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Pentallion

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Posts posted by Pentallion

  1. My son and daughter both really wanted to play Call of Cthulhu so I said we'd play MoN, since I have the new slipcase edition.  Yesterday I informed the rest of our group to start figuring out who they'd like to play.  "Who" seems to be the operative word they've honed in on, not "what kind of character."   Right off the bat this took an unexpected turn as my best friend I've rpg'd with for 35 years said he wants to play Travis Jackson, who was a rookie shortstop for the New York Giants in 1922 when they famously upset Babe Ruth's Yankees and went on to play in the next four World Series, beating the Yankees twice.

    Okayyy.  Real life historical figure.

    The next player then points out that DNA evidence proved that Butch Cassidy and the Sundance Kid weren't actually the two bank robbers buried in Bolivia and that no one can actually prove the two died in 1908.  He wants to play the Sundance Kid, who would be 53 in 1921.  He points out Bolivia is right on the border of the adventure and it makes sense he'd be hired on as he would be fluent in Spanish and English.  Not to mention a damned good guy to have around if they ran into any bandits.

    Okayyy.  Another real life historical figure.

    My daughter wants to play a union activist named Lottie Adams, an Irish jew who lived on Delancey Street and was a member of the WTUL (Women's Trade Union League).  She went to Broward college to take WTUL courses for union organizers and played on the womens baseball team.  She may or may not have had intimate relations with Eleanor Roosevelt from 1922 to 1924.

    Okayyy.  That one's fictional, but still....

    My other player took the standard professor from Miskatonic University.  Whew!  Thanks bro!

    My son?  I'm still waiting on that one, but I will lay good money on him saying, "well, if Butch Cassidy is still alive, you can't break up the set." Or worse, the Babe...

    I am NOT playing pulp Cthulhu.  This is gonna be interesting.

    • Like 3
  2. On 7/25/2019 at 1:46 AM, metcalph said:

      Supposedly they are not made from wordly metals but summoned into existence from the Pure Forms that exist in the Mind of the Hidden Mover.

    I take it these are very quiet swords then.

  3. Biter

    Also known as the Mace of the Vampire Lucifer.  This light mace bears an Undead rune on it as well as several other enchantments.

    Cults

    ·       Associated: Vivamort

    ·       Enemy: Humakt, Eurmal, Grandfather Mortal

    ·       Friendly: Malia

    ·       Hostile: All others

    Knowledge

    ·       Automatic: The light mace is a sword biter and can be used to break enemy swords, per Cults of Terror.

    ·       Cult Secret: The mace can also parry incoming Turn Undead spells.

    ·       One of a Kind:  Only one is known to exist and it belongs to the Vampire Lucifer.

    History

    The mace was gained by the Vampire Lucifer on a heroquest which only she knows.  The Quest came to her in a dream sent by Vivamort. 

    Powers

    Any vampire wielding Biter can parry Turn Undead spells.  It holds a spirit with POW 14, INT 18 CHA 14 that knows the sorcery spell Dampen Damage which it uses to protect itself.  The spirit has access to the Repair matrix enchanted on the mace.  The spirit can also teleport the mace once per day to its owners coffin.  The mace has 12 hp.

    Value 

    The item is worthless to those who cannot wield it, though Humakt would pay 2000L to anyone who brought it to them to be destroyed.  To vampires its value is inestimable, but they would likely kill to have it.  Lucifer would not part with it over her undead body.

    • Like 3
  4. 1 hour ago, Shiningbrow said:

    But Yelm could respond with "That's the first I've heard of this... Who told you?"

    By which time the harmony spells protecting the city walls have groaned under the weight of the city wide panic that immediately ensues, allowing Jaldon's host outside to break in and liberate the city.  But YGMV.

  5. Any Vadeli could tell you that becoming one with the all and finding Solace is just a scam by Krarsht and the worshippers of the Invisible God are merely fools rushing into the Maw of Krarsht to be devoured.  But hey, nobody ever listens to us.

    • Haha 1
  6. 17 hours ago, Shiningbrow said:

     

    Under Wyter it says  that the priest they're attached to gets to tell the wyter to cast spells, attack enemies, etc...

    Wyters lack INT, so they're not capable of deciding whether an action is good, bad, sound judgement, etc

    And, lastly, I wouldn't expect such a request to happen except in the most dire of cases, as in, almost out of POW, and the entire regiment is about to get wiped anyway (and, no-one in the regiment can DI). Huge avalanche that's about to take everyone (and everything) out. (not a great example, but it just came to mind)

    The Eleven Lights just brought down Skyfire upon you and being Fazzur Wideread, your standard must be saved at all costs so you expend your wyters Power to erect a sufficiently large enough shield spell to protect you and your bodyguards and your banner.

  7. On 5/20/2019 at 7:56 PM, EpicureanDM said:

    I'm with you and @HreshtIronBorne on this one, @Pentallion. You're exploring the rules given to you by the designers. If the rules about wyters had been playtested more rigorously, we might have seen some limits published in the RAW. I think you found a very interesting set of ideas and rules around wyters and clan war. Some reasonable limits have been proposed to tone down the pure power-plays, leaving some powerful new options for RQG play. I've taken some notes for use in my own game. ;)

    I find this thread interesting for addressing the stunt monsters in the Bestiary like the Crimson Bat or Cwim. I understand that they're designed using a "LOL, this is funny" principle and I couldn't see a way for RQG characters to ever challenge them (using the rules we currently have). But now we've got this "burn down your wyter" idea to think about. Can it be theorycrafted? Maybe. I'm probably not the one to try. But it expands the horizons of what's possible. And before the grognards start declaiming about AD&D/Deities and Demigods/"If it has stats, we can kill it," I know. I know. I've been around a long time. I read about it in the letters section of Dragon. ;)

    The Crimson Bat is a piece of cake.  See my old post "So easy, even a Balazaring could do it." from a few years back.

    • Like 1
    • Haha 1
  8. Craziest familiar one of my players ever made never got actual play as the game ended and I believe that was the last thing ever done.  They drained a wyvern of its blood then gave a ghost of a shaman size so that it would be the ectoplasmic plasma so to speak, ie, the wyverns ghostly blood.  Then bound the ghost into the wyvern.  Wasn't really an undead wyvern since it now had a soul, albeit a dead shaman's soul that flowed through its veins.  Decided the eyes glowed ghostly blue.  RQ3 days.  Was more maximum game fun than something that would probably work per the rules as written.

    • Like 2
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  9. 2 minutes ago, Jeff said:

    Knock 40 POW off that wyter and that wyter is going to be terribly magically powerful until some big ceremony could be held to replenish its POW. If I was the GM, I'd probably say that needs to happen during Sacred Time or the high holy day of the wyter. This isn't the sort of event that should be done casually. 

    In the meantime, that wyter is spiritually weak. Who cares if you have 40 nigh-invulnerable warriors for a year, if your wyter is gone. The cosmos tends to react strongly against rules-lawyers who abuse the spirit of the rules.

    The idea behind this abusiveness is that it would be done during the holy days as part of the ceremony.  For that precise reason.

    I didn't write the rules.  So how am I supposed to intuit the "spirit" of them?  For all I know, you want uber powerful characters and the adventures that come out will have wyter buffed NPCs.  How am I supposed to infer anything but what is written down and figure that playtesting would have exposed this as a flaw.  I have to go by the assumption that it's a game design decision.  But now that I understand what the "spirit of the rules" are, because that wasn't really spelled out in the actual rules, I know to simply disallow the wyter to gain power from worshippers sacrificing to it.  Then the game will simulate Glorantha more faithfully.

    Thank you.

    • Like 3
  10. 3 minutes ago, Jeff said:

     Why are the other clan members going to give up their POW - their SOUL - just so that our rules-lawyer chieftain can feel super-swell?

     

     

     

     

    Because if 40 Humakti worshippers each sacrifice a point of power they gain Shield 27 for a year?  Not just the rules-lawyer chieftain, ALL of them.  The wyter goes right back to 42.  and next season, those same Humakti get Trueswords for a year.  Those ain't getting knocked down when you've got 54 countermagic up.  And that's just Humakt.  Why wouldn't 40 Orlanthi all have permanent Flight for only 1 power per year?

    And the fact the rules state you can sac power to your wyter means everyones wyter will always be at max power because those benefitting from its powers stand to gain from saccing power to it.

    • Like 3
  11. 4 minutes ago, PhilHibbs said:

    Yes, good fun, but I do think it can be taken too far. Like Soltakss's story about the halberd-wielding pixies (high DEX compensates for low STR), just because it's possible in RuneQuest doesn't mean that it should happen in Glorantha!

     

    If it shouldn't happen in Glorantha, it shouldn't be in a rulebook for a simulationist rpg.  RQG either simulates Glorantha or it doesn't.  One of the things I always loved about RQ3 was how well it simulated Glorantha.  It had flaws too, but I can't honestly say RQG has addressed those flaws, it seems I'm always finding new flaws.  Like, yes, the rules allow it, but we should ignore those rules because...Glorantha.

    That's kinda describing failed rules IMO.  But again, I don't know, because I am not sure if one line in a text box that is never mentioned anywhere in the rules otherwise is actually a rule or just a mistake that made its way through unnoticed.  Maybe you can't sac power to your wyter.  In which case, all of these abuses go away.

    • Like 2
  12. Just now, PhilHibbs said:

     

    Ah, I'd forgotten about that rule! Er, no I don't think it can photocopy magic items for 1 POW. That's God Learner stuff right there.

    So if Godlearners did it, then so can the Lunars.  So can Meriaten.  So can Argrath.  So it's a thing.

  13. 31 minutes ago, PhilHibbs said:

    I think so, but does it matter? If the temple wanted to create a big enchantment, the POW all comes from the same place in the end. They could get the wyter to contribute a big chunk, or get a bunch of worshippers to give it directly.

    I think the wyter can enchant multiple objects for the addition of just an extra POW per 5 items? Maybe not?  If so, that's a big advantage over group enchantings.  Wyters become exponentially more powerful.  But I'm not really sure if it works that way per RAW.  The rules say a wyter can be directed to cast its spells on members of the community.  But if it CAN cast Matrix Enchantment, then it's not casting it upon a member, it's casting it upon an item.  Does that mean it can cast matrix enchantment on 5 members belt buckles for one additional power. 

    It would at least explain all the belt buckle magic items out there in the publications ;)

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