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Brace of Pistols

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Everything posted by Brace of Pistols

  1. A lot of those are covered in the Nations of Théah books. They don't add a bunch of new powers to the existing sorceries (no new, secret Hexenwerk powers), but they do add lots of background materials that add loads of flavor, plus a few tweaks and alternatives to what's already there. I highly recommend them. Tom
  2. Hey HQ, Without more detail, I can't really help to smooth out the rough edges. Was boarding the ship an action sequence or a risk? Was this your first game? The group's first game? The GM's first game? That said, actions like this in 7th Sea play out a bit like a roller coaster. And yeah, if you are gathering dice for a risk that doesn't have much to it, or if you are new to the game, I suppose it can feel clunky. Though I'm not sure it really feels any clunkier than any other RPG I've ever played except that all of this is front loaded to some degree. Ultimately, your "approach" is really just "You want to do what? Roll this." Normally, ever player would repeat this for every action of every round. With 7th Sea, you just roll once and then count down through the group's raises. I guess it just depends on what your expectations are. Gathering dice does feel like it takes longer, but then the bottom drops out on the ride and off you go. Tom
  3. Thanks for the mention. I have a lot of player and GM references on my blog: https://braceofpistols.wordpress.com/downloads/
  4. I do. My group does. Though our game is currently taking a back seat to Fantasy AGE. I want to go back soon though.
  5. Could someone offer up an example of a BT stunt? How exactly do they work?
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