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About 21stCenturyMoose

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    RQ3 player/GM from the 1980s
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    RQ3 player/GM from the 1980s

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  1. I imagine dead Mostali crumbling to dust or fading out like in a video game.
  2. I found it readable if a little formulaic. From memory it's structurally a travelogue, once you get past the first chapter or two. And as I said, the setting is very obviously Glorantha, specifically Prax, you get to visit all of the major sites, and it's very obvious which is which. In fact I was so distracted by this element that I did largely forget to pay attention to the narrative!
  3. I've read this. It's very obviously a very thinly-disguised Glorantha, even to the extent of forgetting or omitting to change some place names once or twice. For lighter, shorter reading I still recommend The Travels of Biturian Varosh from the old Cults of Prax supplement as the perfect introduction.
  4. A major change since 10-odd years ago is that the Mongoose 2nd Age material has been de-canonised. That doesn't mean that everything in it is wrong (and a lot of it actually isn't), but it does mean that current and future Chaosium material takes priority over it in the event of contradictions.
  5. I never actually said it was rules-lawyering in a game. It's about rules-lawyering the license, and it comes across as setting up hypothetical edge cases to test the license and try to discover where it's boundaries break down. Which is not a very productive use of anyone's time. Not trying to be rude, but if you need to come across as Comic Book Guy in order to prove your point, then you probably don't have a valid point to begin with.
  6. Ducks are Hobbits, surely? Merry did help kill the Witch-King, after all. So they're a gleefully twisted exercise in taking a Hobbit, putting chips on both shoulders, and a colossal persecution complex to boot. Derail over.
  7. The intent of the ruling is quite obvious: it's "don't use this to create anything that competes with a Chaosium product". To be honest, if you're going to rules-lawyer over specific words and phrases while ignoring this intent, you'll probably not achieve anything much more than tying yourself in knots. Without presuming to speak for Jeff & Co, I would suggest that if you're broadly acting in good faith and not trying to sneak a competing product under the door, you probably have very little to worry about.
  8. I believe that's what "use... as the basis" in the post you quoted was intended to mean.
  9. An idea this awesome surely needs a "yes, but..." answer, so the question really needs to be "what should the 'but' be?", I reckon!
  10. My system was to keep re-rolling until you got something you were happy with. This comes up regularly enough, and something that's often overlooked is that in RQ initial characteristics are really not that important. A few play sessions and with disease spirits, POW gain, training, etc you're going to be totally different. So yeah, roll or pick, it's actually not as big a deal as in other systems.
  11. The taxonomic names are obviously just a humorous nod to RQ3, seems perfectly OK to do.
  12. The big one that I've seen people have difficulty with elsewhere is starting characteristics. I get the sense this comes from familiarity with other games where starting characteristics are more important, and where the values you start with are - barring magic or other special events - pretty much what you're stuck with forever. With the exception of SIZ and INT that's very much not the case in RQ, and those values can and will change over even quite a small number of sessions. So the message is: don't be too attached to, or disappointed in, your starting characteristics beca
  13. This is one area where my Glorantha is happy to vary. My Morokanth are meat-eaters, they eat herdmen and other herd beasts, and the other tribes will quite happily eat herdmen too, because that's in the survival covenant and herdmen are not men, they're beasts.
  14. I view Ducks as being the Gloranthan response to Hobbits. They're short, they live in isolation from the "big people", they have their own distinct part of the world, and they hunt screaming undead in the Upland Marsh. Well, maybe not that last part, but otherwise, "Ducks = Hobbits" seems a good enough place to start. Daffy was always the coolest anyway.
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