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Jason D

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Everything posted by Jason D

  1. You asked me this before in the previous thread, and here's a link to the answer: http://basicroleplaying.com/forum/1197-post63.html MM doesn't have much in the way of "fantasy" creatures, but you could always pick up Cthulhu Dark Ages or Elric!/Stormbringer if you'd like those.
  2. I could certainly hear more about this, as Rome was one of my favorite television series.
  3. I'm not a lawyer, and could be very well misinformed about this, but this is my understanding of the situation: While much of what ERB wrote is in the public domain, the characters themselves (John Carter, Tarzan, etc.) have been trademarked. This has the unfortunate side effect that any use of them outside of simply printing the public domain manuscripts represents a threat to the trademark. Which, I understand, the ERB Estate and Disney will defend vigorously. The situation extremely similar with REH's Conan and Frank Baum's Oz. Republishing the manuscripts in the PD is allowed, but further utilization of the IP is not really an option. I gather that Adamant Entertainment had many issues with their Mars game, which had art that (to my eyes) looked extremely similar to ERB's Martians and caused them some legal issues before release.
  4. It's actually closer to C or D. Neither John Carter or ERB are really available for RPG licensing. Disney owns the rights to JC, Tarzan, and a few other properties in the ERB catalog (or so I have been informed) and they're not exactly cheap to work with. Plus, the ERB estate is famous for overvaluing their IP when dealing with smaller licensees. It is definitely pulpy, though, but more romantic in tone.
  5. It's a little early to announce, but the next BRP project I'm working on should make you very happy.
  6. That would be very cool. I have fond memories of the game, and regret that I've lost my copy of the core rulebook and the bestiary... I've only got the Atlantean worldbook left. (as an aside, an adaptation of the Arcanum computer game would also be extremely cool)
  7. Here's their submissions page (sort of buried in the midst of their site): Chaosium Inc.
  8. Power points are the generic version of magic points. They fuel everything. There are notes that if the GM is running a fantasy campaign, he/she can change the name to magic points, or a supers game might have them as energy points, but they're the same reservoir. The rules explicitly advise against using different pools for different power types.
  9. Fate points (in BRP) are new, and utilize existing power points (not characteristic POW). Enabling fate points allows a character to spend several power points* to call for a reroll, or to attempt (with the GM's permission) a roll of fate (Luck) instead of a skill roll, and to soak up damage points. There are other suggested optional means the GM may allow. Some of these are shifting the result of an existing roll (along the fumble > failure > success > special success > critical success track), maximizing the amount of damage you do with a weapon, and manipulating or introducing plot/background elements at a variable cost as approved by the GM. One of the examples I give for the last one is if you're scrambling around looking for a weapon, you might spend power points equal to the weapon's normal total damage to find something suitable (a dagger would cost 6 points for the 1d4+2 range). * The acronym of PP was unfortunate, so they're power points throughout the manuscript.
  10. Page 176 of the BRP book is devoted to an option called "Fate Points".
  11. It's a combo of all three, including the one from Stormbringer (if I remember correctly).
  12. Random armor is an optional system. Armor is basic and is assumed to cover the whole body equally, and helmets usually just add a bonus to the default armor point protection. I should also note that while the major wound table is a part of the core system, it's easily removed and won't hinder gameplay in the least.
  13. My French ended at high-school level and I can barely remember a hundred words, and I didn't have access to the Oriflam materials.
  14. The mutations are a revision of those from the initial boxed Hawkmoon set. By "revised edition" do you mean the French edition, or the Mongoose one?
  15. They're a single skill, but in a section about combat options, the splitting of the skill into attack and parry is suggested.
  16. Three things: Bloodstone was just about the worst of the Kane novels. Night Winds, a collection of shorter stories and a novella, is the best. Here's a nice resource page about Kane.
  17. It doesn't go into that detail - that's mostly a setting issue. The assumption (unspoken, I guess) is that the materials are those appropriate to the setting - so it would be bronze for an ancient Greek setting, iron for a later period, and even steel for a much later era. A setting sourcebook where differences in metallurgy are significant to the setting would address this directly.
  18. I think my response was more like "I don't have the time to do a second sheet, but I am pretty sure there'll be an official one with hit locations"... but then, my memory is spotty these days.
  19. They're optional rules, but I'm not sure why Charlie left them off the character sheet. I know at one point he suggested having variant character sheets on the website with different configurations of optional rules.
  20. In a local used bookstore, there are copies of some of the Kult 2nd edition sourcebooks. I hold these up as the standards of RPG materials clearly (over)designed without any practical thought to actual usage. I'm not a huge fan of Hobo variants either, as they imply beergarden menus to me, but the graphical design of the book is outside my control.
  21. No idea, and honestly, completely outside my purview.
  22. Greek and Norse myth Comic books, particularly early Marvel and DC Comics A decades-strong collection of National Geographic and many of their hardcover books A huge hardcover edition of Little Nemo in Slumberland Creature Feature, Kung-Fu Theater, etc. Novels and stories by REH, ERB, JRRT, CS Lewis, Karl Edward Wagner, Poul Anderson, Fritz Leiber, CJ Cherryh, etc. The Worm Oroboros, by ER Eddison Extensive travels across the US, and six years living in Japan and exploring SE Asia, northern Europe, etc. during that time.
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