Jump to content

threedeesix

Member
  • Posts

    1,282
  • Joined

  • Last visited

  • Days Won

    26

Posts posted by threedeesix

  1. another interested party here! can also shanghai my group for playtesting if need be.

    I just freed up a little time and should be able to do a little writing again. Playtesting has pretty much slowed down except on the local level until I can be sure I have the proper time to take all suggestions into consideration. I will add you to the list for later though.

    PK Games, if you read this, your first on the list as well.

    Rod

  2. What's the ETA?

    I hope it will be by summer, but I cant even tell you when I will be able to get back to writing it. Hopefully for a few hours on Monday as I have it off, but after that I don't know.

    Yes! We want Possible Sample Adventure! :)

    As do I. We'll see what I can do. At the very least maybe a free downloadable PDF at the time of release.

    Speaking of space, do you actually have a max word count you have to limit yourself to?

    Not a word count, but page count is limited to 200 from what Dustin told me.

    Rod

  3. Hey Morfiend,

    Sorry I'm only getting back to you now. Work is very busy and I hardly have time to even check the forums, which is the problem actually.

    Chaos & Catacombs is still being worked on, but slowly. If I had to guess I would say its about 75-80% done.

    Heres an update.

    New name is Sword & Spell.

    Chapter 1: Introduction

    Done: 4 pages

    Chapter 2: Character Creation

    Done: 39 pages

    Chapter 3: Skills

    Done: 9 pages

    Chapter 4: Spells and Spellcasting

    Partly Done: 20 pages, The rules are laid down, just have more spells to convert.

    Chapter 5: Equipment

    Done: 10 pages; May add some more stuff if theres room, but the basic stuff is all there.

    Chapter 6: Spot Rules

    Done: 20 pages; I personally like this chapter best, it covers everything from disbelieving an illusion and listening at doors, to marching order and tunneling.

    Chapter 8: Monsters

    Mostly Done: 47 pages; Just have more monsters to convert.

    Chapter 9: Treasure

    Nothing done: Will have typical treasure tables based on the monsters toughness, based in part on the rules in RQ2.

    Chapter 10: Possible Sample Adventure

    Nothing done: This will only be included if space is available, and to be honest, there probably wont be.

    The page counts noted above are with 10 point type and unformatted with no art, so do not represent the finished product. Being a monograph, I will have to lay it out myself, which I have never done, and provide artwork which I either have to do myself of find some clip art for commercial use.

    I wish I could give you an estimate on its release, but unless work changes in the near future I have enough time to but pick at it.

    One final note, the playtesting is going well and while it has itself slowed down, the comments have been very helpful.

    Thanks for your interest,

    Rodney Leary

  4. My brother has been running a Fallout campaign that he started way back during the BRP playtest. We are playing out the water chip quest from Fallout 1. He ad libs a lot of it on the fly because he is so knowledgeable when it comes to the Fallout setting so he doesn't have loads written up, but I believe he has most of the Fallout critters.

    I have to say its one of the funnest BRP campaigns I have participated in.

    Rod

  5. Hey all. This may be somewhat presumptuous, but i thought i may give it a go:

    Do people here like the idea of conversions, such as films,books,computer games and other such being posted up?

    If so, is this the right forum?

    Just about everything I do with BRP at the moment is a conversion of some other game. I say post em if yah got em.

    Rod

  6. I remember Gamma World had this as a mutation, I'll need to research and see how they handled it.

    If I remember right, Gamma World's "Temporal Fugue" instead made duplicates of yourself by pulling copies out of the time stream. But it has been a while since I read it and this would have been 1st and 2nd edition, it may be different now.

    Rod

  7. I'm still working with the RQ3 rules, and really rusty GMering.

    My players are likely to want to go through an interior reinforced heavy wooden door in a couple of days, and they will no doubt want to do it as violently as possible..

    There's wooden beams around they could use as makeshift rams, but how much damage would they do? 2D8 plus DB perhaps. There's only room for one person to hold it unless they rig something (I'll let them if its fun).

    Hi Jarulf, I just sent you a private message, in case your like me and never notice them.

    Rod

  8. I'll take all the stats I can get, even if I might never make full use of them. Better to have and not need, than need and not have, right? :)

    Thats my feelings. Plus, one of my players is a horse owner and a little more detail would make her happy.

    Rod

  9. An article in an old White Dwarf gave RQ stats for a dozen or so breeds. And I'm sure I saw a similar piece on the net a while back. They're not 'official', but I could probably unearth them if you think they might be useful...?

    I would love to see them

    Rod

  10. If you are commenting on my original post, threedeesix, bear in mind that I am the one reacting as you describe. And only here, in a place I feel about halfway comfortable with expressing how I feel. That day in the gamestore I just walked away. Believe me, that was not a time to discuss how BRP or anything else might be a better choice for gaming. Which is part of what really, really bugs me. I do not tell anyone they are stupid because of a game choice, although I might tease someone about such a choice; and of course that has been taken out of context by others occasionally, even on this forum. As for 4e or 3.5 being good for the hobby as a whole, and particularly tabletop rpgs of the kind I enjoy? I don't agree with that.

    I most definitely was not signaling out anyone with my comment and was just making a blanket statement, and whether you agree with me or not is totally your right.

    Rod

    Edit: Damn it. This was my 100th post? I wanted it to be something spectacular.

  11. First let me say...

    My name is Rodney Leary... and I'm a TFTer. ;)

    Ok, now that thats out of the way.

    I think the release of 4th ed. D&D is a good thing. I was co-owner of a hobby store before the release of D&D 3.0 and while role playing games were still being sold, they were only about 33% of our business. New people just weren't getting into the hobby.

    Then D&D 3.0 releases and we literately sold over 300 copies of the player’s handbook in the first 3 weeks. This big name rpg re-infused the hobby, bringing in a literal ton of new players. D&D brought them in the door, but eventually, they get board and want to see what else is out there.

    With the increase in RPG interest we saw increases in Call of Cthulhu, GURPS, WOD, etc etc.

    This is a choice time for BRPers. Renewed interest in the hobby as a whole is a good thing. Don't attack a game they love and expect them to flock to BRP because it’s better. If something you love is attacked you tend to attack back out of respect for your beliefs.

    Instead, use this opportunity to talk about BRP and what makes it different (and better).

    For example:

    D&Der: My paladin is 15th level.

    BRPer: The game I play doesn't use levels.

    D&Der: How do you know if your character can kick another characters ass?

    BRPer: Just like real life, two boxers don't have 'levels' floating over their head. One kicks the others ass because he's better.

    D&Der: Well you could gauge how much better one is then the other because of how many experience points they have.

    BRPer: Oh, my game doesn't use experience points.

    D&Der: ....

    BRPer:....

    D&Der: Then... how do... you get better at climbing walls and stuff?

    BRPer: You don’t get better at climbing walls by killing goblins, you get better at climbling walls, by climbing walls.

    D&Der: You got an opening in your game?

    Like I said, I think this could be a good opportunity for BRP.

    Rod

  12. Very nice, I would pay money for something like this.

    With your layout skills have you thought about doing a BRP Monograph?

    That's going to be the real sticker for me when I get to the layout stage of Chaos & Catacombs as I only know how to use Word.

    Anyway, get that Middle Earth book done, I'm excited now.

    Rod

  13. Yeh,but I mean Castles and Crusades has already snatched the '&' fondness for nostaligia. I'd stay away from that altogether.

    No, I don't want to do that, just about every game from the era I'm trying to represent had that little ampersand.

    Dungeons & Dragons

    Tunnels & Trolls

    Villains & Vigilantes

    Bunnies & Burrows

    Chivalry & Sorcery

    Swords & Sorcerers (an expansion for Chivalry & Sorcery)

    Might & Magic (Computer Game)

    These are just off the top of my head. I think there is room on the shelves for another game with an ampersand.

    Rod

  14. I'm very interested in what you come up with. The cleric/priest side is where I've had trouble.

    I'd considered using either the 'Sorcery' rules for priest or the idea that you spend permanent power per spell level to acquired as under the 'Magic' rules but with an automatic powx5 skill roll. You'll tend to get higher initial ability, but at a bit more cost. I'd hoped to see the RQ2 style "Rune Priest" magic, revised, but I'll have a better idea once I get my greedy little hands on the actual book.

    Grey

    I went with the automatic 100% skill roll for clerics just like RQ2. Mages still have to study their way to greatness, but if they find a spell book with 5 spells they don't yet know, they can now learn them starting at INT x1%, but no POW sacrifice.

  15. NOW I am excited about an upcoming game. Congratulations!

    You don't lack self esteem, do you?:)

    Well, it's just that I must be a member of I don't know how many forums and I don't think I have a total of 20 posts on all the others combined, I tend to be a lurker, but 100 posts! Thats call to celebrate. :happy:

  16. I am curious about how you are going to handle the options. The BRP book being more or less a collection of rules options, are you going to compile a list of suggested options for Chaos & Catacombs from the main BRP book or what?

    I have hand picked the options that I think that most fits the feel of the game I'm writing and written them into the rules. There are a couple of options that I was on the fence about, Fate Points for instance, so rather than not include them at all, I carried them over as an option in C&C. But for the most part, there will be a limited selection of options to choose from in my book, but being fully compatible with the BRP core rules, any GM can utilize any options he chooses, after all, once you plop down your hard earned money, it becomes our game, not mine. :)

    Rod

×
×
  • Create New...