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soltakss

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Posts posted by soltakss

  1. 3 hours ago, Oracle said:

    What happens if a worshipper of the Trickster god Hermes tries to recover a spell from his god further west in a temple of the Trickster god Merkur?

    Ah, now, that is far more like the Gloranthan example.

    I normally say that the Roman deities were originally based on the Greek deities, as the Greek deities were worshipped long before Rome was founded.

    So, a Hermes worshipper could recover spells from a Mercury temple and vice versa.

    For other deities, it all depends on whether the Romans had done their GodLearnery thing and recognised foreign deities as aspects of their own.

    So, a Hermes worshipper travelling through the Celtic lands in the 6th Century BC would not be able to recover magic at a temple of Lugh, but could in the 1st Century BC, as the Romans had already equated Mercury and Lugh by that time.

    Also, I would probably say it would depend on which Aspect of the deity was being worshipped. Hermes is a Messenger, Trickster, Psycopomp and Patron of herdsmen, thieves, graves, and heralds. Mercury is a god of financial gain, commerce, eloquence (and thus poetry), messages/communication (including divination), travelers, boundaries, luck, trickery and thieves and a Psycopomp. Lugh is a god of skill, arts, crafts, oaths, truth and the law and is a sun god. There is a fair bit of overlap, so a worshipper of Hermes the Speaker could recover magic at shrines to Mercury and Lugh, but might struggle at a shrine to Lugh the Sun.

    Don't forget that Great Temples would probably include all the Aspects of a deity, but Shrines might concentrate on a single Aspect.

    • Like 1
  2. I just use the stat blocks as they are, whether they are from RQ2, RQ3, RQMI, RQMII, Mythras or whatever.

    So what if an NPC with the same characteristics has 4 HP in the head in one system and 5 in another? Doesn't matter to me. 

    So what if a human in one system has different D20 Locations than another? I will either use the roll as per the stat blocks or use whichever hit location the player has hit. After all, players normally refer to their own PC's Hit Locatoin Chart when saying where they have hit a humanoid NPC.

    • Like 2
  3. 2 hours ago, styopa said:

    If the Yelm cult in Dragon Pass has one set of runes, and the one in Dara Happa has all the same but one is different (because of theistic interpretive differences), what happens when a worshipper from the former tries to recover a spell that is tied to that missing rune at a temple of the latter?

    What happens when a Wind Lord tries to recover one of the Magic Weapon Subcult spells at a shrine to Orlanth Thunderous? He could probably do it, but it might be difficult.

    I would have each version of Yelm as Aspects, so you could be a member of Yelm the Rider, Yelm the Elder, Yelm the Emperor, Yelm the Sun or Yelm the Arisen. If a member of Yelm the Arisen tried to recover Self-Resurrection from a Yelm the Rider temple, then I would say that was fairly difficult, as Yelm the Rider did not die and return from the Underworld.

    Alternatively, being a member of one of the cults might automatically make you a Lay Member of the other cults, so you could attend worship ceremonies but not gain Initiate/Higher level spells.

  4.  

    1 hour ago, Oracle said:

    What happens if a worshipper of the Trickster god Hermes tries to recover a spell from his god further north in a temple of the Trickster god Loki?

    (I confess, that this example is not truly matching, as Hermes and Loki differ in more than just one aspect, but anyway:)

    Hermes and Loki are very different deities, that is like asking what if a Humakti tried to recover a spell from a Zorak Zoran temple, as they are both Death Gods.

    This is more like a Calvinist trying to recover a spell from a Catholic Church, in Glasgow. He might be able to do it, but would encounter social and religious opposition.

  5. 5 hours ago, kaydet said:

    @soltakss

    I'm a bit confused. Yu-Kargzant is worshiped by the Pure Horse People / Grazelanders, right? Who worships Yelm the Rider -- the Pentans?

    Grazelanders/Pure Horse People are Pentians and all worship Yu-Kargzant.

    Some Dara Happans worship Yelm the Rider, especially in the north, where they have a lot of contact with Pent. 

    Dara Happans wouldn't be seen dead worshipping Yu-Kargzant, as he is the god of smelly Pentian nomads. Pentian nomads wouldn't be seen dead worshipping Yelm the Rider, as he is the god of the effette Dara Happans. 

    Dara Happa was under the rule of the Pentians at least twice - During the God Time/First Age and under Sheng Seleris - So there is some overlap and some cultural resentment.

    • Like 1
  6. 1 hour ago, g33k said:

    If we (Chaosium, that is) could connect with someone who was expert both in HQ & RQ mechanics and was an anal-retentive nit-picker sort who took joy in getting innumerable details right & would do the "heavy lifting"... why, THEN there might be hope for a conversion.

    Unfortunately, I am busy with other things ...

    • Like 4
  7. 19 hours ago, Joerg said:

    You missed "surrendering" as an option for survival. Not a good idea against single-minded or mindless foes such as storm bull berserkers regarding you as chaotic, but most intelligent opponents will take prisoners.

    Broos and ogres happily take prisoners, but would you want to surrender to them?

  8. 6 hours ago, Jason Durall said:

    As much as I would love to see it, I'd be highly surprised if Mark would take the time out of his busy schedule to work on such a project, and it could not be a simple conversion.  

    The last time it was mentioned, Mark had little interest in a conversion of Mythic Russia, unfortunately.

    Some things would be easy to convert, other things a lot harder.

  9.  

    3 hours ago, GianniVacca said:

    2) Almost identical to RQ2.

    3) Identical to RQ2.

    Urgh.

    3 hours ago, GianniVacca said:

    2) Almost identical to RQ2.

    3) Identical to RQ2.

    Double-urgh.

    RQ3 did Hit Points a lot simpler. RQ2 was very complex when calculating Hit Points.

    There are many backwards steps when going from RQ3 to RQ2, in my opinion.

     

     

     

    • Like 1
  10. 1 hour ago, kaydet said:

    If this is the case, why not name the cult Yu-Kargzant rather than Yelm? I don't mean to be critical, but I'm curious to understand the reasoning behind it, as it seems that by similar logic we could say that the "Yelm" of the Orlanthi has the Runes of Fire and Truth.

     

    Yelm the Rider is a different god to Yu-Kargzant.

    They share some similarities, as they are Solar rulers worshipped by horsemen, but are different deities.

    Now, the God Learners might have said "Shiny Suns worshipped by Horse People" and tried to conflate them, had they bothered, in which case we would have got some overlap between them. But each would have gained some of the properies of the other, rather than merging the two deities.

  11.  

    19 hours ago, Mechashef said:

    My prediction is that if this new version gets too tied into the very nitty gritty of Glorantha and mired down as a pseudo socio-mythic experimentation tool then it will fail.  Then we will have a group of people standing around wondering what went wrong. They have a fantastic system and a great world.  What could have possibly gone wrong?

    The best RQ2 supplements, in my opinion, had a light touch on the deeper mysteries of Glorantha. Cults of Prax/Terror, Trollpak, Borderlands, Pavis/Big Rubble and Griffin Mountain all touched on the Muthos and the Monomyth, but kept the rules as rules without getting tied up in knots about how things worked. In RQ3 the same thing happened, Sun County, River of Cradles, Strangers an Prax, Shadows on the Borderlands, Dorastor and Lords of Terror described places, cults, people and scenarios, without getting very deep into the detail of how things worked.

    In Hero Wars, we started getting too deep into the way that cults worked and the mechanics of worship. Some HeroQuest supplements got even more twisted up, Imperial Lunar Handbook 2 fo example. 

    I would hope that the new RQ avoids this by saying in a very simple way "This is how divine cults work", "This is how Western cults work", "This is how Shamanic cults work" and "This is how Mysticism works", then describing cults in these ways. If a cult is more spohisticated and uses several of these ways, then this can be handled in the cult description, by saying "This cult works differently to the normal model and has ...", again in a simple and uncomplex way. 

     

    19 hours ago, Mechashef said:

    Even the hope that copies will be bought by people who are attracted to the system and hope to use for their own settings (a great strength of the D&D community) may be dashed based on the disparaging remarks of some posters, which seems to be of the attitude that RQ=Glorantha and that if you don't want to play in Glorantha then don't play RQ.  

    Isn't that the official line, though?

    RQ <=> Glorantha

    I don't agree with that, as I love using RQ for non-Gloranthan settings, but for Chaosium, that's what they have BRP for.

  12. 10 hours ago, Joerg said:

    There are a few region-name endings all over Glorantha.

    -ela is the most common. It might be western or Theyalan in origin and is definitely used by Tradetalk.

    -os as in Brithos, Slontos, Teshnos, Ralios, Tiskos, Sentanos, Tinaros, Kimos, Teleos, Mirelos, Nolos, Pasos, Vralos - most of these are coastal lands (Ralios on Lake Felster)

    -ar as in Aggar, Jolar, Kothar, Talastar, Tastolar, Gardufar, Esvular, Volsaxar (not quite Sartar and Balazar, however, since this is also the persons' name form)

    -sor as in Tanisor, Mortasor, possibly only -or - then also Dorastor, Oranor, Orninior, in older sources sometimes Kralor

    -ia as in Peloria, Maniria. Esrolia, Ramalia, Wenelia, Kustria, Karia, Carnania, Gaskallia, Garbulia, Erigia, Brolia  - often formed from a goddess' name, possibly a possessive form, but could be a takeover from a Latin form of making a place name

    -land as in Caladraland, Corolaland, Heortland, Orlanthland, Jorstland - obviously a composite with the English term.

    -ali as in Ditali, Estali - sounds more like a tribal nomiker than a region, like Enerali, Pendali, Enjoreli

     

    Regions may not always be known by their native names, but named by intrepid discoverers or traders.

     

    I would say that -ela and -ia are the names of lands, from the Land Goddesses (Daughters of Genert and Gata), -os, -or and -ar are probably the name of the daughters of these land goddess with Genert, or even their daughters.

    -land seems to be named after other deities, not land-related.

    • Like 2
  13. 6 hours ago, g33k said:

    Wait what???!?

    I had understood that "Trollpak" the RQClassic supplement was coming out via the RQClassic Kickstarter ( @Rick Meints @Jeff) ; and that there was a similar-named HQ product in development ( @boztakang @Ian Cooper)

    Is there a 3rd "Trollpac" product, for RQG ?

    Almost certainly.

    Don't forget that every version of RQ, and almost every cults book, must have a copy of the Kyger Litor cult.

    • Like 1
    • Haha 1
  14. On 8/22/2017 at 11:37 PM, David Scott said:

    Any male Earth aspect is the Earth King / Genert / Pamalt. It is possible that other later land goddesses had different fathers, but not at the moment.

    In my Genertela, the Land Goddesses are daughters of Genert and another Earth Goddess. So, the major ones are daughters of Gata and Genert, minor ones are daughters of the major ones and Genert, very minor ones are the daughters of minor ones and Genert. So, Pela, goddess of Peloria, is a daughter of Genert and Gata, Dorasta is a daughter of Genert and Pela, but Dorasta has no smaller land goddesses.

    One of the differences in the Earth Goddess, I think, is the divide between the Land Goddesses, daughters of a Goddess and Genert, and the Earth Mothers, daughters of other Goddesses parthogenically. So, Asrelia, Ty Kora Tek, Ernalda, Maran Gor, , Voria and Babeester Gor are descended from Gata in one way and Kralora, Penta, Pela, Seshnela and Esrola are daughters of Gata and Genert. The Land Goddesses have inherited Genert's physical body, of the land beneath our feet. The Earth Mothers have inherited the life and death powers of the Earth.

    • Like 2
  15. 6 hours ago, Joerg said:

    If we regard Anglo-Saxon as simply an archaic form of English, those terms simply denote an antiquated language.

    Have you read Anglo Saxon? I tried when I was far younger and it is a different language to English.

    • Like 1
  16.  

    2 minutes ago, Mugen said:

    Do we know what it means ?

    I do ...

     

    The top one is RuneQuest, the bottom one is RQ, I am a man of very little imagination.

    2 minutes ago, Mugen said:

    It would be horrible that these words were actually "dungeons" and "dragons" and put it on RuneQuest...

    Would I do that to you?

    • Like 2
  17. 1 hour ago, heathd666 said:

    it went really well. as with all of the play tests from before gen con this group also decided that the secret the ship held could not be allowed to survive, and for the sake of humanity they decided to fly the ship into the sun. only had 2 player deaths. had a really great time with it. got to play in @Belgath game again. thanks for the great game.

    "Only" 2 player deaths? Gencon seems to be a very dangerous place to go ...

    • Like 1
  18. 7 minutes ago, Jon Hunter said:

    I'm not sure if all the old Wyrms Footnotes are still canon as such?  I wait to be corrected on that one.

    They are if they agree with your point and are not if they disagree with your point. 

    Some information in old WFs are just plain wrong, some things have changed over the years, but most of it is still valid.

  19.  

    6 hours ago, pansophy said:

    Well, a player came up with the question if there is an Edge mechanism as you would find in Savage Worlds or other games. I gave it a short thought and quickly came up with the following idea: just make it a 'Recurring' or 'Permanent Consequence' that can be invoked once per Conflict or once per Session, depending on how powerful it is.

    It was a very easy approach and did not change any rules at all.

     

    I have not played Savage Worlds, so am not sure what the Edge mechanism is.

    However, Consequences can be used to gain a number of things, some good and some bad. A well made item might have a good Consequence, such as light or easy to use, a poorly made item might have a bad Consequence, such as heavy or hard to use. Defeating an enemy might get a Consequence of Feared by Orcs, or Hated by Orcs, or Beloved of Orcs, depending on who the enemy was. You can play around with them and use them however you want.

     

    6 hours ago, pansophy said:

    An other idea would have been to make the Advantage a Stunt to be used with a Skill. But I think it all depends on the type of Dis-/Advantage one tries to implement. A 'Deadeye' advantage would be best simulated by declaring it a Stunt, but 'Easily Distracted' or 'Access to powerful Politicians' sounds like a Consequence to me.

    I would agree that something like Deadeye could be a stunt. In fact, many of Legend's Heroic Abilities translate as Stunts in Revolution d100. 

    having the others as Concequences works as well.

    6 hours ago, pansophy said:

    I love the system. 8-)

    The more I use it, the more flexible it becomes.

    I just need to use it to run a game, now.

    In any case, I will be using a lot of the rules in any future RQ game.

     

    • Like 1
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