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Paid a bod yn dwp

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Paid a bod yn dwp last won the day on March 21 2016

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About Paid a bod yn dwp

  • Rank
    Senior Member


  • RPG Biography
    Recently returned to RPG's after 25 years.
  • Current games
    D&D 5ed Stormkings thunder (player)
  • Location
    Aberystwyth - Wales
  • Blurb
    Currently having my own RPG renassaisance. Games I grew up with included Runequest 2, RuneQuest 3, Tunnels & Trolls, D&D, and Warhammer 1ed.

    The Grognard files (podcast) Is largely responsible for getting me back into RPG's. I highly recommend listening to their excellent podcasts:


    My first game back was Traveller on roll20 playing through the Traveller Adventure with the Grognard files posse. We've also played some short one off's with StormBringer, and Judge Dredd. Currently playing through D&D 5ed Storm Kings Thunder.

    RuneQuest was always my favourite game back in the day. Very excited at the prospect of the new edition. Every thing after RQ3 passed me by. I backed the RuneQuest Classic kickstarter, and proudly took part in the Free RPG day playing through the RQG quickstart game with GM @dimbyd

    Picked up the excellent Cthulhu 7ed and hope to play it someday.

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  1. Paid a bod yn dwp

    An advance look at the RuneQuest slipcase

    Oh I’m even more tempted! I did think some of the images in RQG were a tad too dark. The trolls in the Big rubble image comes to mind.
  2. Paid a bod yn dwp

    An advance look at the RuneQuest slipcase

    That looks Very good. Will it be easy for those of us with PDF’s of the GM pack, and bestiary to apply the pdf discount onto to this? I’ve already got RQG core in hard copy. Half tempted to buy again for the updated printing...but by no means essential. Slight discount could push me over into the buy again category Seriously this looks excellent.
  3. Paid a bod yn dwp

    RuneQuest Core Rules Questions

    I have some questions regarding opposed combat rolls. My confusion stems from attack and parry using the same combat skill in RQG. The distinction doesn’t become visible mechanically until a change is brought about by something like the cumulative parry penalty or splitting attacks rule. 1. In opposed combat rolls, where one combatant has a combat skill over 100%, is it parry% or attack% over 100 that is used to figure out any penalty? I ask because Parry% can vary from attack%, either through splitting attacks, or through the cumaltive parry penalty rule. 2. If a highly skilled combatant (150%) spilts their attack, does parry remain unaltered initially? For example an attack of 150% is split for two attacks of 75%. Does the parry remain at 150% before any culmaltive penalty?
  4. Paid a bod yn dwp

    Is Sword Trance broken?

    I would say that in your example that reducing an attack to a minimum 5% chance Attack/parry is punishment enough. Unless theres another target to attack (split attacks) then any unused % is superfluous. So effectively the rules make a 5% cap on any such reduction. Ok it doesn't scale completely, but you gotta give em a chance, however small. You're effectively already making your opponent look like an ambitious 10 year old Attack & parry are part of the same skill in RQG and therefore any reduction applies to both, and the section in RQG does indicates that as well. Attack & parry are the same skill. If they attack your superior (over 100%) skill then its going to still be reduced by your parry. Think thats the point of having a unified attack/parry skill, it should take out unnecessary complexity from game play. Ok I see... so parry in RQG doesn't need to follow *split attack* rules. It now follows the -20% rule for each additional attack after the first parried. I would say yes definitely reduce their two parry chances simultaneously with attacks (though that penalty is divided between the two opponents) keep it as streamlined (as possible). Attack & parry are the same skill so both should be affected in this case( regardless of splitting attacks rule, which I think is a red herring here). Your superior skill should still count.
  5. Paid a bod yn dwp

    Is Sword Trance broken?

    Yes perhaps, though I think part of the reason for the Q&A is that it’s easier for Jason to see the points raised without having to wade through a long thread. I get the impression that time is a rare commodity for a small team Edit: Best of both worlds. Make a clear succinct post with bullet points on the Q&A, and put a link to this post there as well - I did the same for the hit point questions which had contradictory answers from Jason in the Q&A. If Jason can clear things up there, then that will free him up, as we can answer future newbie questions on his behalf.
  6. Paid a bod yn dwp

    Is Sword Trance broken?

    Yep the question needs to be put to him again on the Q&A thread with the points raised here. Be good to see the points succinctly put there be someone in the know - We owe it to RunewQuest ✊
  7. Paid a bod yn dwp

    RuneQuest Core Rules Questions

    First Aid healing skill has been added to RQG. To my knowledge this was first introduced in RQ3 which had slightly different rules for hit location damage. First Aid is applied to each individual wound once, rather than just a hit location. So a limb with 3 hits could have first aid applied 3 times, once for each individual wound. With RQG following RQ2 hit location damage rules we can have situation with first aid where, blows to the limbs no longer register after they’ve received x2 damage. Subsequent hits to the limb can still occur, but will only register damage with Total Hit points. Is it intended that these subsequent hits will not be able to be healed by the first aid skill?
  8. Paid a bod yn dwp

    Death by a thousand cuts

    I’ve updated the Q&A thread question on this subject
  9. Paid a bod yn dwp

    Death by a thousand cuts

    Yes, it could either be a single hit or culmaltive hits that trigger the x3 condition in those particular locations. I think that’s what the text is describing here. I presume cumulative hits to the vital locations are effective because of the vulnerability of those core hit locations relative to limbs...but also a big single hit is going to be devastating there.
  10. Paid a bod yn dwp

    Death by a thousand cuts

    @Tupper I was curious and looked again at RQ2, there’s no first aid skill there. Which makes sense - I was surprised when you pointed out that first aid could be applied to each wound received. Meaning it can be applied potentially multiple times to a hit location. And also require more book keeping. I think what they’ve done is add the RQ3 first aid skill directly to RQG. RQG as you know uses the RQ2 approach to hit location damage - with the quirk that limbs only take damage up to x2, but can still be hit after that with damage only going to total hit points. RQ3 didn’t have this quirk, so I think *first aid* made more sense in that system. I think that’s partly why your finding the damage rules in RQG a bit odd in relation to first aid healing. It still works, but perhaps that was an unintended consequence of the designers combining RQ3 bits into a RQ2 engine, where previously damage was healed per location, not per wound?
  11. Paid a bod yn dwp

    Death by a thousand cuts

    Yes that would make the most sense. Hopefully chaosium will pick this up, as I’ve come across a few people who’ve struggled with this section.
  12. Paid a bod yn dwp

    Death by a thousand cuts

    The section on limbs is I think clear on this. Limbs as an exception are capped at the x2 damage limit. Once they get to x2 limit they no longer take damage to location. But can still be hit, with damage passing on only to total hit points. It’s quirky but I think the intention is to refelect their relatively less vital nature.
  13. Paid a bod yn dwp

    Death by a thousand cuts

    @Jeff @Jason Durall We’ve put the damage rules through their paces and have found them to be difficult to settle on a consistent reading ( we’ve really tried ). Could you please help confirm what the intention is? We suspect an example may be incorrect? Is damage to all hit locations capped at x2, or is that just intended as a limit for limbs? It reads like it’s just intended for limbs but the example above muddies the water.
  14. Paid a bod yn dwp

    Death by a thousand cuts

    Yep it’s a colourful way of simulating an horrendous hit
  15. Paid a bod yn dwp

    Death by a thousand cuts

    Hmm...Yes I glossed over that in my Eureka moment. This example doesn’t work consistently with either of our possible approaches. It clearly states he takes 9pts to the head, but then as you point out he only takes 8pts damage to total hit points. If you interpret it either way the example is incorrect. It’s incorrect if we go with the x2 cap, as the head has taken 9pts, and it’s incorrect if you go with uncapped (x3 max) as Total Hit points have taken only 8pts. If we give the writers benefit of the doubt and the 9pts mentioned is before any reductions due to a x2 cap, it’s still a bit of an incomplete example. I’m starting to see why some people have found this a difficult section to digest. The x2 cap for limbs is stated pretty clearly. The x3 max for head, chest and abdomen is the default limit before the location has been pulverised/maimed/severed. After x3 it’s no longer there to take any more damage. .