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soltakss

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Posts posted by soltakss

  1. 1 hour ago, jongjom said:

    For RQ6 I counted 22 standard skills and 38 Professional skills (total of 60), and then combat skills on top of that. 

    For RGQ I counted 59 in total (ignoring multiple versions of "Lore" and other such skills, the same as was ignored for RQ6), and then combat skills on top of that.

    Revolution d100 has 15 core skills and uses Traits to expand on them.

    That is the way to go, in my opinion. 

    When I play RQG or Mythras, I would convert the skills intoRD100-style Skills and Traits, as they are just so easy to use.

    • Like 1
  2. On 11/23/2017 at 1:18 AM, Prime Evil said:

    But seriously, has anybody considered forking the Legend system now that Mongoose seems to have abandoned it?

    Mongoose have not abandoned Legend, as far as I know, they just seem to have other things to do instead and have done for a few years.

    I suppose I should ask them again whether they are continuing with Legend, but can I be bothered?

  3. Interesting, it says that paolo is the author and Alephtar games the publisher, but we haven't heard anything about it.

    Perhaps this is a new form of stealth advertising - Wait until someone sees it and spread the news by word of mouth or on forums.

  4. I saw Warding being used around a U-Bend once, there was a tunnel that sloped steeply down, then flattened slowly and then sloped steeply up again, with the Warding placed just above the flat bit, so you went through and out of  the Warding to get down and through and out of the Warding again to get back up, so double the fun.

    • Like 1
  5. On 11/17/2017 at 3:36 AM, Brian McReynolds said:

    The English/Welsh Longbow was a proven weapon on 15th Century battlefields, yet was never adopted by European countries' armies, who pretty much stuck with 'inferior' crossbows.

    (I know that our 15th century is in no way similar to Glorantha's 'bronze-age' tech-level/cultures, but this weapon was historically rare outside of England and Wales so I have no problem with it's rarity within Glorantha.)

    Oh no, not again! I'd hate this thread to be another ten-pager on why longbows are/aren't the best medieval weapon ever. Nobody mention slings, either!

    • Like 3
    • Haha 3
  6. Just noticed that this has successfully funded. 

    Congratulations, Paolo, I know that a hardback is a bit of a gamble at the start, due to the cost, Revolution d100 deserves a hardback edition.

    My better half has forbidden me to buy more roleplaying books, so all my purchases are PDFs, otherwise I would have pledged.

    • Like 1
  7. On 11/15/2017 at 9:58 PM, g33k said:

    Actually, that's still a 21st.C issue, by way of dehydration.  If the body systems are so messed up that the bowels are filling with water (and emptying) it can be tough to keep hydrated; and homeostasis gets compromised (which can quickly become fatal).

    I have had a couple of doctors express worry over the years, about a couple of family members whose flu-like symptoms might have gone that direction...

    So, yeah.  Disgusting as it is ...

     

    Merrie England:Robyn Hode - Still relevant in the 21st Century! :)

  8. 12 hours ago, Joerg said:

    Just two weeks ago I learned that the original jack o'lantern was cut from cabbages. How scary would the jack o'bear be with a cabbage head?

    If it harmonises you with a glance, it doesn't matter what the head looks like.

    Original jack o'lanterns were made from turnips or mangelwurzels. It would be difficult to carve a cabbage.

    • Like 1
  9. To be honest, in BRP it doesn't matter that one PC has a weapon skill of 60% and another 40%. They will both miss often enough to be happy when they hit and the 40% PC will soon gain experience to reach near parity with the 60% PC.

    In my experience, BRP PCs usually end up with similar skills anyway, due to the tick-chase of ticking experience points, so the fact that there are differences at the start of the game is probably a good thing.

    If you use RQ magic, then Bladesharp 4 increases the 40% PC to the same as the 60% PC anyway, so the problem goes away, of course if the 60% PC uses Bladesharp 4 then gets 80%, making the problem worse.

    Although, in theory, a BRP Wizard could get a bigger damage bonus and combat skill than a fighter, in practice it rarely happens. OK, raw skill comes into it, giving a higher Characteristic Bonus, but then the player needs to put points into skills, if the Wizard's player puts enough points into combat skills then the PC becomes a fighting wizard, in effect crossing over the boundaries. Again, this is a good thing.

    Wait until you see RQ trolls - In Glorantha, an Arkati Troll Wizard could well have a 3D6 Damage bonus and still be casting Wizardry spells.

  10. 17 minutes ago, jajagappa said:

    From KoS p.201, it is noted "Far away, then, where the sea rushes into the bottomless hole, the Sea King called to his servants to close the Hell Drain. The Manthi of the Homeward Ocean swam in a tight circle, and the raging whirlpool of the empty hole was pulled tight. The corpse of a continent was thrown in to block it up. And for a moment, the hole was plugged, and the raging currents which were sucked into it were freed."

    I missed that, thanks. I need to check out KoS again, as it has been too long since I last read it. 

    The Flood is definitely going to happen in my campaign, unless the River Voices find a way to stop it ...

  11. On 11/7/2017 at 11:08 AM, Ahti2 said:

    Hi!

    I'm working in a time-traveleres scenario, and I'm looking extended rules about these two issues:
    - A system for various Martial Arts o similar fighting skills (karate, kung fu, boxing...)
    - A list of historical diseases (bunonic plague, yellow fever, tiphus, etc)

    I'll use specifically the Mythras rules, but all other d100 rules (MRQ, Legend, Openquest, BRP, Chaosium's RQ, Call of Cthulhu, etc.) are welcome.

    The BRP Golden Book contains a good section of grappling effects, but I need more detail and a specific fighting style (i.e. Greco-Roman wrestling)

    I know some examples of deseases from Mythic Rome (Mythras), and the core book of the spanish RPG "Aquelarre". I've been informed of some examples in "Merry England" too.

    Do you know a supplement book, a section of a core book, with these kind of rules?

    Thank you.

    Merrie England:Robyn Hode for Revolution d100 has a number of real life diseases, notable for being able to die from diarrhoea. What I did for those was to take a disease, break it down to its symptoms and then map them back to the RD100 rules. It seemed to work well. The same approach could be used with pretty much any disease, although you might need to add some new symptoms.

    • Like 1
  12.  

    On 11/6/2017 at 12:30 PM, Joerg said:

    You would need quite a bit more of a wall against that flood - according to King of Sartar it sends the Korthanings fleeing into Solthoni Valley, in southern Tarsh/the Grazelands. That's more than 2000 feet, the same general elevation as the Heortland Plateau, Duck Point or Wilmskirk,. A Manarlarvus-like dome or a "bubble of air" solution like at Erenplose might be less demanding.

     

    I think that a flood of the magnitude hinted at in the Hero Wars would be of the order of the floods in the God Time, those that reduced the mountains of Dragon pass to islands. A wall won;t stop that, or will delay it until it goes over the top.

    That's only pertinent if it is a passive flood, however - an active flood could rise above the flat land in a jellyfish-like bulge, as happened to the Rockwoods in the Flood Age (Early Storm Age), and a "tidal wave" could sweep hundreds of miles inland if backed by sufficient power.

    I agree, these floods would be catastrophic in nature and only stopped by Heroes.

     

    Orlanth has a pretty good track record dealing with active waters, but I have no idea how good much his storms will do against a "blocked drain" effect.

    I don't think Orlanth's Quests would help against the blockage, rather they would help by blowing the waters back. The Thunder Brothers stopped the waters when combatting Worcha, for example, so that might allow Orlanthi heroes to temporarily stop the Flood from covering some lands.

     

    Maybe the "easiest" way to deal with this would be to take over one of the Firebergs and collide it with that ice.

    Stopping the blockage would be the best way of stopping the Flood permanantly. Breaking the ice up, perhaps by sending True Giants against it, Firebergs would work, using Kalikos might work, putting a huge object on one side to tip it over might work as well. However, when the block if ice goes into Magasta's Pool, would it reappear again, in the same manner as the Firebergs?

     

     

     

     

  13. I'd allow it as it shouldn't be a problem.

    They can fly, but that is never a game-breaker.

    If you follow the Wind Children from the Vikings pack, they are claustrophobic, which might be a problem playability-wise.

    They can control sylphs, but that is only a problem if you have storm-wielders as enemies.

    So, no problems for me. My players have never wanted to play one, though.

     

  14. For a long time, I have thought there were many similarities between Belintar and the Red Goddess/Red Emperor:

    • They were both all things to all men, proving themselves time and time again
    • Belintar and the Red Emperor change bodies but their souls remain the same
    • They are each at the head of a religious hierarchy
    • They each rule a union of disparate states

     

    • Like 1
  15. On 10/24/2017 at 8:42 PM, D said:

    In RQ3 it's an enchantment and I don't think you can dispel those. Also isn't dispel magic spirit magic which means you need 2 points to dispel 1 point of divine?

    Sorry, I meant Dismiss Magic 10, you need Dispel Magic 21 to smash a Warding. 

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