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Jason D

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Posts posted by Jason D

  1. On 3/7/2022 at 1:26 PM, svensson said:

    There isn't a generic bestiary, but the RuneQuest in Glorantha Bestiary would serve you well.

    Also, the earlier edition of the Malleus Monstrorum is what I tend to use when I need a creature stat block not found in the BRP rules. 

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  2. 1 minute ago, JDS said:

    Well, my copy of the 4th Edition (copyright 2008) has the same cover as the Copyright 2022 version (yellow cover with Da Vinci-style sketch), and the art inside lines up.

    I hope they're the same.

    It's the same, but I think just with the copyright renewed. 

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  3. On 2/3/2022 at 10:55 PM, DreadDomain said:

    Thanks Jason, greatly appreciated. I suppose udated PDF files will be available shortly?

    Will the reprinted Starter Set take a leaf from the CoC Starter Set reprint and have thicker paper for the booklet covers? 

    I've been updating it a bit. I realize I left some stuff off, as it came through channels other than this topic thread. 

    I don't have any control over the paper quality, as that's utterly outside my control. 

  4. Thanks for all the feedback.

    Everything up to 1/22/22 that was implementable has been implemented and the files have been sent to the printer for a reprint. 

    In some cases, all I could do is note the suggestion and move on. 

    I have prepared a .pdf of game-related corrections and will be posting it here in the next few days. 

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  5. 11 hours ago, polemikus said:

    Hi All,

    short question:

    1. if you get hit in a location for more than the hp in that location, do you go to negative hp or to 0? (With regard to healing)

    Negative, up to triple the location's hit point total. (See pages 147-149 of the RQ rulebook.) 

     

    11 hours ago, polemikus said:

    2. if you heal a location to 1+, are all debilitating effects gone?

    Yes, unless the hit location has been severed or otherwise destroyed. See page 149, as above. 

     

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  6. 15 minutes ago, AndreJarosch said:

    As far as i understand the situation Sartar had to be written up in detail, in order to let other authors write scenarios based upon these facts. Now that the basic informations are written (written, not published) the main author (Jeff) can move on detailing other regions (Esrolia, Tarsh,.. The Lunar Empire...). 

    In fact, we've got Heortland/Hendrikiland complete and just waiting for editing.

    Grazelands was underway but the author had some life issues and we'll have to see what can be done to get it moving again. 

    Finally, we have Prax and Esrolia books in the works and I just issued a contract for Lunar Tarsh.

    Kralorela is done but needs some editing and a bit more work to get it framed in context with the rest of the game line, as it was done quite early. 

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  7. On 12/8/2021 at 8:33 PM, Cloud64 said:

    I see that corrected on the folio's I have.  My bad - it's in the last bullet point which is covered by my correction below.

    The other issue with Harmast is regarding him not being a particularly good rider. He has 40% which seems adequate as it matches, for example, Vishi Dunn who has no such caveat re his riding ability. I suspect what should replace that whole bullet is this line from the core rules char sheet: 

    Harmast rides a Praxian zebra (and has a second), and must dismount to fight, as neither has been trained to be steady in combat. Each has MOV 12. Characteristics are not needed.

    That's what I've replaced it with for my player whose chosen Harmast.

    Keep in mind that Harmast has a Broadsword skill of 100%. His Ride skill is 40%. 

    When he wants to fight on horse/zebra-back, his combat skill is limited to his Ride skill. 

    If I were playing him, I would dismount. 

    Vishi's Ride skill was a copy-paste error during layout (these folios went through a lot of iterations), and should be 65%. 

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  8. 10 minutes ago, Jose Luis said:

    1) The new rules state that the experience rolls for the skills (to check for a possible raise) happen by the end of each season.  This has surprised me, as in the old rules this roll takes place at the end of each game week!

    This means that the PCs now grow 8 times slower than in the old rules.  Why this massive change?  Does it get compensated with something?  Is it acceptable to use the old rule in the new ruleset?

    Adventurers begin much more powerful, and advance somewhat slower.

    However, they also get the advantage of free experience checks in up to four cult and professional skills to check for experience, meaning experience checks for skills they may not have even used. 

    Furthermore, they begin knowing a fairly robust common knowledge Rune spells and a handful specific to their cult. 

    Like Pendragon, adventures are assumed to occur on a less frequent basis. The Gamemaster Sourcebook will address campaign pacing. 

    If you want to do more frequent experience checks, by all means do whatever makes you and your players happy. 

     

    10 minutes ago, Jose Luis said:

    2) Do all the new characters start with some Honor?  The rules do not seem to say so, but the character sheet includes it by default, thus my doubt.

    No, they don't. At any time during play, however, the player can simply announce this new passion, at a starting value of 60%. We gave it a starting value because it is a common one for adventurers to have. If an adventurer doesn't want to have Honor, they can simply cross it off their sheet. 

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  9. I would like to urge readers to keep in mind that trying to reverse-engineer a functional economic model out of these prices is not the point of this sourcebook.

    The prices are examples, etc. and can be either used as-is, modified, or ignored entirely.

    Adventurer starting incomes from the core rules, as well, are for adventurers, and do not represent a Dragon Pass-wide standard for incomes.

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