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Jason D

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Posts posted by Jason D

  1. You can always point out to your friend that they've been around for at least 800 years on Earth. No reason they couldn't have been developed on Glorantha. 

     

    • Like 2
  2. Reasons a dark troll might wear sunglasses: 

    • The sunglasses have no practical effect other than reducing glare, which is nonetheless uncomfortable. 
    • The sunglasses have an enchantment to reduce sunlight and negate any penalties, or even to see something not visible to the naked eye. 
    • Sunglasses prevent someone from seeing your eyes. While a troll doesn't need them to see, squinting against sunlight is not seemly and might cause humans/others to think them weak. 
    • Gift from a loved one. 
    • They look cool. 
    • Like 5
    • Haha 2
  3. Okay, hopefully this clarifies things for everyone: 

    • If a cultural skill modifier refers to a specific weapon, then apply that to the specific weapon . For example, a bonus to Lance is just Lance. 
    • If a cultural skill modifier refers to a category, apply that to a specific weapon within that category. For example, a bonus to 1H Spear could be applied to Javelin, Short Spear, or Lance. 
    • If a cultural skill modifier is even more general and applies to multiple categories, pick a specific weapon and apply it there. For example, a bonus to Battle Axe could apply to the 1H or 2H Battle Axe, as desired. 
    • If a cultural skill modifier refers to a weapon that hypothetically could be a skill category or a specific weapon, use the specific weapon. For example, a bonus to Dagger goes to Dagger, not to Parrying Dagger, Throwing Dagger, or Sickle.  
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  4. One thing I should make absolutely clear is that the Glorantha of HeroQuest and that of RuneQuest are not identical. 

    This is a deliberate editorial decision and we're leaving it up to fans to determine whether to reconcile them or not. 

    RQG is its own line, a new interpretation of the setting based on prior versions but also incorporating previous unpublished materials from Greg and based on lengthy discussions with Greg and Jeff. Anyone expecting RQG and HQG to be completely synchronous will be sorely disappointed. 

     

     

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  5. 15 hours ago, AndreJarosch said:

    Is there somewhere a list which author has done which adventure (also for The Smoking Ruin)?

    Intro - me

    The Pegasus Plateau - Steffie 
    The Locaem - Jeff 
    The Rattling Wind - Helena 
    The Grey Crane and Renekot's Hope - John and myself 
    Crimson Petals - Diana and Dom 
    The Ruin on the Stream - Rachael 
    Gloomwillow's Hollow - Jason B. 
    The Pairing Stones - Steve 

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  6. 1 hour ago, Brian Sailor said:

    Spoilers ahead.

    In the Adventures Book in the Gamemaster Screen Pack, Tarndisi the dryad and her Shanasse tree both have rune points beyond their Charisma limit? Is the reason for this explained somewhere?

    One is an ancient nonhuman demi-goddess and the other a millennia-old mystic tree. They are not bound by the same rules that restrict player characters. 

     

    • Like 4
  7. On 1/6/2020 at 3:32 PM, Joerg said:

    A (slightly belated) update on the fate of the Uhrwerk Verlag: The insolvency has been overcome, the company still exists, and has managed to fulfill or pass on most of its past obligations, and is tackling new projects. When and whether RuneQuest Glorantha in German may re-surface is yet unknown, though.

    I have it firsthand that the crowdfunding campaign will be launching very soon. It is one of their highest priorities. 

     

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  8. On 12/26/2019 at 12:01 AM, Joerg said:

    In the third scenario in TSR, one of the leaders of other mercenary parties is Vargast Vargastson the Varmandi, leader of a small group of clan militia (of this well-known war clan).

    Wait a moment, Vargast the Varmandi, wasn’t that the leader of the herdsmen in the Adventure Book? No, this Vargast the Varmandi is the son of Vargast, and about 2 points better in every stat than the leader of the herdsmen, and has a different portrait – less detail visible of the face.

    If you are going to play both the scenario books, and haven’t used the cattle raid in the Adventure Book yet, I would suggest you adjust the herdsman to get at least the SIZ and INT of the militia leader, and re-introduce the herdsman (and possibly one or two of his fellow herdsfolk) ready to follow the elf’s call for mercenaries and the leadership of the characters who already showed competence against the wild beasts and other dangers threatening the tribal herd. Having recurring familiar side characters doesn’t harm a campaign.

    It's a common name. See Sartarite Names on page 103 of the core book.

    Thinking they're the same person is like assuming two Jonathans you meet are the same guy. 

  9. On 12/25/2019 at 8:18 PM, Joerg said:

    I have little hope that we will get house-to-house level descriptions of Jonstown as per Pavis (or the Midkemia-Press city modules including Thieves World) in the official releases. But maybe there is a way to provide such via the Jonstown Compendium.

     

    We are doing a fairly detailed version of Jonstown for an upcoming product, right in line after The Pegasus Plateau, but it is not a house-by-house level treatment. 

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  10. 22 hours ago, Aprewett said:

    Chime in on the formatting with stat blokes in the text. The Conan 2d20 suffers badly from this, and you have to constantly page flip and then some of the stat blokes are not even on the same page. Back of the book, all in one would be so much cleaner.

    Clearly, we disagree entirely on the utility of this. Most of the feedback we get from layout is that all of the info you need for an encounter/scene should be present in one place, to minimize page flipping, especially for those using tablets. 

    You have just said that page flipping is a problem, and yet you would like stat blocks at the end of the chapter... doesn't that guarantee more page flipping? 

     

    • Like 1
  11. Just a note, we are not removing functionality from the writeups.

    Many gamemasters have asked for spell costs (magic and Rune points) to be listed in writeups for convenience, requiring less page-flipping when spells are cast.

    Similarly, it is useful to note which entities know all common Rune spells and which do not, as some entities know only a handful of Rune spells and were not taught those spells as members of cults. 

    You'll also note that armor listings have a new entry describing the Move Quietly penalty. This has not been figured into the default listed skill value, though, as there may be conditions where the adventurers meet the NPC when they are not ready for combat.

    The way we present content will likely change incrementally as we explore the game line and gain additional feedback from gamemasters and players. Please don't ask us to make needless changes for consistency when it should be obvious a change is being made for greater usability. 

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