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soltakss

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Posts posted by soltakss

  1. I have added a couple of image maps for New Pavis and the Big Rubble.

    The maps are in a format that I can easily amend, so I hope to be expanding them in the future.

    I am looking for comments/criticism/etc, so please feel free to reply here or PM me, whichever suits.

    Apologies for the quality of the artwork, I have the very basic 5% default skill in drawing and it shows.

    • Like 10
  2. As a very general rule,l when playing HeroQuest I try not to limit the players/Heroes. So, if the player can think of a way to use an ability imaginatively then fair enough. 

     

    In my games, there is no such thing as abusing an ability. If you have an ability then you can use it, if you use it in interetsing ways then all well and good.

    • Like 4
  3. On 3/25/2017 at 6:55 PM, azrooh said:

    Specifically in rural areas. I figure in most pre-modern rural areas exchange would be handled on an informal system of credit ('I'll scratch your back now, but expect me to ask you to scratch mine later'), but then most pre-modern rural areas don't have a god of commerce - much less a god of commerce that holds weekly markets.

    How do you handle this in your Glorantha?

    In canon Glorantha, Orlanthi measure wealth in cattle, swords are so epensive as to be family heirlooms and nobody sees coin except to pay taxes, baretering for everything.

    When I play, I cannot be bothered haggling ot bartering. If I want to play hillbarry hicks who have heard of these coin things, fair enough, but normally I don't.

    The Issaries cult has had coins for a long while. Orlanthi are used to using coins. They might not like using Lunar coinage and prefer to call them Guilders, but they use coins.

    Prices are in coins, weapons and equipment are in coins, magic is bought and sold in coins, potions and training are available in coins. Why would I want the hassle of bartering? "I want to buy a healing potion", "OK, it will cost you one month of service", "What, one month is too much, I can offer you a broken head of Mostal instead", "OK, we have a deal", "Thanks, now, what about some basilisk venom antidote?". Not for me, bartering is OK once in a while, as a roleplaying treat, but that would bore me to tears every time I wanted to buy something.

    Credit Notes in my Glorantha go through the Issaries Temple and Issaries divination is enough to work out whether it is valid or not. Easy peasy, no need to make in complicated as it is just a game. If you want problems then offer a Lokarnos Credit Note in an Argan Argar temple.

    Cult credit acts as a form of savings, which you can use to pay for training and magic. I can see Issaires extending this to non-worshippers, moving money between temples for a fee. The ransoms are a form of credit note, really, you pay money to the ransomers and get a piece of paper in return that says "Don't kill me and you can collect a thousand silvers fron the ransomers".

    Money is just easier to use and work with than cattle and bartering.

     

  4. Sure, Pavis doesn't have any draconic powers.

    But the Sun Dragon cult is present in the Big Rubble, the Dragonewt Dream specifically smashed the leaden seals on Wyvern Gate and entered the Big Rubble (something that, to me knowledge, they didn't do elsewhere) and dragonewts set up a dragonewt temple in the Big Rubble. So, there is definitely something important, from a draconic point of view, in the Big Rubble.

    • Like 1
  5. On 3/20/2017 at 2:19 PM, RosenMcStern said:

    For instance, the Dual Wield stunt allows you to perform one extra attack or parry at no cost with the secondary weapon. In a Japanese game, the Iaijutsu Stunt allows you to strike and unsheath your blade with a single action. In Robyn Hode, the Swim in Armour stunt allows your hero... well, just as it says, to swim while wearing armour.

    I like names that are clear. :)

    Stunts are interesting, as they allow PCs to have abilities or techniques that are normally difficult to describe. So, in a SciFi game, HALO would be a stunt of the Parachuting trait of the Agility skill, allowing you to drop using High Altitude Low Opening. I am not sure how I would describe this using different rules, a Legendary Ability probably wouldn;t work, so it would be handwaved.

  6. On 3/21/2017 at 2:26 AM, Darius West said:

    So the question is really more about what the Great Compromise really is?  I suspect it is more like a legal code for deities than anything else.  The notion being that the Gods agree not to intervene directly in Glorantha unless certain conditions are broken.  

    I don't see the Syndics Ban as breaching the compromise.  It was a band-aid used to patch up the damage done by the God Learners, and in most ways it was there to support the Compromise imo.  A bit like a ring judge calling fighters to return to their corners while the mat is fixed.

    The rise of the Red Goddess is an interesting case, for while it broke the compromise enough for certain forces to awaken and do battle at Castle Blue, there was a good case to be made that she was a god before time and thus had a right to exist, even though she didn't swear to the compromise back before time... or did she?  She is after all depicted on the Gods Wall.

     

    I agree, not everything that changes Glorantha breaks the Compromise. The Red Goddess proved herself part of the Compromise at Castle Blue. The Syndics Ban doesn't break the Compromise as, although it kills a god, it is a minor god and hence does not upset the Compromise.

     

    Harrek killing a deity and subsuming its power constitutes a loophole.  Mortals shouldn't theoretically be capable of such a thing, so it is a loophole left open by divine arrogance.  By taking up the mantle of the Polar Bear God however Harrek did not actually kill it, and now he is a mortal with divine power able to act outside the compromise. 

    Oh, I think he killed it, but it was a very minor god and so doesn't matter.

     

    Killing deities or making new ones is the big breach.  I don't know how important that is in the case of Belintar who is basically a body thief.

    Heroes become deities all the time. Pavis, The Seven Mothers, The Red Goddess, Sartar, all became deities and none broke the Compromise.

    Deities can be killed, in my opinion. Belintar killed the Only Old One and that did not break the Compromise.

    As for the Night of Horrors, the compromise was mainly broken by the chaotic forces unleashed there.

    The Night of Horrors is an interesting one, as it definitely broke the fabric on time and space. However, I don't think it broke the Compromise as such. Sure, it rained down heroes, demigods and so on, but in a very localised fashion.

     

    So do we see any breach of the compromise as a "destruction of the compromise" or is it more like "breaking the law"?  Of course if an area of lawlessness continues to exist there is a problem...

    I think the slaying/binding of Orlanth and Ernalda broke the Compromise, as they are King and Queen of the Gods. Voria appears after this act and goddesses like Voria don't appear unless the Compromise is broken. Sure, they get better, but once broken the Compromise stays broken until mended. The Hero Wars, in my opinion, is the mending of the Compromise, ending with the tearing down of the Red Moon. 

    • Like 1
  7. On 3/17/2017 at 6:53 PM, David Scott said:

    At the moment my thoughts are that Pent has a land goddess.

    Penta used to be the land goddes of Pent, I think, but I can't remember where I read that.

    The lands around the Wastelands/Prax are bursting with fertility as their fertility wasn't blasted by Chaos or burnt away by Oakfed. Wastelands/Prax is a very special case in Glorantha as it is an unnaturally infertile place.

  8. On 3/15/2017 at 8:28 PM, Joerg said:

    The difference is that a human has a life, doing something besides his job.

    Perhaps you can explain that to my wife, she has the opposite view when it comes to me.

    • Like 1
  9. On 3/16/2017 at 8:42 AM, Mankcam said:

    Except the Theylans are not actually 'barbarians' anymore, although they are probably referred as such by Pelorians.

    Just sayin'... :D

     

     

    Orlanthi aren't barbarians, the Lunar Empire isn't evil, what is the world coming to?

    The more complex we make the discussion, the more we put people off.

    Keep it very simple, get them hooked, then reveal the complexity layer by layer through gameplay.

    • Like 4
  10. I used a PDF version to help with Merrie England, much better than leafing through a book.

    It didn't cost anything more. Luckily for me, Paolo sent a number of books to someone in Birmingham for distribution, as I live in Birmingham, we just met in Geek retreat and I picked up my copy. Simples.

  11. On 3/16/2017 at 8:45 AM, M Helsdon said:

    Apologies to the artist, but: Some serious problems with the warrior's elongated anatomy, the armour, and with the composition. A creature as large as the leaping/falling lizard will, at best, knock her off her feet due to its mass and momentum. An image a faction of a second later would show the warrior crushed under the weight of the lizard.

    That is clearly the "Before" picture, the "After" picture might have her crushed under the rock lizard.

    In any case, casting Strength or Great Parry would ward off most of the effects of a jumping rock lizard.

  12. On 3/15/2017 at 2:43 AM, Aprewett said:

    Hi, I am in a similar situation, long time gamer new to Glorantha/Runequest.

    Are there some examples of basic starting characters from RQ2 floating around.

    I got Borderlands, but I am fairly sure the pre-gens are more experienced.

    Fangs or Foes have very basic pregens, but they are more aimed at NPC enemies than PCs.

    Character generation in RQ is so quick and easy, especially for basic PCs with no prior experience, that pregens are almost never required.

    • Like 1
  13. 1 hour ago, g33k said:

    I sometimes use the term "AI" in a sloppy, pop-culture sense.  What you're describing is properly in the realm of an "expert system" not an "AI" -- something with a comprehensive suite of information within a specific, clearly-bounded domain of knowledge.  A "medical" expert system, etc.  It can (ideally) fully-emulate "intelligence" (and pass any degree of "Turing Test") within its domain.

    Probably.

    For a set of SciFi rules, do we really need different levels of rules for different types of computer?

     

    A true "AI" shows intelligence -- it's "artificial" not biological, but it's intelligence -- which includes the ability to generalize across disparate domains of knowledge, and extend into new ones.

    For a starship, would you put a true AI anywhere near it? It seems to me that a set of expert systems, perhaps controlled by another expert system, would be a far better fit for a starship than a true AI.

    Reminds me of the Dilbert cartoon where he creates a robot, who says something like "I'm better than you, stronger than you, more intelligent than you and I can live forever! Ha, ha,ha,ha! I'm bored ..."

     

    Within a future-tech sci-fi setting, I expect lots and lots of "expert systems," but the issue of "AI" is kind of a key question -- are they inherently limited to a humanocentric scale, and suitable for "protagonist" roles (PC in a RPG, main character in a story, etc)?  Do they become "more than human" -- smarter, more informed, etc?  Do they proceed directly to Transcendence?  Do they scale everywhere in between?  Or ... ?

     

    Honestly, I can see them doing all of the above.

    An AI in a stationary fixture could have a robotic drone that it can use to move around with, thus making it like a PC. It could also be planning strange things, using its huge intelligence, but cannot actually do anything due to its limitations.

    Asimov had a story where a Supercomputer, in effect, was built, then slowly moved into Hyperspace, as it was faster there, it processed so much information and became omniscient, then when it approached the heat-death of the universe it looked for a solution, the solution eventually being "Let there be Light".

     

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