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Paid a bod yn dwp

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Paid a bod yn dwp last won the day on November 9 2020

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  • RPG Biography
    Recently returned to RPG's after 25 years.
  • Location
    Aberystwyth - Cymru/Wales
  • Blurb
    Currently having my own RPG renassaisance. Games I grew up with included Runequest 2, RuneQuest 3, Tunnels & Trolls, D&D, and Warhammer 1ed.

    The Grognard files (podcast) Is largely responsible for getting me back into RPG's. I highly recommend listening to their excellent podcasts:

    https://armchairadventurerblog.com

    My first game back was Traveller on roll20 playing through the Traveller Adventure with the Grognard files posse. We've also played some short one off's with StormBringer, and Judge Dredd. Currently playing through D&D 5ed Storm Kings Thunder.

    RuneQuest was always my favourite game back in the day. Very excited at the prospect of the new edition. Every thing after RQ3 passed me by. I backed the RuneQuest Classic kickstarter, and proudly took part in the Free RPG day playing through the RQG quickstart game with GM @dimbyd

    Picked up the excellent Cthulhu 7ed and hope to play it someday.

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  1. Yes I find so much to recommend BRP based games. You can pick and choose bits you like depending on your preference. If you wanted more tactical movement in RQG you could (i imagine) use RQ3 movement mechanics with the 12SR round in RQG without too much work. Or introduce a simple ruling for pressing forward and retreating in RQG combat, whilst staying engaged?
  2. Yeah I think that’s how it works best. Just keep it in mind as an initiative system
  3. Yes RQ3 only had impale special damage, so I was thinking there’s an opportunity in RQG to allow the flavour of attack with the greater variety (slash,crush,impale), to dictate how effective the knockback is. Doesn’t have to be ‘special damage’ as such, but maybe crush type weapons have more of an opportunity for knockback on a normal attack etc? Slashing weapons might not be as effective for knockback?
  4. Regarding movement in RQ3, and strike ranks, personally I wouldn’t want to use that as it creates a lot more to track in game, pushing the game into a more simulationist direction. Having said that RQ3 is perhaps better suited to accurately measuring movement in melee, and if that suites your style maybe something worth considering? RQG/RQ2 is better suited to theatre of the mind, and has more flexibility which I like.
  5. Iirc there’s intentional knockback in RQG, but not a general rule like in RQ3. This would be easy to slot into RQG. Though I guess you’d need to give some thought to whether you allow it for all special damage types (slash,crush,impale)? In RQ3 where the rule originates there was only impale. Should slash have a knockback potential? With Impale does knockback take the weapon with them? Perhaps there should be options for the attacker to run with the impale, adding their damage bonus again for extra knockback? Depending on how far the knockback are you still considered ‘engaged’ for purposes of the melee round? Good optional rule, but a little extra to remember.
  6. RQG. For me it’s the best of the rest. It’s been well thought through and IMO has polished off the RuneQuest rule set very nicely. Going with RQ2 for strike ranks makes play much easier to track in combat, keeping play possibilities open - A nice balance between crunch and improvisation. The basis of combat is the most satisfying of RQ2, and RQ3. To take a few points: • Specials & crits are better thought through. • Weapon/shield damage is a satisfying compromise between RQ2, & RQ3 • free Defensive actions keep the game flowing. But with diminishing chances after the first parry. • Rune magic is more enjoyable • Sorcery is easier to use whilst retaining the original intent.
  7. I just love the look of this Starter set. Cover choice for the box is just gorgeous! That’s a lovely painting. Really captures and updates the vibe of RQ2. You’ve absolutely nailed it! 👏
  8. I’ve said it before and I’ll say it again, so pleased that these locations in dragon pass are being brought to life in this way. Plus city settings are cool. The right decision for the starter set 👍
  9. Yeah, I’m pretty flexible with the rules in game. But there’s a bit of a disconnect when you have a crunchy set of rules to learn with goal posts being moved from product to product. Nice to have a clear base line from which you can deviate if you want to, it also makes it easier for new players to assimilate the rules. I expect this won’t be the case with the starter, and I agree the quickstart was before the final core rules were settled on. But just flagging up as it’s something I noticed from the QS. Definitely a case for abbreviation in the starter rules though, not arguing that.
  10. I really enjoyed the Quick Start adventure and format, but a few small things like the summary of parry vs attacks were slightly different to what ended up in the core. Whilst I understand the need to abbreviate rules, I don’t think this particular variation in the QuIckStart helped new players. In this instance, the core is no more complicated, and probably easier with the chart/table. Will the starter set use the same basis as the core rules here?
  11. Newtling? There should be the alternative Newtling perspective Borderlands campaign. Repelling the attacks of the dry skins!
  12. That cover is still a very strong image. Amazing the amount of work that goes into writing these books. Thanks for sharing
  13. I blame Yelm, making my monkey mind soft in the midday Praxian heat.
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