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soltakss

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Posts posted by soltakss

  1. 19 minutes ago, Darius West said:

    "An curse unleashed by Zzabur to destroy the Middle Sea Empire at the end of the Imperial Age.

    The effect of the Closing was to prevent all travel across open oceans.

    Any ship going out of the sight of land would be lost to unknown forces: including the sea monsters, weather and Triolini.

    The Boat Planet also disappeared.

    The Closing was circumvented by Dormal in 1580 ST.

    It is broken entirely by the Boat Planet Reappearance in 1624 ST."

     

    Nowhere does that say that all ships sink when out of sight of land - "lost to unknown forces" does not mean "sink".

  2. Yes, of course I use the rolled number as well as the level of success. It is important in ties, especially when someone is bumped up or down. A natural Critical of 01 is worse than a 19 bumped up to a Critical, for example.

    It is one of the reasons that I am looking to use a roll of the Target Number as a Critical, rather than 01, as that advantages the higher Target Number.

  3. Orlanth Adventurous and Orlanth Thundrous are Aspects of Orlanth, not Subcults, so they are treated as separate cults and I would expect them to have different Rune Pools.

    However, a Subcult is something like the Magical Weapons of Orlanth, or Monrogh, they are deities worshipped together with the main Cult. I would not expect them to have separate Rune Pools, in the same way that Associate Cults use the Rune Pools of the main Cult.

    So, if I joined Orlanth Adventurous, Orlanth Thunderous and Sandals of Darkness, then I could use my Dark Walk using my Orlanth Adventurous Rune Pool, as the Sandals of Darkness are a subcult of Orlanth Adventurous. 

     

  4. As always, I have added this to my Big Rubble Map, and thanks for mentioning the map in the writeup.

    Alcuin was interesting. He reminded me of an NPC in our RQ2 Campaign, a non-Chaotic Jack o'Bear Arroin Healer, who had 2 Large Shields that he used in combat, to parry the living but to bash undead. I like the idea of a Healer who can fight.

    • Like 1
  5. Eurmal slipped into the Castle of Black Glass through a crack that nobody else could look at, on the LBQ.

    I can see Eurmali getting an Illusory Passage spell from that, although I give him Slip Through Crack instead.

    • Like 1
  6. 14 hours ago, Darius West said:

    the Closing made things such that when any vessel sailed out of sight of land, it sank immediately

    No, No, No, No, No

    One of the effects of the Closing is to sink ships, but the major effect was just to nudge them back to shore.

    You seem to be repeating the same thing over and over, but it is just not the case.

  7. On 2/14/2019 at 2:32 PM, Akhôrahil said:

    The idea that everyday knives would somehow be ritually impure among Yelmalians for elemental reasons seems... kinda silly, to be honest.

    Forks were not used until relatively recently, as they were said to support the Devil. I remember reading that a churchman deliberately used a fork at a dinner party, or the equivalent at the time, to debunk this and promptly choked on a mouthful of food that he had just eaten with his fork, thus reinforcing its place in superstition.

    This kind of thing is kinda silly, but that doesn't mean it isn't there.

    • Like 1
  8. Looking at this Unicorn Rider reminded me of the Turks as depicted in the excellent Resurrection Ertugrul TV Series. They use Composite Bows but have saddlebags with an extra bag for their bow and arrows, it simply goes over the horse's flank, normally over the saddle bags, and has a large space for the stringed bow and a smaller one for quivers of arrows. Nice and easy.

  9. 2 hours ago, Tywyll said:

    I am working on a campaign that I'll hopefully get to run in the next few months. It's primarily non-Glorantha Runequest. I'm looking for a magic system to fill the void of Sorcery, but I'm not finding anything that quite fits what I want. So I've been looking through all the power systems for BRP that I know of. These are the ones I have found or have at least heard of. Are there any I have missed? This can include somebody's homebrew that's on the web or whatever.

    Dragonewts and Dragons use Dragon Magic, which might be a power system.

  10. 19 hours ago, David Scott said:

    As a GM I would say this is not in keeping with the spirit of the game

    A game in which NPCs can Vomit Acid on you, Sweat Acid, Spit Acid, Breathe Fire, or just Swallow you, why isn't that in the spirit of the game?

    One of the PCs in an old Gloranthan campaign unfortunately was turned into a Living Lead Skeleton, so in the spirit of making lemonade when given lemons, he enchanted two wraiths into his bones, so that they endlessly whirled around inside him, moaning, just because it looked cool. That is wasting POW on enchantments.

    • Like 3
    • Haha 2
  11. Genert was an earth god and was definitely male.

    Not all Earth things are female. Barntar is Orlanth the Farmer, in effect, god of specialist farmers. In many ways, he shows mastery over the earth, ploughing and planting are similar to impregnating the earth, growing is drawing things out of the earth and harvesting is gaining treasures from the earth, all things that Orlanth has done in the past.

  12. 17 minutes ago, metcalph said:

    Please could you observe some basic common sense and not respond to month old postings? 

    Sure, no problem.

    What is the Site's policy on Necroing threads?

    18 minutes ago, metcalph said:

    I've already been snapped at because somebody else did something similar and I really don't appreciate being dragged back into a thread that I thought was dead,.

    Perhaps we should add that to the Site Guidelines. Wouldn't want to annoy you unnecessarily, Peter.

  13. 13 minutes ago, jps said:

    If you take the RQ3 version, don't forget that it is a touch spell, nothing prevents your player from casting this variable spell on the opponent's metal armor, dealing 1D6 damage per "level".

    Sure, but you have to overcome POW/Magic Points for it to work. But it's a good attack spell.

  14. 2 minutes ago, PhilHibbs said:

    Does a Fire Elemental require some fire to manifest, or is that just for summoning it?

    I just play that the fire is stored in the Binding Enchantment, it makes it easier and gets around the "I need a burning forest to summon a 10m Salamander" problem in RQ3.

    • Like 1
  15. I wouldn't have the Elemental manifest inside the body, to be honest. It might burst through the wound and manifest around the body, though.

    If you are using RQ3 style Elementals, then you might consider using a damage progression for each size of the elemental, so a 1m elemental might do 1D3 damage to the location, a 2m elemental 1D6, then 1D8, 1D10 and so on.

    For RQG, I'd just say 1D6 for each Size Class of the Elemental, so Small does 1D6, Medium 2D6 and Large 3D6. Then the Elemental hits the target with its appropriate attack, whether fearshock, madness, heatshock, drowning, being thrown into the air or snapping your legs. 

  16. On 2/12/2019 at 4:01 PM, David Scott said:

    The hands are not magic items, they need returning.

    Oh, I'd make them a magic item, after all Hofstaring, was a hero. It also gives the PCs some cause to rethink whether they even should return the Hands. 

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