website (he's the main developer being the King of Dragon Pass and Six Ages video games set in Glorantha), where he mentions various campaigns he played in. See this page, on the top left -- it includes links to a few campaign summaries. Or Kim Englund's website, with some other ideas.
  7. "What the characters will be doing" is really up to you, no? As I mentioned previously, although you can do the usual fantasy setting stuff (murder hobo, mercenary, trader, etc.), what I find interesting with Glorantha is having characters be part of, and take care of, a clan, and how that clan rides the waves of Dragon Pass history (some things they may get involved in, some things not). As such, the Red Cow books (The Coming Storm and Eleven Lights) (that @Paid a bod yn dwp said they're playing) are of special interest to me. If that's helpful I once read somewhere someone describe Gloranthan regions (and their associated RQ2 sourcebooks) in terms of character activity ("what the characters will be doing"). Those are probably very reductive (so I expect a barrage of long rants trying to add nuance to each item) but keep in mind the whole point is to get a very broad/general idea of what's what in Glorantha so you can see what grabs your attention and have something you can look into for more detail... so if the following list in indeed inexact, please try to keep the descriptions as short as possible. Anyway, if I remember correctly, it went a bit like this: Pavis/Big Rubble (and I suppose the newer Pavis sourcebook also applies): mega dungeon crawling Borderlands and Snakepipe Hollow: wilderness hexcrawl Griffin Mountain: mission-based (mercenary) gameplay (edit: Griffin Mountain is the wilderness crawl, Borderlands is the mission-based one, I got them mixed up) Sartar (Kindom of Heroes, Companion, or the old, slightly outdated Sartar Rising stuff): "heroic" tribal adventures where you manage your clan and make a space for yourself. To be compared with the maybe more "lower level" (as I understand it) Red Cow books where you're part of the Red Cow clan and not "in charge" of it. So as a result, Chaosium (and related publishing houses) has historically supported various types of campaign arcs and character activity, so it's up to you to pick what you think you and your players might enjoy, and pitch that to them.
  8. lordabdul

    Pronunciation

    Do you people pronounce "Orlanthi" in a way that it rhymes with "bee" ("OR-lan-thee") or with "sky" ("OR-lan-theye")?
  9. lordabdul

    Pronunciation

    Awesome thanks everyone!
  10. I'm confused by the fact that looking at illustrations for HQ books is ok, but learning about the designer notes that were given to artists to come up with said illustrations is not. But thanks for the links
  11. Oh and another thing to consider when limiting things to just the RQG books is that many illustrations are hard to interpret. For instance I was just reading the Skills chapter and there’s this awesome drawing on page 183 regarding Spirit Combat and Spirit Dance. The pointy slippers, strapped socks, furry robe and decorated scarf, the helmet with to spiral thingie, that’s all awesome! But I have zero idea what culture this guy is part of, so I can’t even use that as a reference for my players without searching for a bunch of keywords to match it against any of the short homeland descriptions. (since he seems to have Wind powers my guess is that he’s a Sartarite shaman?)
  12. This, thanks. And, given that this is "new to RQG" thread, it might not even be obvious that products for an entirely different game line are actually relevant to RQG. In my case, I do actually own most of those products, but not everyone is as wealthy and/or compulsive that they can spend $600 on books and PDFs for a game that they haven't even started to play (don't tell my wife). Normal people would just buy the RQG rulebook and go with that for a few adventures before investing more into it, and I think it's important for them to have a few references to draw upon in addition to just the illustrations in that book. I know that a couple of my players would definitely do a little bit of research to find a cool-looking weapon or piece of armour, coming back to me with a "Hey is this appropriate for a Bison tribe member? Does your book have stats for it?" (they did that a couple times in other past campaigns in other settings, but luckily we were using GURPS so 99% of the time I could find whatever they were asking for in GURPS Low Tech). But the key here is that the GM still has the final word, so if I want my Glorantha to have Mickey-Mouse hats, then yes, they will Otherwise I would either correct them (maybe they ended up following the wrong cultural branch in their search) or just veto or discuss things (like, for instance, what they found interesting in this particular head piece... if they want fancy hair styles maybe they want to be from Nochet or something, for example).
  13. I agree, but that wasn't my point. I'm not afraid of doing all of that at the table. What I'm afraid of is what happens next: whether Chaosium will, in the next years, release half a dozen books that follow the "official" ("suggested"?) timeline (scenarios where you follow Argrath's rise to power, sourcebooks that describe places and cultures in 1627+). I don't know if there's ever been any official word on whether the RQG line will be "stuck in time", or if it will have some kind of setting advancement? If it's the latter, that means potentially more work to adapt future books to my campaign, or "missing out" on cool stuff that Chaosium publishes. The reason I'm mentioning all this is because I remember seeing some convention panel video where @Jeff and @Jason Durall mention that with RQG they wanted to finally advance the setting past the Lunar occupation, which has now lasted longer in the real world than in the official timeline I'd love to see some short "designer notes" for cultures, places, etc. Something like "for most Sartar tribes we get references for <blah> with a mix of <foobar> and a little bit of <other>", so then when players are creating their characters and clans, they (or their friendly GM) have a few names and keywords to look for pictures, or even bits of history, on the web. Would that be possible? On the old Glorantha website I found some notes written during the production of the GtG where you mentioned what kind of references you gave to artists for the book's illustrations, and that helps a bit but it's just hard to find given the state of that website.
  14. lordabdul

    Pronunciation

    Bumping this thread into the future! I was wondering about pronunciation of a few things, and it doesn't look like they're on the pronunciation guide. Apologies if they might be for "obvious" words but, for non-native english speakers, pronunciation is never ever obvious! So how do you pronounce "wyter", "tarshite", and "sartarite"?
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