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mibagents

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  • RPG Biography
    Old D&D grognard, been playing Call of Cthulhu since the late 80's; joined Cult of Chaos to help promote the game!
  • Current games
    Cthulhu Invictus and 5th edition D&D
  • Location
    St. Louis MO
  • Blurb
    About to be 50 and retired, playing and writing for games is about all I do lol.

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  1. Well it took a couple more sessions than I would have liked but we finished the campaign, and my attempt to re-sequence chapters 6 and 5 did not work. When my PC's entered the caverns at Round Hill, I showed them the gate being active, and a Mi Go which they killed dropped a device that went through the gate, making it obvious it was a magical effect of some sort. My characters did not bite; I think because they were on a mission to find a captured NPC (Larry Necklar) they gave the moon gate a pass. There was talk of going back for it after Chapter 5 but time constraints did not allow me to further the campaign at that point. So my feeling is still that, after witnessing the arrival of one of the Big 5 and the destruction of a town, and the permanent insanity of a host of NPC's and PC's, doing the moon gate is anti climactic but my attempt was lame because of the players mission at hand. If the Moon Gate chapter is to be used, I still believe it should happen before Chapter 5 but it will also have to happen before Little Pigs Little Pigs (I can't NOT hear Negan when I read that chapter, lol) So they can have a reason to enter the Moon Gate. This might however mean the kidnapping does not happen, but if they are drawn to the caverns to destroy the moon gate, it still puts them there (which is probably the biggest reason for the kidnapping) so they can find the brain jars and so forth.
  2. I started a group on a play by post site and I've lost over half of them to attrition for various reasons. I'm basically at 2 people, though I am sure a third is still involved just busy with work. If it gets down to 2 players do you think that's viable for this campaign? I'm leaning towards no, after running it on R0ll20 but maybe some of you have another answer.
  3. So my group is coming up on chapter 4 this weekend, and I'm going to reverse 6 and 5. The discovery of the moon gate makes the existence of the earthquake mining machine useful, if they can figure out how to control it, and how to get it in place (over the finished section of gate).
  4. I"m going to have to jump on the bandwagon here, and say Ep. 6 is a let down in a way. I think the Call Shub Niggurath ending is epic and can't be topped. However, I can see swapping 5 and 6; the Moon Gate is right there in the mine the investigators are searching for their friends. It makes more sense to have a brain in a brain cylinder tell them about the moon gate then, and cobble together an approach to it immediately. Then, after walking on the surface of the Moon, they get to watch Shub Shub get jiggy with it, and lose most of their sanity.
  5. Name: Scott Country: USA Location: St. Louis, MO I am restricted to Roll20 due to personal health issues; I have run two one shots at Aethercon and I'm going to run something at an upcoming new convention called Koboldcon, though I'm not sure what yet. I'd love to run Mr. Corbitt over a two session stretch!
  6. go to www.fanburst.com you probably need to make an account which is free. The file is called FoCRecording 1.wav I also added it to my google drive, and if I did it right this is the link: https://drive.google.com/open?id=0B7LwHu2M0DJuY1pMYzEyNXdzeVk
  7. I uploaded this wav to Fanburst so I can play it in Roll20; I think I made it downloadable. The title is FoC Recording 1.wav.
  8. I made a .wav file of the interview between Masterson and the Mi Go in Episode 3; if anybody is interested I will set up a google drive for it (when I figure out how, lol). I'm using it this Saturday, we'll see how the folks like it. Since I'm running over roll20, I think the impact of an audio clip is going to be 'yuuuuuge!' lol.
  9. What the world needs is VTT tokens for Call of Cthulhu; I found one of Cthulhu himself but everything else I have had to substitute something else, like a froghemoth from D&D (pretty Lovecraftian) or just use a 2d picture as a token. So far running CofC on roll20, ends up being more theatre of the mind anyway for me, but in the few instances I used a battle map I'd have loved to have some tokens that match, rather than using a treant for a Dark Young for example.
  10. yeah we're in chapter 2 still, the players have just learned about the plot and been attacked by Jarvis, and one of my players is thinking of approaching the mind swapped students and offering his services. Anybody else run into this? How did you handle it?
  11. Ok it's chapter 2 of Time to Harvest, and I messed up the encounter on Hangman Hill pretty badly. The entire group made the trip to meet Block, but they were never in one place. I felt Laslow would try to eliminate the odd man out who was too chicken too go up the hill, but he rolled poorly for damage, and the PC made his CON save against unconsciousness. Then Laslow went back up the hill and decided to at least take Block out since he'd betrayed the MiGo. Well he wasn't able to kill Block, nor was Block able to kill Laslow. I should have been more heavy handed here, but since I was using Roll20 all the die rolls were public and I felt it was somehow "wrong" to fudge the rolls when I should have killed Block. Anyway, the PC's all got away safely including Block who is now with them. Hell they even managed to get the electric gun away from Laslow! Fortunately one of the PC's decided to chuck it in the river, so that's not going to be a problem. But now I am scrambling to pick a strategy going forward. Clearly the other brain swopped students are going to be made aware, and the timetable for eliminating the PC's will have to be stepped up. I am thinking of keeping Laslow hard after them, using his illusion powers and nightmare powers to make them do dangerous things instead of a direct confrontation, but I could use any advice any other Keeper could offer.
  12. I couldn't lead my players to the moon gate even when I tried to shove it down their throats lol... Oh well maybe in episode 4...
  13. Are you continuing on with the rest of the campaign with this group?
  14. So on day 2, my players decide to seek the advice of Professor Harrold(Daphne Devine!) I played her as probing them for information, answering questions with questions, and basically not being helpful. Also I had her praising her own work a great deal and calling herself brilliant. While the players did not reveal their hand too much (they had been to Blaine's apt. and read Devine's journal) I decided the meeting would accelerate the timeline of Blaine's suicide and the attempts on the life of the pc's a good bit. Did anybody else have this in their campaign, and how did you handle it?
  15. Before I got Episode 2, I admitted a new player to my game, and asked him to choose one of the other students to take over as a PC. It seemed the only way to bring a newbie in while in Cobbs Corners, unless it were to be a local. Oh I guess I could have found an excuse for another MU student to be in Cobbs Corners, but really, that would have been faking it. So my guy chose William Noakes. That's a good PC to have, but in Episode 2 he is supposed to be swopped for Henry Akeley, which I am dying to see how that would come out. So my problem is who else can I brain swop Akeley with? Louis Gibbons is out, he came with the PC's so he's not brain swopped. Jason Trent is the only one left who makes sense b/c of the history major, but I'm holding out hope I can keep him Robert Tunes. One of my PC's spent a lot of time getting close to Trent and feels he understands the guy so when they catch him in the LIbrary shouting Bloody Hell! it's going to be interesting, lol. I was thinking about CLarissa Thurber; the kid she's swopped with is not important so no loss there, but it makes no sense to put a literature brain inside a chemist's body. I could write that off as a mistake perhaps; what does anybody else think you'd do in my shoes?
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