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soltakss

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Posts posted by soltakss

  1. On 5/7/2017 at 8:33 PM, Simlasa said:

    I've never understood the desire for getting that detailed regarding social situations. Those are usually the moments that shine for me regarding table-top RPGs vs. video games. Actually talking to the NPCs and PCs... vs. rolling yet more dice to resolve things.

    Sure, your APP and skills in Bargain or Oratory can give you a boost... but you still roleplay all that out, yes?
    What is the attraction of more elaborate social combat rules? Am I wrong for suspecting that it is some inherent lack of trust in the GM to fairly adjudicate the situation? That we need the dice to over rule any bad intentions?

    Maybe I just don't want that much 'game' in my games...

    To a certain extent, but that penalises shy players or those who don't like talking much.

    RuneQuest and heroQuest, to a certain extent, are skill-based systems, where the skills determine how good you are at doing something. I might be an eloquent speaker in real life but have a PC with Communication 30%, why should real-life eloquence mean that i always succeed in social situations?

    What i tend to do is to use the skills but to award a bonus, or penalty, based on how the situation is roleplayed. So, a player might roll a fast talk when talking to Bigclub the Giant in SnakePipe Hollow, howerver if if he also called him F**kface, which happened in one of the scenarios I was in, the roll makes little difference.

  2. Where are you party from/based? That might affect the HeroQuests they would do. 

     

    For Orlanthi, I'd do a Magical Weapon Quest, maybe Lightning Spear or Sandals of Darkness. 

    For Praxians, perhaps Waha Rescues the Beasts.

    • Like 1
  3. 16 hours ago, Dimbyd said:

    Simon, it took UK Expo about 3 weeks to agree to my slot, so unless its at Revoultion's stall, you may be running out of time.

    Thanks for the heads up.

    I was planning on coordinating with Paolo regarding what he wanted me to run, but we might be able to run something at Alephtar's stall, however, I am not sure about the amount of space.

  4. 13 hours ago, g33k said:

    But doing the game-ified version of major-Abrahamic-religions (which are so dominant) -- and the presumption that an author is an "insider" writing about their own culture/faith tradition -- makes the "People of the Book" an easier subject than, FrEx, a Westerner writing about Yazidis, or a European-American writing about a Native-American...

    In a way, I suppose. However, some of us have had years of exposure to Gloranthan cults that are all written as outsiders and are pretty easy to knock up.

    The hardest part about writing about real world religions is to treat them sympathetically. Anyone who reads about their religion in a RPG supplement could well be offended. In fact, treating a relifion as something that provides Blessings/Miracles/Spells/Whatever might automatically be offensive, so it is worth explaining at the start what the author is trying to achieve in the context of the game.

  5. 15 hours ago, Mankcam said:

    Ah yes, that's right, I forgot it was an add-on for RD100 - an add-on that I seemed to have forgotten about, yet I remember pledging for it. That and Robyn Holde. Cool, thanks for the reminder, more to look forward to :)

     

    (PS: Apologies for digressing off-topic)

    No problem. Feel free to mention any of Alephtar's supplements in all threads, especially when praising me! ;)

    • Like 1
  6. 11 hours ago, Raleel said:

    A little off topic but Matt's comment reminds me... is anyone else slightly annoyed that bladesharp's stepping affects both dice in multidice weapons? That's not how stepping works :)

    That is exactly how it should work, as it moves the weapon damage up to the next step.

    The progression of damage is fairly clear in Mythras, 1d2>1d3>1d4>1d6>1d8>1d10>1d12>2d6>2d8>2d10, but gets a bit flaky after that.

    Damage Bonus uses a different progression,-1d8>-1d6>-1d4>-1d2>+0>+1d2>+1d4>+1d6>+1d8>+1d10>+1d12>+2d6>+1d8+1d6>+2d8>+1d10+1d8>+2d10>+2d10+1d2>+2d10+1d4, which is a bit annoying.

    However, in each case you simply move some step to the right for Bladesharp.

    Combat Effects such as Maximise Damage, however, affect one die, so 2D6 would become 1D6+6, which, I think, is similar to what you are aiming at. You would expect Bladesharp to move 2D6 to 1D6+1D8, I think.

  7. If anyone wants a copy, now that it is not available via download, just drop me a PM - I have two versions now.

    There are various supplements that are available from other people, not from the original authors, for whatever reason. Sharing is good.

    The various SRDs are also good as they are under the OGL and can be freely used, under the OGL.

    • Like 5
  8. With Terraforming, especially Ancient Terraforming, a lot of worlds could be Earth-like, to a certain extent.

    Sure, you wouldn't get hundreds of millions of years of life-geology unless the worlds were terraformed millions of years ago, but large bodies of water should be fine if you smash enough comets into the planet.

    Although I agree that single biome planets don't make a lot of sense, they are easy to use.

    Planets with a higher mean temperature will have more deserts, especially if they have less water.

    Planets with a substantially lower temperature will be Ice Worlds, especially if they have a lot of water.

    Targeted terraforming might create jungles, deserts or whatever biome you want. After all, these are engineered worlds, designed to be what you want, not natural worlds that have developed organically.

    • Like 2
  9. 9 hours ago, styopa said:

    I'd love to formalize and provide some of the campaign stuff I'd used in my medieval (fantasized) Europe campaign ages ago...but considering it involved the "gamification" of touchy IRL-relevant stuff such as Christianity and Islam....yeah i wouldn't want to touch that with the proverbial ten foot pole today....not publicly.

    I did it with Merrie England, in fact all 3 versions describe Judaism, Christianity and Islam, albeit with caveats saying these are rules for a RPG, not a reflection on real religions.

    • Like 3
  10. 2 hours ago, g33k said:

    Is there anything like a "dirigible whale" -- huge size in X/Y/Z axes, but hollow & very-very-low-mass -- that might live in a gas-giant atmosphere?

    Same STR/CON/SIZ as a whale, DEX whatever you want, POW whatever you want. Has the power of Flight. Hollow on the inside would be a description rather than a trait.

    • Like 1
  11. We play every Monday, except when circumstances interfere. Our current campaign is twelve years old, so assuming 40 sessions per year, that's around 480 sessions.

    One of our players also plays in another RQ game every Wednesday, so be jealous of him!

    • Like 2
    • Sad 1
  12. On 5/2/2017 at 5:43 PM, kalidor said:

    Ronance in my new campaign in Glorantha:

    First I am going to explain why i think Ronance's cult should be Issariess rune and Earth rune:

    In the olden days, heroes and minor deities had One Rune, medium deities had Two Runes and Greater Deities had Three Runes.

    I think Ronance should have Two runes, Movement and Fertility, Movement because he is a chariot god and travels Genert's Garden, Fertility because the earth between his tracks grows special and magical plants. I don't see his as a trading god, to be honest.

    However, in your campaigns, Ronance sounds fine.

  13. Personally, I think that a deity's Runes are only part of the deity's makeup. Sometimes a major part, sometimes a minor part.

    So, Orlanth is Mastery/Storm/Movement and some of his spells reflect that, but some don't.

    Two deities with the same runes might have very different skills/spells, due to the nature of the deity and what happened in God Time.

    • Like 2
  14. On 5/1/2017 at 4:31 PM, Byll said:

    So how does the Orlanthi up hold his 'Just' Trait when he is being 'Reckless' and 'Violent' ? I know there is an inherent tension in Orlanthi kingship acknowledging earlier imprudent action and trying to correct it, but there must be cases where you only have to epitomise a part of a god's characteristics.

    You claim that you are Orlanth Adventurous, or Orlanth the Thief, not Orlanth Rex.

    Orlanth is a many-faceted god, loving husband, abductor of women, thief, murderer, killer of chaos, king, adventurer, farmer and saviour of the world.

    • Like 1
  15. On 5/4/2017 at 1:46 AM, Atgxtg said:

    The tricky bit was surviving those 40 game sessions. RQ combats were a lot more dangerous than comparable D&D fights, and in 40 game sessions a PC would probable wind up on the wrong end quite a few impales and several critical hits, and fumbles. The laws or probability aren't nice to PCs on the path to rune level. 

    Magic is your friend.

    As soon as we could, we made sure that someone in the party had Healing 6, even if it meant pooling all our available money together for one person to buy the spell.

    We bought Healing Potions and Healing Matrices and went off to the Chalana Arroy Temple for Resurrection. In fact, when Soltak Stormspear had gained 10,000L, he deposited it at the local Chalana Arroy temple to pre-pay for a Resurrection spell, so that he didn't need to go into debt to pay for one. 

    Of course, when people become Rune Priests we gained healing spells, either sacrificed for or traded for. We normally went around with a couple of Heal Bodies in the party, just in case. Soltak StormSepar gained a flawed Healing Focussing 6 crystal that cost double Magic Points to cast but added 1D4 to the Healing, this was attuned by his Allied Spirit Stormpuss, when he had Healing 6 he could cast Healing 12+1D4, which was very handy indeed. 

    • Like 2
  16. 21 hours ago, Alex Greene said:

    I am wondering about the kind of career which would make Seduction a Professional skill, though, and while there is a glaringly obvious career, I was also thinking of Companions as in Firefly.

    Spy

    Secret Agent

    Courtesan

    Rogue

    Conman

     

    • Like 1
  17. 23 hours ago, Opiyel said:

    So I've started up a new M-Space game since the last one sadly was a failure to launch. Since many of the people are new to the game (or RPGs in general), we had a sort of 'session zero' to run over the game and how to play it. Once thing we noticed is that someone of the Professional skills do not have corresponding Cultures and Careers and therefore, can't be learned at the beginning. Seamanship was one, but that won't really play a big part of the campaign. However, Acrobatics and Seduction are two others that have no Culture or Career and thus cannot have any points put into them at character creation. Is this an error or intended for the game?

    Don't forget that the Cultures and Professions are only guidelines. There is no reason why you can't have a planet that is a Water World that has Seamanship as a core skill for the Culture.

    Skills for Cultures reflect what a normal person of that Culture would be expected to know. For most Cultures, Acrobatics and Seduction would not be normal, everyday skills. However, if you had an Assassin Culture then Acrobatics would be a reasonable skill to have. Seduction might be better as a Profession skill, as this might be focussed on certain people rather than the whole Culture.

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