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lordabdul last won the day on March 8

lordabdul had the most liked content!



  • RPG Biography
    I started playing The Dark Eye before I knew what an RPG was. Then I moved on to Cyberpunk, Vampire, and eventually found Call of Cthulhu. I'm still playing that.
  • Current games
    Call of Cthulhu/Delta Green, 7th Sea, GURPS, Runequest, Unknown Armies, Numenera, TimeWatch
  • Location
    Vancouver, BC, Canada
  • Blurb
    Video game developer in Vancouver, BC

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  1. I sent Martin a PM, we'll try to figure this out... In other news, the Journal of Runic Studies #13 is out, with more commentary on the Battle of Queens in Chaosium's actual play, many "Jeff Notes", Thirsty Sword Vingans, French #RuneQuest, real-world Rainbow Mounds, cheating merchants, and more!
  2. An Eurmal shrine disguised as a banana stand... now that's a thing I'd like to see 😉 The interesting thing to me is that, since the Eurmali is disguised as an Issaries, they would have to tap into some kind of a secret network of tricksters to advertise their new Holy Site. I'm not sure how one makes a new site/shrine/temple, but I assume they would need some "core regalia" or notable spirit or other important "thing" that makes that place good for worship (it's not scalable to have to cast Sanctify every time someone comes by). So I suppose the Eurmali would have to complete some adventure (possibly a heroquest but not necessarily) to acquire such a "thing".
  3. I would go with: Raven spirits, who are possibly the ones watching the line between the living and the dead, and are keeping an eye on any dead things in the living world, making sure they stay dead. Wolves, eagles, and other scavengers are also spirits of Humakt. Any animal that would pick off the dead left on the battlefield. Spirits of honour, loyalty, oaths, truth (in the sense of "not a lie", not in the sense of "knowledge" that LM would have) and/or fighting morale, who have no well defined appearance, and manifest inside pieces of armour and weapons. These are probably very annoying spirits 🙂 Spirits of former Humakti heroes, who typically line up the road to the Underworld and are ready for any upcoming apocalypse in which the dead may rise. By the way, the one that leads the spirits of the recently dead to the Underworld is actually Issaries, according to the Glorantha Sourcebook. Sadly there isn't much gaming material for that responsibility of his, and he's lacking a Rune spell or two for that. Humakt is just the guy who draws and enforces the line that separates the dead and the living, so Issaries basically drops the spirits off in front of Humakt.
  4. If it sounds fun to you and your players, then MGF: do it! Plus, I doubt that there will be a CA priest anywhere nearby to say "hey, you! you're not supposed to do that!". Worst case, if you find that kind of stuff dramatic, make a Passion roll or two to see what kind of impulse(s) the character give in to in that situation. And if that sounds like an interesting conflict, have some CA priests indeed get angry when they learn about it. Yes to the first point. That's why you get cultural skill bonuses to things like shield and shortsword or whatever in the character creation. And, again, if the second point sounds fun to you and your players, then MGF: do it! Sounds like a cool character concept. Note that it would be an outlier in the cult, and PCs are generally exceptions anyway, so that's fine. Good for a memorable NPC too. They wouldn't be able to use their sword skill in any direct way, but I would allow using it to, say, augment Dodge (when faced with sword-wielding enemies), and other indirect uses like this.
  5. The Journal of Runic Studies #12 is out! The latest podcast episode, detailed notes on the RuneQuest Battle rules preview, Chalana Arroy precepts, Tricksters, and more!
  6. That's my understanding yes. So basically, a Rune-spell matrix is like a one-time-use Spirit-spell matrix, more or less.
  7. The third episode of our Gloranthan podcast is now out, and it features the amazing @David Scott as our guest! And although the main topic is about personality mechanics in RuneQuest specifically, there is a lot of discussions, examples, and gameplay tips that I think are very applicable to other systems. Plus: some wonderful game design history that will be of interest to any Gloranthaphile or Greg Stafford historian! If you're already subscribed to the God Learners in your podcast app of choice, you will most probably already have the episode on there by the time you see this. If not, how about subscribing today? 🙂
  8. It's out! Episode 3: Passions in RuneQuest should show up in your podcast app of choice soon, if it's not there already.
  9. Thanks to everybody who pitched in! The episode is now recorded and in the final steps of audio editing. I'm sure I can speak for both @Joerg and I when I say we're pretty excited about this episode, we had an amazing guest, and there are a few interesting things we'll be sharing in the show notes (which Joerg started typing today). Stay tuned!
  10. Thanks for the clarifications! Since Chalana Arroy is a playable cult in the rulebook, I wonder what was the expectation for it in terms of game design? Do you have examples from playtest sessions of interesting challenges to a CA adventurer's faith and vows, and how these were handled?
  11. How about working with exceptions -- you get a checkmark on a success unless the GM says you don't. You don't get a checkmark on a failure unless the GM says you do. So the GM only has to think about it when it matters. That's what I do. I intervened in that way only a couple times so far, and both times it was because the situation was so exceptional that it was hard to miss.
  12. Gotta love how @French Desperate WindChild said "....and if there is no other less deadly option" and yet here you all are, coming up with other less deadly options 😉 Anyway, for me, Chalana Arroy is one of those cults where I would be running with whatever the player wants to play with, whatever attracted them to this rather peculiar cult (gaming-wise). IMG, not every cultist is going to act the same way in the same situation, and not every cultist will have the same interpretation of how "acting properly" would look like. Compare the character's Devotion and Cult Lore passions with their actions. Have their interpretation of CA's doctrine clash with some NPC priest. Go with the flow. Challenge the character's faith. Make a cool story. Gloranthan people are not a logical machine hive mind devoid of flaws. To answer a few other questions: My guess is that the somewhat "relaxed" statement in RQG is to make CA playable. Seriously, it's just a simple vow of pacifism. Don't think too much about it beyond that, and start playing. Interesting things will happen. Whether the character steps on an ant or not is not going to be one of them IMHO, and the whole thing about sweeping the floor of insects before treading would be, IMG, only for temple-bound extreme priests, not for adventuring healers (otherwise they would take forever to get anywhere!). Again: it's OK to have various people having different interpretations of a doctrine. Happens all the time. These people typically fight, too. Which can be funny for a non-violent cult 🙂 My understanding of the Sourcebook is that she was already able to heal people and gods... until she found the first dead guy (Grandfather Mortal). There, she figured "damn, shit's going down, yo" (yes she sounds like that in private), and started being proactive to (1) figure out what this Death thing is all about, and arguably come up with the Resurrection Rune Spell, and (2) realize that taking care of sick or wounded people doesn't fix the broader issue of the *world* being broken and wounded. So she became proactive because she wanted to heal the world, which she did as part of the Lightbringers. Note that Arroin did not urge her to maintain her passive nature. He urged her to maintain her *purity*. Which I assume she did by vowing non-violence. Like "them fuckers with them swords and shit broke the world, man, ah ain't gonna do that shit, no sonny, ah gonna be all pure and shit, no swords no hitting no nothin', ah don't need that kind of stress in my life you know what I mean?".
  13. The Journal of Runic Studies #11 is out! This is a short one, but still features some Runic Rants, NPC stat blocks, Babylonian math, and, of course, ducks!
  14. Aw thanks @Runeblogger 🙂 We discussed this earlier today on the unofficial Chaosium Discord server, and as is often the case, RB has some relevant existing blog posts from several years ago 😄 If you're interested in going further with so-called "extended contests" (scene with multiple opposed rolls), check these two articles out: Non-violent conflicts in RuneQuest and other D100 games Social Combat in RuneQuest 6 and Mythras Use the "translate" button at the top unless you want to practice your Spanish 😜
  15. Yeah, I mean they showed up out of nowhere, defended the town against an attack, and then got a whole pile of expensive loot.... then they were given a hut nearby, and who knows what they've been doing since then. Sounds fishy. Were they in league with the Tusk Riders but then double-crossed them? Are they preparing something? The local community might come and visit to see what they're made of, what their intentions are, and so on... and while all this is happening, the PCs are just sitting on expensive silverware and necklaces, but not getting any money from it yet, so it's just worthless shiny junk in practice. If they don't hide it from the visitors, people are going to ask questions. Or maybe they're seen coming and going to the nearest town, selling that stuff. Oh my. More questions. This is all gaming gold by the way as far as I'm concerned 😄
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