Jump to content

jajagappa

Member
  • Posts

    7,219
  • Joined

  • Last visited

  • Days Won

    204

Posts posted by jajagappa

  1. 15 minutes ago, Erol of Backford said:

    would Dwarves grow mushrooms or would they trade for them with the elves and trollkin at the Munchrooms?

    Growth!!!! Blasphemy! Send in the Gobblers to devour this monstrous, abhorrent aberration!

    No, they would not grow them. Mushrooms are the domain of the black elves - well detailed now in the JC supplement The Voralans

    Dwarfs are the children of Maker, elves of Grower - the hostility does not end. 

    That is not to say the dwarfs might not send out "harvesters" to collect every instance that had infiltrated a given cavern or the like, and then distill and reduce the collected trash into something they can subsequently can for "real" food. But never, ever "grown". 😉 

    • Like 1
    • Haha 1
  2. 3 hours ago, Nick Brooke said:

    here's me showing you why you need to buy this incredibly beautiful artbook

    Glittering post cards!!! Now I want those too! 😮 (And great video showing off Visions of Myth too!)

    • Like 2
  3. 8 minutes ago, Rodney Dangerduck said:

    Neither Mythology nor the Lightbringers Cult book contain the word apology.  They don't mention Orlanth and Humakt reconciling!  There is no statement, anywhere that I have found, that Orlanth apologized to Yelm. 

    It's called "atonement" vs "apology".

    See Mythology, p.51 (or Glorantha Sourcebook p.117), "Orlanth entered boldly, but Yelm treated him with coolness. Orlanth made his bid for friendship; Yelm made his demand for atonement; Orlanth made his demand for recognition; Yelm made his requirement for proof; Orlanth made his promise of the future; Yelm made the demand of trial by combat; Orlanth made his song of Truth. Orlanth then suffered the Requirement for Proof: a searing, burning shower of the acidic hatred of all Orlanth’s foes present. He was scorched and tortured, but as in the Baths of Nelat, he survived. Barely."

    It's a core tenet of the Lightbringer's story.

     

     

    • Like 2
    • Thanks 1
  4. 10 hours ago, Sir_Godspeed said:

    I mean, gods traipsed around Kethaela during Belintar's time and that was a-ok.

    I'd picture it sort of like Faerie and our world - it's sort of just around the corner, perhaps behind that tree, or shadow, but when you get there, it's just a bit farther away. Except when the worship ceremonies occur and Belintar happens to visit all the Earth temples simultaneously (because he's a god, just like Ernalda, so he can), then the worlds overlap enough and the inn that overlaps with the Gods World Inn just happens to have Vogarth, or the Jolly Fat Man, or the Trickster visiting that day.... 

    So, it's not really that the gods traipsed around Kethaela, but that Kethaela and the Gods World overlapped sufficiently at times that you might interact with a god outside of the temples/worship ceremonies (i.e. you just happened to be more on the Gods World side that day).

    • Like 1
  5. 9 hours ago, Erol of Backford said:

    I don't disagree but was imagining waterways moving through the marshes near Keystone and Landwall maybe like the mangroves in Florida with a few larger rock outcroppings or cap sandstone rock formation.

    Yes, very much what I picture for that region. The long peninsula is likely similar to more inland Florida with regular thunderstorms, heavy rains, but still solid land. But as you get to outlying areas you get into mangroves and then huge mats of floating grass "islands".

    9 hours ago, Erol of Backford said:

    When will the Heartland book be out?! Can't wait. (My hard copy of Nochet shipped... ty for that.)

    Hope you enjoy reading through Nochet when it arrives. As for Heortland - I can't tell you that as it's in Chaosium's hands, not a JC work.

    • Helpful 1
  6. 1 minute ago, g33k said:

    That makes mystical sense, as they are part of the Red Moon, which in turn is part of the Red Moon Goddess.

    So for a portable glow spot that doesn't diminish, you want a tooth from the Crimson Bat...

    • Like 1
    • Haha 1
  7. 52 minutes ago, Erol of Backford said:

    Where along the Heortland coast might we see settlements like this? (Kopanyi Thailand)

    I assume numerous ones by say Seapolis but what about the western coast of the Heortland Plateau and or the islands Joerg detailed earlier?

    Would the areas by Keystone and Landwall have some of this?

    Looks like Caladraland and the Manirian coast to me. 

    This type of setting looks like rivers carving through old volcanic rocks, then subsequent sea-level rise hiding the deeper canyons.

    Note that in Heortland there's really only a few river valleys through the plateau, and until you reach the Bandori River, where the plateau merges with Prax, there aren't any significant south-flowing rivers that might bleed into the Left Arm Islands.

    • Thanks 1
  8. 35 minutes ago, g33k said:

    I recall this from prior sources (tho I admit I'm not sure of citations at the moment); but is there any  RQG  treatment of this?

    Moon rocks will be covered in the upcoming Lunar cults book. Just checked, though, and they wax/wane with the Red Goddess' phases, too.

    • Like 1
  9. 1 hour ago, Scornado said:

    Just a query about Jonstown Compendium ... is there any danger that material may be superseded and invalidated by a canon publication?

    As Nick noted above, yes. But also looking at it realistically:

    • Cults - we're expecting Lunar and Solar cults in 2024. Then Darkness, Sea, Spirits, Invisible God, Chaos during 2025-6. 
    • Sartar/Dragon Pass - will have gazetteer and possibly core region book in 2024, but some areas already have sufficient detail (Clearwine, Jonstown) to allow solid additions that will likely not be superceded (e.g. the two Clearwine supplements)
    • Great Hero Wars Campaign - will probably cover the overarching arc of the struggle between Argrath and the Lunar Empire. This would probably cover broad events and where, but without local details. Perhaps in 2024-5?
    • Prax/Pavis - presumably will build off the original RQ Classic material with updates for timeline. Perhaps we will see new works in 2025?
    • Nearby regions - Grazelands, Heortland, Tarsh, and Esrolia - will likely get their own region books. In some cases (e.g. Heortland) the manuscripts are in with Chaosium, but unknown time schedule vs. other works. Likely post-2025.
    • Where after that? Lunar Heartland, trolls, aldryami? And by then we're easily 3 years out.

    So whether you want to look at large cities (as I did with Nochet), peripheral regions (my Imther material, Simon Phipp's Dorastor), or more remote locations (e.g. East Isles, Teshnos, etc.), there's unlikely to be any significant material in the next 3+ years that would invalidate a work if you start from the Guide, the Glorantha Sourcebook, and the available Cults books as your reference points.

    And even it it did, so what? 🙂 As Nick said very well:

    1 hour ago, Nick Brooke said:

    Your Glorantha Will Vary, and it can and should borrow widely from stuff you love. Not all of which will be in official, “canonical” Chaosium publications, unless you take a rather blinkered and un-creative approach to the setting.

    • Like 4
  10. 2 hours ago, Shiningbrow said:

    HOW do the newly initiated learn to cast those spells??

    I'd say there are two options:

    1) it through Cult Lore that you learn the basic mythic frame. As a Lay Member, you're going to the services, hearing the basic stories, watching the rituals of the priests, and these provide you with an understanding of the Common Rune Spells, or how to draw the god into you to achieve these basic capabilities.

    2) when you are initiated you are filled with the essence of the god - you have a moment of one-ness, and that endows you with how the god interacts with the world and how you commune with it. As Rune spells are embracing the god, you're letting the god into you and the god guides you with these basic Rune spells.

    The latter probably aligns better to the basic Rune spell concept. 

    • Like 2
  11. 6 minutes ago, Nick Brooke said:

    I honestly thought Nochet was a bit further south. In my defence, I put that white box there more than 3.5 years ago, and never thought about it again.

    Made perfect sense then as people were beginning to create works and the map was beginning to fill up. 

    But, yes, Nochet is surprisingly close, and even Rhigos not much farther. Hopefully we'll see more Esrolian works in the near future and can entice more adventurers there. 🙂 

  12. 4 hours ago, Shiningbrow said:

    that the kids would slowly be taught some spirit magic over the course of those couple of years - especially things like a Heal.

    If they've passed the adulthood initiation, they are no longer "kids" - they are full adults. And in my opinion, yes, the community teaches them some basic spirit magic over those years - i.e. one point/spell per year, which is why our 21 year-old adventurers have 5 points of spirit magic.

    • Like 1
  13. 9 hours ago, g33k said:

    Is there a current/canonical (RQG) reference as to what Moon Rock does, how it can be used?

    Depending on the strength of its light, it might be able to counter the normal cyclical effects of the moon on Lunar Rune magic.

  14. 4 hours ago, Ageha said:

    I still find it strange that despite 400 years of rulership southern Peloria is described culturally, ethnically and religiously as primarily Orlanthi and not Pelorian

    Conquest does not necessarily change cultural or tribal conditions. One simply needs to look at our own large empires (Assyrian, Persian, Alexandrian) to see that. But there is cultural exchange, and while "way of life" in the hills is better described as "Orlanthi" and in the river valleys as "Pelorian" there will be blended cultures. That's what I developed for Imther as seen in Edge of Empire - it is very much a blend of Solar (Sun Dome), Orlanthi, and Lunar.

    As the Lunar and Solar cults books become available, and set alongside the Redline History of the Lunar Empire, there is a lot of opportunity to flesh out and enrich all of Peloria (which I've always found more fascinating and rich than Dragon Pass). 

     

    • Like 1
    • Helpful 2
    • Thanks 1
  15. 1 hour ago, JonathanQuaife said:

    Both of these things are a country mile from what we know about Lhankor Mhy.

    Why? It is just celestial lore. 

    1 hour ago, JonathanQuaife said:

    "Erindamus is little worshipped, but serves various Dara Happan gods in several myths, especially those of hunting. Erindamus is little-known to any except the Buserian Star Seers. Erindamus was set into the southern sky by Dayzatar. Myths say when dogs were tamed by Yelm or Lodril the star disappeared. However, the Star Seers can see stars in the daytime and know that Eridamus only rises in daylight, and is invisible."

    Having worked with Greg on creating Erindamus, I don't think there is anything in that short text to suggest that Buserian is or isn't LM.

  16. 5 minutes ago, Rodney Dangerduck said:

    why are you accepting Earth or Harmony for Climb?

    Earth - depends on what they are climbing, but if a hillside, they are able to focus on the rock, the soil, and find the right grips.

    Harmony - because they are able to draw upon focused, harmonious thoughts undistracted by the disorder of the world around.

    But also keep in mind that I ran HQG for a lot of years, so I'm very used to having players use Runes in creative ways. And usually I find that interesting, but some are too much of a stretch and would not be applicable. 

    • Like 1
×
×
  • Create New...