Jump to content

Paid a bod yn dwp

Members
  • Content count

    434
  • Joined

  • Last visited

  • Days Won

    1

Paid a bod yn dwp last won the day on March 21 2016

Paid a bod yn dwp had the most liked content!

Community Reputation

158 Excellent

About Paid a bod yn dwp

  • Rank
    Senior Member

Converted

  • RPG Biography
    Recently returned to RPG's after 25 years.
  • Current games
    D&D 5ed Stormkings thunder (player)
  • Location
    Aberystwyth - Wales
  • Blurb
    Currently having my own RPG renassaisance. Games I grew up with included Runequest 2, RuneQuest 3, Tunnels & Trolls, D&D, and Warhammer 1ed.

    The Grognard files (podcast) Is largely responsible for getting me back into RPG's. I highly recommend listening to their excellent podcasts:

    https://armchairadventurerblog.com

    My first game back was Traveller on roll20 playing through the Traveller Adventure with the Grognard files posse. We've also played some short one off's with StormBringer, and Judge Dredd. Currently playing through D&D 5ed Storm Kings Thunder.

    RuneQuest was always my favourite game back in the day. Very excited at the prospect of the new edition. Every thing after RQ3 passed me by. I backed the RuneQuest Classic kickstarter, and proudly took part in the Free RPG day playing through the RQG quickstart game with GM @dimbyd

    Picked up the excellent Cthulhu 7ed and hope to play it someday.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Paid a bod yn dwp

    Two weapons and multiple parries

    @Jason Durall wondered whether you could just clarify these last points in this thread?
  2. Paid a bod yn dwp

    Differences between 3rd & 6th Edition

    The latest version of RuneQuest, RuneQuest Roleplaying in Glorantha by Chaosium is available as PDF, and soon to be available in print. Check out this podcast that talks through the latest edition. It should give you a good idea about what it’s about. One of the writers (MOB) gives a good insight too. Think you’ll find it plays very similarly to RQ3 or RQ2, but with some changes and additions to help playability even more. https://thegrognardfiles.com/2018/08/07/episode-22-part-2-runequest-roleplaying-in-glorantha-with-michael-obrien-aka-mob/
  3. Paid a bod yn dwp

    The beasts are on the loose: the RQG Bestiary is out

    The artist Cory Trego Erdner has been showing his work for the bestiary on twitter. Some lovely accompanying concept sketches too. Impressive artist: https://www.artstation.com/artwork/562EA
  4. Paid a bod yn dwp

    Runequest Beastiary impressions

    Superb bestiary. Fantastic find with this artist. He’s a great talent. Really like his of drawings, and remarkably his colour work is out standing too . If anything I would have liked to see more of his thumbnail sketches included, like the head studies for the tuskers, as they work so nicely as supporting work....ok and maybe an iconic gloranthan baboon too. I mentioned on twitter that any artist who can bring alive the concept of Cwim in such characterful way gets my vote. I’m mightly impressed.
  5. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    Makes sense, but I prefer to keep it a bit more streamlined in my games. Though young RQ3 me would be saying yes
  6. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    It seems clear from the chart on Attacks & parry results, that a critical hit on a successful parry passes on its full damage to the weapon ignoring the protection of its HP. Though the weapons hit points still offer protection to the adjacent hit location. So If we look at the contradictory text on p200: "Parrying a Critical Hit Though the target’s armor does not subtract any damage from a critical hit, a successful parry from a weapon or shield blocks the amount of damage it normally would. However, a weapon that parries a critical hit takes twice the damage it would take normally. If the attacking weapon is a long-hafted weapon or an impaling weapon, the parrying weapon takes no damage.A shield that parries a critical hit receives twice as much damage as normal, and any unabsorbed damage strikes the parrying adventurer." So to be consistent I would say that the sentence I've highlighted in bold should be replaced with something along the lines of - However, a weapon that parries a critical hit takes the full damage direct to its Hitpoints
  7. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    This sounds like it would take 2hp damage rather than 1. But the chart on the page before says the weapon would take full hp lost from all damage rolled. I'm using a version of the PDF downloaded on July 1 from dtrpg. I can only conclude that has been mistakenly included in RQG. I think the fact that the trouble has been taken to update the results on the chart shows that the chart should take precedence. Edit: Also I imagine changing or removing such a big block of text at this stage would cause too many headaches with the layout, which is why imagine it’s still there
  8. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    Just redownloaded. You’re right they’ve altered that result in the latest version of RQG pdf, which actually makes it easier to remember too.
  9. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    Ah better redownload and check
  10. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    Yep that’s a critical. Just saying to be mindful of the damage dealt in the first place. According to the chart if you score a critical hit against a normal success parry, the damage is down graded from critical( max special), to special.
  11. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    Yes, and make sure that the damage dealt in the beginning was Special Damage, not Critical (Max Special Damage). The chart shows that even a normal parry has an affect against a critical attack, taking the damage down by one step to just Special Damage.
  12. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    Yes that’s what I meant by critical damage - max possible special damage + Normal dam modifier, ignoring armour. However according to the chart critical attack vs normal parry only does special damage Edit: As pointed out further down in the thread, my PDF was outdated, and the chart has indeed been changed in the latest version to Maximum special damage.
  13. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    Yes this is what I would say. But the wording of that section on the chart is not clear. It’s only through looking at other results that I came to that conclusion. So as Psuillie says: Weapon HP reduced by 6, and 6pts damage carry through to the hit location, ignoring armour. Dont forget according to the chart that in this situation critical damage is taken down a step to special damage.
  14. Paid a bod yn dwp

    Critical attack damage to parrying weapon

    Looking at the attack & parry results chart, it seems that a critical attack is downgraded to a special attack with a successful parry, but I gather from the wording that the attack still ignores armour. Have to say the wording of the chart is not consistent. It would help if the wording stuck to a consistent formula. For example: Critical hit vs Successful Parry “parrying weapon HP reduced by the damage rolled. Any excess damage goes to adjacent hit location, with no armor protection.” Here it’s not clear whether the weapons HP are subtracted from the damage first. I guess it does by looking at the other results, but nonetheless it should be clearly stated.
  15. Paid a bod yn dwp

    RQG - Critical Crushing Damage clarification

    Yep agreed
×