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soltakss

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Posts posted by soltakss

  1. 1 hour ago, David Scott said:

    Have a look through here:

    https://docs.google.com/spreadsheets/d/1hcupKD4qfHFX2oqSHfK-7f3NsO1y0vhBH7jK7atC8dY/edit?usp=sharing

    It's by @Hyperlexic, many magazines are listed.

    There are still copies of Wyrm's footprints around, with the best articles. 

    So many things I don't have and haven't heard of.

     

    1 hour ago, SDLeary said:

    In addition to this, Tadashi Ehara is still selling Different Worlds.

    Not as PDFs though, which is a crying shame.

  2. 1 hour ago, Atgxtg said:

    But doesn';t bladesharp only add to attack? And if so wouldn't that mean it would bump down the opponent's parry, but not the opponent's attack?

    And that is why the rules, as they are, can be confusing.

    Maybe that's why Chaosium say it must be the original Ability not the final chance.

  3. 52 minutes ago, Kloster said:

    RQG p144: If the highest rated participant in an opposed roll has an ability rating above 100%, the difference between 100 and their ability rating is subtracted from the ability of everyone in the contest (including themselves).

    You see, my reading of that is that it affects everyone you are fighting with. 

    So, if I attack 2 people then it affects them both. If I parry 4 people, then, yes, it could affect them.

    However, I would definitely houserule as follows:

    The "Over 100%" rule applies to final skill, not raw ability, so someone with 110% and Bladesharp 4 gets 130%, so I'd use 130%

    Multiple Parries reduce the effective skill, thus reducing the amount over 100%, so someone with 130% parrying twice effective parries at 130% and 110%, so one opponent gets the 130% and the other gets 110%

    Alternatively, if we have  the 100%+20% for Bladesharp character fighting two people with 70% skills, all the skills are reduced by 30, so you have one skill at 100% opposing 2 skills at 40%, so the PC could parry at 100% and 80%, with the opponents attacking at 40% and 40%.

    In RQ2, we applied the Ant-Parry against one opponent, as that was the person being attacked, using the same logic, you would have the PC with a 100% skill, one NPC with a 40% skill and one with a 70% skill.

     

    So, my gut feeling would be:

    PC uses skill at 130%, this reduces PC to 100% and NPCs to 40%, PC can attack at 100% and can parry at 100% and 70%, NPCs can attack and parry at 40%

     

  4. OK, since we don't know anything about the local culture and don't have a plan map, this is going to be very generic.

    Looking at the pictures, we have the following:

    • Main Street, with various shops, inns and brothels, got to have brothels
    • A Tower on, or near, Main Street
    • A Citadel, containing a Keep
    • An Amphitheatre
    • A Theatre and some kind of warehouse nearby
    • Tent Town, or maybe they are funeral houses, the picture of the Shrines looks as though they are domed buildings rather than tents
    • Many blocks of houses, with smaller houses built on top of each other, perhaps each block belongs to an important family or a clan
    • Nine Shrines, with 8 Shrines built around a central one, two temples are built into the town ramparts, a statue of a deity or guardian, a graveyard of important people is arranged around the Shrines
    • Tent Lord's Home, perhaps a place for a Shaman, or a Nomad Lord, with buildings and tents for outside living
    • Near the amphitheatre are some stupas, perhaps grain stores, a sail-like building, perhaps a temple, another temple with domes in the roof
    • The Temple stands in a square, with a gigantic statue of the Founder, surrounded by smaller Temples to friendly deities and sub-cults
    • A dock or wharf, for small boats. It doesn't look like the coast, so might be on a bank of a river. Not sure what the temporary structure is. No warehouses near the docks, so maybe the buildings outside the ramparts are warehouses
    • Entry Arches - Place where people enter the town

     

    More pictures please and a plan map.

    • Like 2
  5. I would just allow anyone to split their skill, not only those above 100%. That way, someone with 60% Sword could parry twice at 30%, rather than once at 60% and once at 40%. It's worse, but works better at high levels.

  6. 1 hour ago, Richard S. said:

    If you look at it closely I think it's pretty clearly supposed to be a dragon. There's even scales detailed on the cape.

    Ah, you are talking about the thing that looks as though it has a horse's head? I thought everyone was mentioning the big swirly thing in the background.

    The figure in the cape could be a dragon, or dragonewt, I suppose.

  7. On 1/24/2019 at 9:53 AM, Joerg said:

    The dwarf mode of journey to Mostal's lost Seventh Workroom was explicitely named One-Time  Tunnel  Collapse. This doesn't sound like a re-usable heroquest road.

    Of course it does. You just don't use the same tunnel twice.

  8. On 1/24/2019 at 3:18 PM, Sir_Godspeed said:

    I'm still somewhat hesitant to say that all of Lodril and/or Turos' magics must be elementally derived though. Seems somewhat at odds with his daily-life role as the quintessential common man, farmer and/or village headman.

    They aren't. He isn't just Heat (Fire without Light), he is the Peasant, the Volcano, the Spearman, the Sky Spear, the Wrestler of Krarsht, the Obsidian Slave, the Lover of Esrolia, Father of Twins, Ancestor of Agimori and so on. Each facet has runemagic associated with his deeds. In RQG terms, I'd put each Aspect as a separate cult, or perhaps as a subcult of an Aspect, depending on the power. So, Father of Twins is a subcult of the Volcano Aspect, but Ancestor of Agimori is an Aspect by itself.

  9. On 1/24/2019 at 3:29 AM, dulcamara said:

    Before I start, just looking for some advice on general best practices on adapting the system. Revisiting the BRP book, there are so many options.

    Choose which set you like and stick to them.

    There is not point using all the options, as you will get a really clunky system that doesn't work.

    Also, don't be afraid to bring things in from other D100 systems, they should work with a few tweaks.

     

    On 1/24/2019 at 3:29 AM, dulcamara said:

    2. How do you handle printing out a record of the rules, including customized occupations/skills/abilities/etc in your milieu? Feels like just handing the single copy of BRP to my players and having them memorize which rules we're using or not, isn't really practical. I'm kind of leaning towards typing it all out by hand, but that's a ton of work.

    I don't.

    What I do instead is to write my own backgrounds/professions for those in a campaign, based on those in the BRP Rulebook. They should fit on a couple of pages. 

    As for memorising rules, D100 is great for that. You have a skill, with perhaps some bonuses and penalties depending on the situation, you roll D100, if you roll above your skill it's a failure, if it's really, really high it might be a fumble, if it's really, really low it might be a critical, if it's fairly low it might be a special. Be freeform in the way you handle criticals, specials, successes, failures and fumbles, I know the BRP rulebook has a lot of descriptions of what happens on each, but I would just ignore them and go with the flow. A critical beats a special, which beats a success, which beats a failure, which beats a fumble, for opposed rolls. For ties, I'd go with whoever succeeds by the most. And that, in a nutshell, is the rules for BRP.

    On 1/24/2019 at 3:29 AM, dulcamara said:

    3. Along those same lines, are there any modular character sheet templates you can customize? Tried making my own once and it was ugly as hell, at the same time existing games like CoC, RQ, Elric, etc, don't quite have the right combo of rules and/or skills, etc, for each variant a BRP GM might want.

    I make my own in Excel, or now in Google Sheets. OK, they are not pretty, but I find pretty character sheets completely unusable.

  10. On 1/24/2019 at 2:26 AM, Sean_RDP said:

    I said someone will take a chance on a Magic World license, turns out that someone is me.

    https://reigndragonpress.weebly.com/news/sean-hillman-of-reign-dragon-press-signs-limited-license-to-publish-a-setting-for-use-with-chaosiums-magic-world-rpg

    I am happy and nervous as heck. 

    Insider knowledge! That's cheating!

    Glad you have done this.

    If you put things out as PDFs, I'll buy them, even though the Magic World setting/rules don't interest me that much. I like to support people who make the effort, although my support won't make you a millionaire, I am afraid.

    • Like 2
  11. The way that I have played it is that if a location receives massive damage in one blow, then it is smashed to pulp, chopped off or run through completely. Whereas, if it receives cumulative damage, then it is badly injured, but not taken off.

  12. 20 hours ago, g33k said:

    Actually... I'm OK with it being asleep for now.

    I understand Kalin can only be active with PoS when there are no active/paid jobs on the board.   No PoS = Kalin getting paid, and (by implication) a good chance that more Gloranthan content is coming from Chaosium...  😉

     

    (and Kalin eats better)

    For me, Kalin drawing excel;lent stuff for RQ is more important then him drawing the excellent Prince of Sartar I'd prefer both, but given a choice of one or the other, I'd choose RQ stuff.

    On the other hand, he could always draw Prince of Sartar in his spare time, or on breaks, or on the toilet ...

  13. 22 hours ago, jeffjerwin said:

    From the 13th Age in Glorantha book, p.305. A dragon is behind the lovers and the Emperor.

    Is that a dragon? Looks more like a giant chicken on its nest.

    It looks as though it was drawn to be ambiguous. 

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