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metcalph

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About metcalph

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    Gloranthan dabbler
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    Christchurch, New Zealand
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    Keeper of the Glorantha Wikia

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  1. The balls are the Stones to Kill Chaos (Troll Gods p78). The blue cloud might be the spirit of Arrquong that Boztakang fought and defeated (Trollpak PDF p9) The Black Sun and the Blue Bat are allies of his in the Winter Win (Trollpak PDF p12).
  2. Harmony at Twilight? What's the sequel called? "Adventurer's feast by Moonlight"?
  3. Pole Star is worshipped under three different names (and in three different rulesets). Pole Star is a Spirit of Prax, which means he is worshipped in a Spirit Cult like Oakfed.. He is given a Rune Spell in Tales of the Reaching Moon #14 of Captain Souls which acts as a Mindlink spell. Rigsdal is a Nightwatch God of the Storm Tribe. He can be worshipped as a subcult of Orlanth, Humakt or Elmal or in (rarely) his own right. In RQG, this mainly means he gives a runespell to those gods as an associate. Polaris is the God of Dara Happa. According to Pavis: Gateway to Adventure
  4. Aside from the usual suspects (Argrath etc): Oddi the Keen (Cults of Terror) Oakly Gauntest (Devil's Playground adventure in Big Rubble) Fineman the Broo (also in the Big Rubble lthough this is rather silly and implicitly criticized in Dorastor: Land of Doom) There is an illuminated vampire in Balastor's Barracks but that just seems to be a label that was slapped onto a monster to make it "interesting".
  5. Not quite. http://kiwihellenist.blogspot.com/2020/06/truth-in-myth.html
  6. I once had the theory that Jack O'Bears came about because renegade Elves in the Seven Hills of Dorastor took a snippet of Hungry Jack and grafted them onto headless bears and this was all done in the Bright Empire times. The theory doesn't fit because a) Hungry Jack is from the convergences in the Msilari Mountains and not as I assumed in Dorastor b) there are Jack O'Bears in Koromandol (Guide p289) whose presence is difficult to explain.
  7. It's not clear whether they hold joint services and I imagine the situation is similar to a divorced couple living in the same house.
  8. Etyries is an associate to the Seven Mothers, not one of them.
  9. You could extend this I think to Irrippi Ontor and Lhankor Mhy, Buserian and Whoever-the-Carmanian-Knowledge-God-is. Theoretially it should also be possible for Yanafal Tarnils and Humakt although the requirements each cult is likely to impose upon the other will probably be lethal hazing.
  10. An initiate of Ernalda and a Shaman of the Earth Witch? Yes. A god-talker of Ernalda and a Shaman of the Earth Witch? No (unless the Shaman joined it as an associate cult). A priest of Ernalda and a Shaman of the Earth Witch, No.
  11. Dragon Pass Rune Cults with Shamans Kolat, Aldrya (Gardener subcult), Thed,, ,Malia, Telmor, Gorakiki, Aranea, Kyger Litor Bagog, Basmol, Earth Witch, Jakaleel,.
  12. Umathela's a big place. While Cerngorth and Kormarkan would certainly be worried about Afadjann, for other places worring about Fonrit is like the Sartarites worrying about Ramalia. Likewise the Season Wars were over 150 years ago and is remote from modern Umathelans as Sheng Seleris is. THREATS: CERNGOTH: Fonritans, Malasp, Vadeli EDIRUSS: Fonritans, Vadeli, Artmali HUAMAZ: Vadeli, Silence KALLIMA: Trolls, Vadeli KORMAKAN: Fonritans, Artmali ORIK: Vadeli SULAYZ: Mostali, Vadeli, Malasp THREAT DESCRIPTIONS: ARTMALI: Fonritan oppression
  13. There are the Artmali (Moon), the Trolls (Darkness), Malkioni (Sorcery), Malasp (Sea), Vadeli (Sorcery again) and the Cult of Silence. Mythically Orlanth (or Baraku) would have fought has fought against Artmal, the Trolls, the Dwarves, the Vadeli, the Fonritans, Vovisibor etc. So while there is very little in the way of divine enemies that a Sartarite would recognize, there are plenty of enemies who would give the local Orlanthi a hard time.
  14. Strangers. We fought against them in the past but now they sell us Iron Weapons so they seem to be okay. Their sales pitch need a bit of work though - they think we want to kill everybody else in the whole world Humans are still the same untrustworthy apes that they were in the Storm Age. What has changed between then and now is that Dwarves now have a better idea of how to make humans work for them.
  15. The Vingkotlings freed the human slaves in Ralios. One or more Dwarf conclaves may have been destroyed. They weren't able to defeat the main stronghold due to the Storm suppressing action of Mount Nida.
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