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soltakss

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Posts posted by soltakss

  1. Keeping track of multiple NPCs can be a nightmare, we used to have a sheet of paper and just record damage against each NPC, one per line.

    Keeping track of NPC powers can be even harder. Does broo#50 explode upon death? What happens if broo#49 dies, is he the one who attacks in sprit combat? I used to love putting several "Explodes upon death" NPCs together, hoping that the resulting chain reaction might finish off at least one PC.

    Several times in our old RQ2 campaign, the GM would carefully place 50 NPCs in the Chaos temple, look at his sheet, tut loudly, then take three off for the Invisible ones. 

  2.  

    On 9/30/2017 at 4:39 PM, Algesan said:

    Okay, maybe I missed this in the BRB, but I'm trying to work this since while I'm currently doing a familiarization run with converted characters, I plan on starting a new campaign with new characters later and this has been brought up.

    The question is about skill percentage caps.  For purposes of this discussion, assume creating characters with skill cap of 50%

    1.  Skill category bonuses: Do they add on top of the skill cap or are they part of the skill cap?

    If you have someone with a base skill of 25% and a Bonus of 30% then you exceed the Skill Cap without spending any points.

    So, I would assume the Skill cap ignores the Skill Category Bonus.

     

    2.  Using the assumption that the Base Chance for a skill simply gives a "bonus" of free points, so that it only costs, for example, 20 points to max First Aid at 50, how does one handle skills with variable Base Chance, specifically weapons.  Energy Pistols can be from 5% to 20% base chance, so does the character have to be capped at 50% including the base chance (and category bonus?) depending on the weapon they use?  Or in the case of weapons (which is really the only place this applies), does the character get to buy the skill up to Max Skill -5 (minimum base chance) or does their starting Max Skill depend on the weapon they use?   (NOTE: I'm just seeing some potential for even accidental min-maxing going on by buying up the skill using a lower Base weapon, then swapping out quickly to a higher base weapon, but given that this also affects skill increase rolls, it can be an issue.)

     

    You might be over-thinking this, to be honest.

    I would just give all Energy Pistols the same base chance, to get around this.

    Even if someone could do what you have suggested, good luck to them, it doesn't break the game.

    • Like 1
  3. Just play the game and the rest will come.

    The party meets a bunch of nutters who rave on about killing Chaos, they find out they worship Storm Bull, so the GM mentions that Storm Bull was Orlanth's brother and killed Wakboth, the Devil. When a PC joins Orlantgh, the GM tells them about Orlanth, very quickly, and mentions the major cults who Orlanth helps/opposes. If they want to know more, or want to know quicker, point them to sources on the Internet, or prepare some sketches yourself.

     

    • Like 2
  4. 4 hours ago, Pentallion said:

    Well, the idea is she gives Gamara/Hippogriff back her wings and that's how she gets out of hell.  Which is why I'm trying to learn how the hippogriffs returned.  And I agree with soltakss, it was probably something the EWF did.  Unfortunately, the PC was taken involuntarily to hell on her demon steed, while unconcious.  So she didn't happen to bring a fancy golden wove set of wings.

    I see how they brought Hofstarings hands back and then he leaped out of hell, so the same idea means bring Gamara's wings back.  I suppose get the wingbones from ZZ and put them back on.  Once Hofstarings hands were put on his stumps, they magically reattached themselves.  I could see placing the wing bones on her, being as she's a God of Hippogriffs and Hofstaring was just a Hero, that she could magically sprout full blown wings again.

    At some point, you just have to say mythical enough, the game must go on.

    Ah, now I see the context, I thought it was a mythical question rather than a practical one.

    Several solutions spring to mind:

    • Quest for Hippogriff's wings and gain the ability to fly (Hard)
    • Re-Enact the lost EWF quest to create Hippogriffs (Hard)
    • Find a demon, rip its wings off and give it to the demon steed (Easier)
  5. I am not sure if this is the right place or whether I should create a new Topic.

    My current camapign is heading towards bringing Arkat back and one of my players has asked me for a list of Arkat's HeroQuests.

    Easy-Peasy, I thought, as Arkat pretty much invented HeroQuesting, so he must have many HeroQuests. However, looking at a lot of sources, almost none of them are mentioned.

    From what I have gleaned, his HeroQuests include:

    • Crusade Against Chaos (In the West, he pretty much invented the Mythical concept of a Crusade)
    • Journey to Hell (Several times, different cults)
    • Escape from Hell (as a result of Harmast's LBQ)
    • His Father's Sword (Exploring the nature of his sword)
    • Trollish Rebirth

    But, I cannot think of any more.

    I know that a lot of the History of the First Age describes the battles between Arkat and Gbaji, so some of the events were probably HeroQuests, but it's a lot to go through and I was hoping that people more dedicated than I had already done the legwork.

    I remember that Arkat was bound into Hell while opposing Nysalor, that must have been a HeroQuest, but it is very vague.

    Mello Yello also wants to incarnate the Palangio Iron Vrok, in case things go bad, so that Palangio can be used to face off against Arkat, if necessary. Sounds like a good idea, what could possibly go wrong?

    • Like 1
  6. On 10/8/2017 at 11:33 PM, Dimbyd said:

    If folks are going to Spaghetti Conjunction later this month in Birmingham, John will be running a homebrew Mythic Britain scenario, which I helped playtest this evening. Well worth your time.

    Any idea where/when Spaghetti Conjunction is going to be?

    I am free to go at the end of October, so I do hope it is in the last week.

  7. 13 hours ago, Pentallion said:

    Hippoi/Gamara had his(her) wings and fangs shorn.  Then Elmal(Yelmalio?) took it in and named it horse.  Thus began the horse cultures.  Hippogriffs were later reborn (how?) and hate Griffins for their betrayal, suggesting, perhaps, that Yelm had a hand in the torture of Gamara.

     

    I had forgotten that Gamara/hippogriff was Yelm''s Steed before he rode Grandather Griffin, perhaps the betrayal was simply changing Steed. 

    Hippogriffs were reborn, probably through HeroQuesting. The EWF brought back a lot of mythic beasts, so it was probably done then, maybe during the time of the Golden Dragon Emperor, when they messed around with Dara Happan Myths .

     

    • Like 1
  8.  

    22 hours ago, GamingGlen said:

    Now I know what a talking intelligent(?) gorp looks and sounds like.

     

    I had a talking gorp in Dorastor, with the Chaos Feature "Sounds Extremely Dangerous", basically it told the deepest secrets of anyone it met, even though it was unintelligent and had no comprehension of what it said. It even told secrets known by no other, "Brankist, aren't you having a torrid affair with Solarus' wife? Bolgar, do they know you killed your best friend and bound his spirit into his own skin? Derak, aren't you illuminated?".

     

    I am referring to the blob-like Yaphit character voiced by Norm McDonald on the sci-fi show The Orville.    :D

    There's a sci-fi show about Orville? Does he wish he could fly?

     

    • Like 2
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  9. In my Glorantha, Orathorn is the finger of a god of Death who escaped Hell and managed to reach the surface before being turned to stone. The Orathorn Sorcerers have powers of death and inside their castle is a mini version of Hell, where the dead can speak and walk about. They can temporarily possess corpses, can animate them and can control undead. There is a Hanging Room where hundreds of corpses hang, waiting for a sorcerer to possess them and speak to people. It was heavily influenced by Hellraiser ...

    • Like 3
  10. 1 hour ago, hkokko said:

    I could not find in my notes and could not find it in my electronic library. 

    What would 1 enc worth of (unsanctified, not given by cult) iron cost or be worth in Glorantha assuming normal rarity. 

    Elder Secrets has prices for runemetals (Secrets Book p33), all costs are in Silvers per ENC.

    • Aluminium 40
    • Bronze 7
    • Copper 5
    • Gold 600
    • Iron 700
    • Lead 1
    • Quicksilver 40
    • Silver 50
    • Tin 15

     

    • Like 3
  11. On 10/1/2017 at 11:44 PM, Tindalos said:

    Interestingly, in Cults of Prax, the two cults are listed as Friendly.

    Are they? I always thought they were hostile, friendly is fine, I suppose. Thanks for the correction.

  12. 5 hours ago, pachristian said:

    I just like the idea of my party Yelamalion getting ready to smack down some trolls, only to have the troll leader start to chant: Wandering Sun, Jealous Uncle....

    Of course, if the Yelmalian is an Elf, the Wind Lord could well eat him.

    • Like 1
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  13. 3 hours ago, Ali the Helering said:

    I have to say that I got used to being Gregged over the decades.  Greg is, after all, the creator of Glorantha.  Am I now to assume that we are to be Davided?  If so, by what authority?  Is it not more appropriate that David's cult population numbers for the Wastes be adjusted to match those of Greg?

    I think David is working on a Prax supplement, so can put anything he wants into it. Also, David regularly posts on forums and does work for Moon Design/Chaosium, so definitely has the authority.

    Anyone who doesn't like changes made by Greg/Jeff/David/Whoever should do what I do - Consider them and if I don't like them I ignore them.

    By the way, if you ever get the chance to play in a HeroQuest game run by David, then do so, you'll enjoy it.

    3% for Orlanth worshippers does seem high, 3% for the Storm Pantheon seems better, 3% for Storm/Earth Pantheon seems better still.

    • Like 1
  14. 12 hours ago, Jenx said:

    How does HeroQuest pigeonhole people? Your troll can have the runes of Water, Death and Mastery, for all you care. He's going to be a weirdo, sure, but that's generally what heroes are anyway.

    Now perhaps, but the Troll supplement for HeroQuest had no real way for trolls to belong to cults not in the Darkness Pantheon.

  15. On 9/26/2017 at 7:47 AM, Iskallor said:

    Wow a Troll Wind Lord! Why would a Troll follow Orlanth? I want to play one now.

    Trolls have always been able to join Orlanth. Trolls breathe, the same as humans.

    Orlanth and Kyger Litor are hostile, which might cause cultural problems, but if a lone troll found a way past that then I wouldn't see a problem.

    Hero Wars and HeroQuest tended to pigeonhole people, so all trolls behaved one way, all Orlanthi another. RuneQuest always had a freer approach, in my opinion. 13th Age in Glorantha has an even freer apprach.

  16.  

    5 minutes ago, Atgxtg said:

    Because will almost certainly end the campaign.

     

    Why?

    Unless the campaign hangs on the fact that Argrath becomes King of Dragon Pass, it shouldn;t end the camapign. It might send the campaign in a different direction, but shouldn't end it.

     

    5 minutes ago, Atgxtg said:

    At the very least it will force the Gm to do alot of work working out what will happen in the campaign, probably for nothing, since such reckless player probably won't be lasting too long with any characters.

    GMs always do a lot of work makking any published campaign fit the gaming campaign, so extra work is fine.

    Characters who kill major NPCs are not necessary reckless. There might be a good reason to kill Garrath Sharpsword, or Kallyr Starbrow. If they go out to kill them because it will destabilise the campaign, then that might be reckless, but just alters the campaign.

    If major NPCs are killed, the GM can cope in many ways:

    • Some other NPC steps in and fills the dead NPC's boots
    • The dead NPC's actions are completed in slightly different ways, perhaps by a number of NPCs
    • PCs take over and do some of the things expected to be done by the dead NPC
    • The things the dead NPC was supposed to do just don't happen
    • Something else

    None of these are right or wrong, they just allow the GM to continue the campaign.

    5 minutes ago, Atgxtg said:

    Now if the PCs have actually been developled into the same leauge as the major Heroes of the Fourth Age it would be different, but I've never see a PC built up to Harrack's ability. 

    Two PCs in our current campaign defeated Harrek in a Contest of Death, bevoming Masters of Death instead of Harrek. One of them even faced harrek in single combat, he lost, but not by much.

    I think that PCs who are in a lomng-running campaign can become Heroes in the same mould as the likes of Harrek and Jar-Eel. Lesser Heroes such as Argrath or Kallyr Starbrow are fair game.

    • Like 4
  17. 26 minutes ago, Mark Mohrfield said:

    But please tell me that the Kangaroo tribe mentioned in Tales of the Reaching Moon #1 is canonical.

    Only if there is one called Skippy..

    • Like 1
  18. 2 minutes ago, Joerg said:

    For some reason the northern and lower Oslir valley doesn't show any wetlands, even though the region is well within the rice paddy lands. Does this mean that all the wetlands up north have been cultivated, and no weed wildlands remain?

    I would guess yes, as the Yelm-Oslirbond has been around for a very long time and it is conducive to cultivation. I know that paddy fields need a different kind of irrigation than other crops, but with cultists of Lodril's Sons and Yelm-Oslir, paddy fields just naturally follow.

  19. Our last session concerned the fate of Dorasta, the goddess.

    In my Glorantha, Dorasta was cursed by Arkat to make her infertile, punishing her for aiding Nysalor, the curse consisting of breaking her, salting her lands and taking away her fertility. Ralzakark circumvented the curse by becoming her Husband Protector, see above, and by making her not breed true, so that each generation of plants would be different, then would die, so the curse couldn't take hold. So, Dorastor blooms with plants that produce other plants as offspring. As part of the Curse, Arkat had cut awy the fertility, so nobody could remember what Dorasta's Plant/Crop/Fruit was.

    The PCs decided that enough was enough, so they tried to help Dorasta. They used Harmony to put her into a peaceful state, then took her back to the Green Age, where they had been before and could return from, to just after when she was born (I know that this might officially be the Golden Age, but Genert seems more of a Green Age chap to me). They then moved her through the Green Age, so that when her Plant/Crop/Fruit appeared, they could recognise it and bring it back to Dorastor. Dorasta became heavily pregnant, as big as a house, so the PCs prepared to help deliver the baby, when a wound appeared in her belly, cutting her from side to side. Shan Agar use the Void in her eye to look through the cut, to see a Mistress Race Troll dressed in iron, cutting Dorasta's belly. Recognising the god as Arkat, the PCs didn't panic but instead went into action mode, Mello Yello used Yelm's Mirror to dazzle Arkat, Flargle used the new-found ability to transfer a foetus to move it to Shan Agar, the only female PC in the party, Shan Agar accepted the ferility as a Master of Earth and Karim moved everyone from the Green Age back to the Mundane Plane, as he can come and go from the Green Age at will. Shan Agar immediately started to go into labour, but used the power she had gained from having carried Genert's Member and turned into a man and impregnated Dorasta, transferring the child/fertility powers to Dorasta, allowing her to give birth to the child, which turned out to be a very long, thick tuber, enough to feed a family for a week.

    It was a good example of the PCs using Hero Abilities they had gained in the past in new and imaginative ways, building on what they had previously done. An obscenely large number of 01s didn't hurt either. :(

    • Like 1
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