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Posts posted by Jason D
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Reasons a dark troll might wear sunglasses:
- The sunglasses have no practical effect other than reducing glare, which is nonetheless uncomfortable.
- The sunglasses have an enchantment to reduce sunlight and negate any penalties, or even to see something not visible to the naked eye.
- Sunglasses prevent someone from seeing your eyes. While a troll doesn't need them to see, squinting against sunlight is not seemly and might cause humans/others to think them weak.
- Gift from a loved one.
- They look cool.
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Okay, hopefully this clarifies things for everyone:
- If a cultural skill modifier refers to a specific weapon, then apply that to the specific weapon . For example, a bonus to Lance is just Lance.
- If a cultural skill modifier refers to a category, apply that to a specific weapon within that category. For example, a bonus to 1H Spear could be applied to Javelin, Short Spear, or Lance.
- If a cultural skill modifier is even more general and applies to multiple categories, pick a specific weapon and apply it there. For example, a bonus to Battle Axe could apply to the 1H or 2H Battle Axe, as desired.
- If a cultural skill modifier refers to a weapon that hypothetically could be a skill category or a specific weapon, use the specific weapon. For example, a bonus to Dagger goes to Dagger, not to Parrying Dagger, Throwing Dagger, or Sickle.
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Thanks everyone! I have evaluated and made changes that I'm able or willing to, up to this point.
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17 hours ago, Joerg said:
p.136 What is Jongor doing with 90% Loyalty (Jongor) ?
Jongor has a high inflated opinion of himself and a corresponding Passion. His description makes that perfectly clear.
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5 minutes ago, AndreJarosch said:
But i will finally be published soon?
It will be in the very next physical product we release.
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1 hour ago, lordabdul said:
@Jason Durall are there going to be updates to both books to have more detailed credits? I think this is often useful for following authors, doing Gloranthan archeology, etc. Thanks!
There are no plans to.
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One thing I should make absolutely clear is that the Glorantha of HeroQuest and that of RuneQuest are not identical.
This is a deliberate editorial decision and we're leaving it up to fans to determine whether to reconcile them or not.
RQG is its own line, a new interpretation of the setting based on prior versions but also incorporating previous unpublished materials from Greg and based on lengthy discussions with Greg and Jeff. Anyone expecting RQG and HQG to be completely synchronous will be sorely disappointed.
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4 hours ago, AndreJarosch said:
And the adventures in "The Smoking Ruin"?
The Smoking Ruin - Chris
Urvantan's Tower - Steve and I
everything else - Jeff and I (with some stat block help from others)
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4 hours ago, AndreJarosch said:
Diana Probst & Dom Twist doesn´t get mentioned as authors on the credits page (nor the cover).
An unfortunate oversight (due to some shifting of contents between this and another book) that has been noted and fixed. There'll be an update soon.
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15 hours ago, AndreJarosch said:
Is there somewhere a list which author has done which adventure (also for The Smoking Ruin)?
Intro - me
The Pegasus Plateau - Steffie
The Locaem - Jeff
The Rattling Wind - Helena
The Grey Crane and Renekot's Hope - John and myself
Crimson Petals - Diana and Dom
The Ruin on the Stream - Rachael
Gloomwillow's Hollow - Jason B.
The Pairing Stones - Steve- 1
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6 hours ago, AndrewTBP said:
Jason Durall ran it on the Saturday instead of the convention module as a playtest. I played a Maran Gor priestess.
I ran a different scenario, called "A Fire in the Darkness".
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3 hours ago, Vile said:
Moorcock doesn't seem to be fundamentally set against licencing his IP to companies that pay him their royalty fees.
IIRC, the Eternal Champion game rights are tied up with the BBC as part of their Hawkmoon miniseries.
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3 hours ago, Akhôrahil said:
I would imagine the same holds true for people at Hero level.
Exactly true.
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1 hour ago, Brian Sailor said:
Spoilers ahead.
In the Adventures Book in the Gamemaster Screen Pack, Tarndisi the dryad and her Shanasse tree both have rune points beyond their Charisma limit? Is the reason for this explained somewhere?
One is an ancient nonhuman demi-goddess and the other a millennia-old mystic tree. They are not bound by the same rules that restrict player characters.
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On 1/13/2020 at 12:13 PM, MOB said:
In fact, there are three Michaels, we go by Mike, MOB, and Michal to make it easier.
And there are three Davids: David Scott, David Larkins, and David Naylor.
Not to mention all the Js: Jeff, Jason, Jim, Jamie, Julia and John.
Two Jameses... Lowder and Coquillat.
Not only that, but for many years Chaosium employed a male Lynne and now employs a female Lynne.
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On 1/6/2020 at 3:32 PM, Joerg said:
A (slightly belated) update on the fate of the Uhrwerk Verlag: The insolvency has been overcome, the company still exists, and has managed to fulfill or pass on most of its past obligations, and is tackling new projects. When and whether RuneQuest Glorantha in German may re-surface is yet unknown, though.
I have it firsthand that the crowdfunding campaign will be launching very soon. It is one of their highest priorities.
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5 hours ago, Akhôrahil said:
The editors need a checkpoint for this kind of thing - it's even in the rule-book (check out what Rune Magic spirit cults provide, stuff like "Extension 1" and so on).
We're working on it.
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On 12/26/2019 at 12:01 AM, Joerg said:
In the third scenario in TSR, one of the leaders of other mercenary parties is Vargast Vargastson the Varmandi, leader of a small group of clan militia (of this well-known war clan).
Wait a moment, Vargast the Varmandi, wasn’t that the leader of the herdsmen in the Adventure Book? No, this Vargast the Varmandi is the son of Vargast, and about 2 points better in every stat than the leader of the herdsmen, and has a different portrait – less detail visible of the face.
If you are going to play both the scenario books, and haven’t used the cattle raid in the Adventure Book yet, I would suggest you adjust the herdsman to get at least the SIZ and INT of the militia leader, and re-introduce the herdsman (and possibly one or two of his fellow herdsfolk) ready to follow the elf’s call for mercenaries and the leadership of the characters who already showed competence against the wild beasts and other dangers threatening the tribal herd. Having recurring familiar side characters doesn’t harm a campaign.
It's a common name. See Sartarite Names on page 103 of the core book.
Thinking they're the same person is like assuming two Jonathans you meet are the same guy.
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On 1/9/2020 at 11:17 PM, Bryon1187 said:
I can see boosting for the Slow spell - hadn't thought of that, but that wouldn't really apply to the others.
They were a case of the writer not being up-to-date with the new edition. Fixed in a new version of the book that'll be updated publicly soon.
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On 12/25/2019 at 8:18 PM, Joerg said:
I have little hope that we will get house-to-house level descriptions of Jonstown as per Pavis (or the Midkemia-Press city modules including Thieves World) in the official releases. But maybe there is a way to provide such via the Jonstown Compendium.
We are doing a fairly detailed version of Jonstown for an upcoming product, right in line after The Pegasus Plateau, but it is not a house-by-house level treatment.
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22 hours ago, Aprewett said:
Chime in on the formatting with stat blokes in the text. The Conan 2d20 suffers badly from this, and you have to constantly page flip and then some of the stat blokes are not even on the same page. Back of the book, all in one would be so much cleaner.
Clearly, we disagree entirely on the utility of this. Most of the feedback we get from layout is that all of the info you need for an encounter/scene should be present in one place, to minimize page flipping, especially for those using tablets.
You have just said that page flipping is a problem, and yet you would like stat blocks at the end of the chapter... doesn't that guarantee more page flipping?
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Just a note, we are not removing functionality from the writeups.
Many gamemasters have asked for spell costs (magic and Rune points) to be listed in writeups for convenience, requiring less page-flipping when spells are cast.
Similarly, it is useful to note which entities know all common Rune spells and which do not, as some entities know only a handful of Rune spells and were not taught those spells as members of cults.
You'll also note that armor listings have a new entry describing the Move Quietly penalty. This has not been figured into the default listed skill value, though, as there may be conditions where the adventurers meet the NPC when they are not ready for combat.
The way we present content will likely change incrementally as we explore the game line and gain additional feedback from gamemasters and players. Please don't ask us to make needless changes for consistency when it should be obvious a change is being made for greater usability.
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Thanks for the feedback so far. We'll be reviewing it and making an update to the .pdf in the next week or so.
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On 9/8/2019 at 9:10 AM, AndreJarosch said:
Or they could do it "The Boy King" like:
That is how we are describing the book.
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Sunglasses
in RuneQuest
Posted
You can always point out to your friend that they've been around for at least 800 years on Earth. No reason they couldn't have been developed on Glorantha.