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Posts posted by Jason D
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On 12/30/2020 at 12:20 PM, Shiningbrow said:
Is it considered an error that p2 Inroduction refers to the "Cults of Glorantha" book, rather than its actual title of "Gods and Goddesses of Glorantha"?
As is often the case, we go back and forth about titles.
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I am still making edits to the book based on feedback from this thread and elsewhere, and am planning on releasing a new version early next week (in the new year).
However, for those who had font display issues, I would like to marshal your aid. None of the team working in Production work with Macs and we can't replicate this problem on our end. We recognize that it's showing up and have been working with correcting the font itself, which might fix it.
If interested, please contact me privately via IM here and I'll share a copy of the book with you for you to see if the problem is still happening.
Thanks!
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On 12/22/2020 at 12:00 PM, PhilHibbs said:
The more I think about this, the less practical I think it would be. The list of rune spells is huge, any chart cross-referencing them would be really hard to lay out correctly.
This is exactly why we considered the issue carefully, explored some options, and decided against it.
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The Sorcery glyphs were done as drawings by Jeff Richard, which I turned into vector images in Illustrator.
I imagine that Simeon turned them into small .tiffs or .jpgs for use in the core book.
There is no font version of them so far as I know.
I've placed the original file here as a .pdf, but this forum doesn't allow me to share files with an .ai extension.
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On 12/22/2020 at 12:56 PM, Crel said:
JW, is there an ETA on when the corrections thread will be closed? Sorry if this has been stated before, I don't have the time presently to skim through. I'm working through my own proofread of the RBM, but can't imagine I'll be done until sometime after the New Year.
I'm making edits now based on everything prior to this post, and will do another pass at the very end of December. There'll be a new .pdf released soon after that.
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It would also be helpful if this thread was solely confined to reporting what you see as errors or items in need of correction/clarification, versus speculation or attempts at answering the issues raised.
Thanks!
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One thing I'm seeing here and on FB is that there's clearly some sort of font issue with the Apple/Mac display .pdf reader vs. Adobe Acrobat Reader or GoodReader when it comes to the Rune icons. Out layout artist is investigating but this might be something beyond his ability to address.
(I encountered a similar issue when working on another game line with white text layered on certain textured backgrounds... the font was simply not rendering at all.)
If commenting about Runes being "wrong" could you identify the .pdf reader you're using?It would save a lot of time on the "It looks correct on my screen..." front which is the bane of QA.
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Just as a note, I am following this thread, so all comments are being noted.
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1 hour ago, Julian Lord said:
I do hope at least that you guys have not lost the ability to use such words as "heroquesting" in product titles using the RuneQuest™ brand name.
We have not.
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2 hours ago, Videopete said:
So what do we call heroquesting and heroquests now?
Heroquesting.
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5 hours ago, redmoongoddess said:
Ugh, it uses that stupid "vaguely chinese" font on the cover, IMHO that font is too tied to a history of people using it in relation to orientalist views of chinese people (or asian people in general) to be used on the closest thing to China in Glorantha without coming off as being unintentionally racist. Hopefully the actual content of the book avoids the same mistake, but I can't say without reading it, and frankly I sorta don't wanna with that font choice. Sorry, but it's how i feel.
I strongly suggest communicating with the author and voicing your opinion.
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1 minute ago, DreadDomain said:
This. I am curious, if a character has already performed an attack, do you allow them to cast a non-attack spell (like Heal) afterwards?
I allow adventurers who have not already acted that round to change their statement of intent (essentially changing plans mid-round).
1 minute ago, DreadDomain said:It seems like even the game developper is not following the rules
Not everyone is a hardcore rules lawyer.
The rules are there to help people enjoy the game and to facilitate gameplay. If there's a situation or condition where rigid adherence to the letter of the rules stands in the way of people enjoying themselves, I cut the players some slack and give them the benefit of the doubt.
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11 hours ago, tmanmerlin said:
Here is an additional simple question, if you are casting a magic point spell, and it is resisted, does the caster use their power before the spell is started, or do you take the spells cost off your power for the cast/resist roll. Is this question even correct?
If you were able to successfully cast the spell (the POWx5 roll succeeded) then the magic points are spent immediately.
Your chance to cast a spell is based off POWx5, not magic points, and (IIRC) every spell uses POW instead of current magic points for the resistance roll.
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When in play, I tend to:
1. Be very loose with allowing players to change statement of intent when it comes to adventurers dying.
2. Let the "actual death" be at the end of the round after the adventurer hit 0 hit points.
When in doubt, remember the principle of Maximum Game Fun, which is so important that we made it the very first rule in the book.
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Art and maps are coming in (most is already complete), final edits are being made, and layout begins soon.
I'm currently in the "Oh, this too..." phase of polishing the manuscript.- 12
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On 7/14/2020 at 9:17 AM, RogerDee said:
Where do you think Lords of Gossamer ideas came from man? It is clearly a combination of Elric and the Dark Tower, and DnD.
The inspirations for Lords of Gossamer & Shadow are listed on page 155 of the core rulebook, and do not include any of those sources.
Take my word on this.
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This thread is closed.
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On 5/17/2020 at 10:36 AM, davecake said:
Thank you.
In future, would it be possible to put the revision number inside the file somewhere, besides in the file name ? (on the credit or copyright page for example)
We begin updating revision numbers when the file goes to press. Version control gets a little hinky when we're dealing with versions that haven't gone to press yet, and we're not eager to have a print version that begins at anything other than 1.0.
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An updated version has just gone up on the Chaosium and DTRPG sites.
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All of the Move Quietly penalties have been fixed.
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Thanks!
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9 hours ago, jajagappa said:
This raises the question as to why any references to yards are needed. I thought RQG used metric (vs. HQG not using it).
We provide Imperial/US customary units of measurement for our readers in the UK and US, free of charge.
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All edits up to here found and fixed. (Those that can be made.)
Thanks!
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2 hours ago, PhilHibbs said:
Wearing cloth over the face would interfere with Darksense, it would absorb and dampen sound waves.
That sounds curiously like science.
Red Book of Magic: Add Spell-to-Cult Associations Table
in RuneQuest
Posted
All these new spells belong to cults that have yet to be covered, or subcults of existing cults.
We did not think it was useful to provide info about what cult or subcult teaches a particular spell when the players don't yet know anything about that subcult. To make that useful, we'd have to put the cults book out beforehand.
Think of this like an equipment book. You need the stats for a broadsword. Those are in the book. When you need them, you can open the book and there they are. Your character doesn't use a rhomphia, so there's no need to consult the description of that weapon.