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Pentallion

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Pentallion last won the day on December 7 2018

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About Pentallion

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    Follower of Vadel

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    I've got a killer turn around jump shot, so aim's not bad
  • MSN
    BC. Never watch it.
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    No relation to Herbert Earl
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    That's nice. Watch a lot of Next Gen do you?
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    RQG came out!
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    I tend to use my index finger for jabbing.
  • Skype
    yeah, I got nothin'

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    Wherever Tricksters can be found.

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  • RPG Biography
    Playing Runequest since the early 80's.
  • Current games
    RQG, M-Space.
  • Blurb
    Blurble blurb. Sorry, my Boatspeech isn't that good.

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  1. Well, that definitely makes me want to change my plans. Instead of working on a past project in the Rubble, I think I'll shelve that until BR comes out. Instead I'll work on some stuff I've been wanting to do with Fronela.
  2. I was working from the opposite direction: patiently waiting for it to go up so I can begin working on submissions. Although now that I've decided to go back to college and I see my workload is pretty intense, it may be December before I can find time to start writing stuff up.
  3. As for the argument that they aren't out there because we haven't seen them, that's such utter lazy logic. WE are "out there" and they haven't seen US. Consider what the odds of intelligent life existing in any given solar system. Even if we discovered FTL, we might not find other intelligent life out there because the odds are against it. What if it's a billion to 1? How long to explore a billion worlds? Of course, the odds go up greatly for an encounter if both species have FTL. There IS other intelligent life out there. It's a mathematical certainty.
  4. Don't let that drive you away from this game. It's an excellent game and that part happened only at the end as the studio demanded they rush out the product too soon. It's the only flaw in what was otherwise a work of art. Play it. You'll love the story.
  5. They use exotic matter to power an Alcubierre Drive. The ship never actually "moves", it alters the space around it. A good example is from the MIT scientist - I forget his name - who said he'd studied and helped reverse engineer alien ftl drives in Area 51: NASA started, stopped and has now resumed research on the Alcubierre Drive. As the above article goes on to say, warp drive will require negative energy densities. What some here call Unobtanium, I call something else in Junkyard Blues and the Netflix series Another Life calls simply 'exotic matter'. What I call this exotic matter is based on the (fictional) breakthrough that allowed immense negative energy densities to exist based on the Casimir Effect. If you want to know more - and why it is a critical component in the campaign - you'll just have to buy Junkyard Blues when it comes out, hopefully sometime next year. As for Junkyard Blues itself, the PCs starship crashes on a small planetoid composed entirely of wrecked starships. The Junkyard. They will need to learn how to survive on a twisted metal hellhole because it will take some time to make repairs and what they need to get off the Junkyard isn't readily available. And they're not alone.
  6. Just watch Another Life on Netflix. Their drive is reactionless. It's what NASA is trying to make. And it's FTL. It's also the same kind of drive I used in Junkyard Blues, which will hopefully be released as an M-Space campaign in 2020.
  7. "later this month" has come and gone. It's October now. Any word when this is going to be a thing?
  8. yeah, see the crap I gotta deal with!
  9. Even things already statted up for RQ can be considered merely guidelines. Almost everything ever written is statted up to be somewhat balanced vs starting characters. Knowing the strengths of a party, every statted up NPC is easily adjusted to your needs. Therefore, I think it has no meaning the words "convert HQ to RQ". You see they have a Lunar garrison. You want them to be average? 4 pts armor or 7? Skill levels on the fly. standard lunar magic. Etc., Etc. Etc.
  10. I wing it or else I just use the Bestiary average or better. Unless there's lots of spells involved, then I might build those, at least as far as the spell list and tactics, or for a special NPC I want an epic battle out of. Most times, especially vs the epic foe, I just make it up as I go along. He got hit for a lot? He has a shield....counts...just high enough that all you did was wound him. He's still up. He really needs his spell to incapacitate or immobilize several of the PCs to make this interesting? His power is just high enough that with the roll I made I took out half of them. It's a goldilocks approach, but it works mostly. Sometimes he's too big or too little, but usually he's just right. Just takes a little practice.
  11. There are two griffons out there somewhere, each with red eyes and a red beak.
  12. Let's use a nice round number. Ten. Ten skills checked every time the adventurers have a session. If we stick to the RQG concept of an adventure every season, then 50 skills checked a year. You successfully go up in what? 40% of the skills you check? 60%? Let's say half, so 25 skill increases a year of PC adventuring. Average experience gain is 3.5 and if you multiply that by 25 you get 87.5% additional skills. Let's be generous and for simplicity's sake as well, then, and call it an even 100%. How many years have your PCs been gaming? Give the new PC 100% additional skills for every year. Then let the players deck him out in magic items to get him up to speed and give them something to do with all that extra stuff they've found.
  13. A question: What about stuff I wrote for Hearts In Glorantha? Strange Broos were initially part of a larger campaign I'd like to put up on JC and the campaign wouldn't be the same without them.
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