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Paid a bod yn dwp

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Paid a bod yn dwp last won the day on November 9 2020

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About Paid a bod yn dwp

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    Senior Member

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  • RPG Biography
    Recently returned to RPG's after 25 years.
  • Location
    Aberystwyth - Cymru/Wales
  • Blurb
    Currently having my own RPG renassaisance. Games I grew up with included Runequest 2, RuneQuest 3, Tunnels & Trolls, D&D, and Warhammer 1ed.

    The Grognard files (podcast) Is largely responsible for getting me back into RPG's. I highly recommend listening to their excellent podcasts:

    https://armchairadventurerblog.com

    My first game back was Traveller on roll20 playing through the Traveller Adventure with the Grognard files posse. We've also played some short one off's with StormBringer, and Judge Dredd. Currently playing through D&D 5ed Storm Kings Thunder.

    RuneQuest was always my favourite game back in the day. Very excited at the prospect of the new edition. Every thing after RQ3 passed me by. I backed the RuneQuest Classic kickstarter, and proudly took part in the Free RPG day playing through the RQG quickstart game with GM @dimbyd

    Picked up the excellent Cthulhu 7ed and hope to play it someday.

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  1. Yes agree. That’s the point I was making. The rules aren’t unduly punishing One-use spells on a fumble, It’s just that the defining aspect of one-use spell is that the rune points are spent permanently when casting, and by extension fumbling.
  2. That’s just clarifying what already happens with one-use spells (at least by the RBM clarification) Looks to me that It’s just following the One-Use ruling, that all spent rune points are lost permanently. I guess (no book to hand at the moment) that standard rune magic just looses the rune point on a fumble, but is recoverable at a worship ceremony?
  3. Spell Trading p82. Final bullet point: ”The original “owners” of the spells can still cast them after trading them, provided that the spell was not a one-use spell and that all other requirements for the spell (Rune points, cult status, etc.) are still met.” This suggests contrary to the new explanation of one-use spells p9 that the spell cannot be cast again after trading by the original owner, is this correct? Should it not be explained (as on p9) that it’s the Rune Points that are permanently lost and not the spell? The spell can actually be cast again by the original ow
  4. One Use spells , p9. Bullet point 3 “If the roll is a fumble, the spell is not cast, but the Rune points are spent permanently and cannot be replenished. The spell can be re-attempted again if sufficient Rune points remain.” Shouldn’t the last point here apply to all casting results (pass, fail, fumble, & critical) and not just be signalled out for the fumble result? I can see why it’s more pertinent to mention it with the fumble result, but it leaves a bit of room perhaps to question whether this also applies to the other casting results or not.
  5. One-use spells p9, bullet point 4. Spelling error, should be “apply” not “appy” ”If the roll is a critical success, the spell is cast (a resistance roll may appy)”
  6. Yes I agree. It makes the ride smoother when you’re digesting all the rules to know what exactly it’s supposed to be modelling. My two clacks worth, I’d put a little paragraph in to explain what’s happening thematically, emphasising • the unique dedicated runepoint and why it is so, frex what makes it so special to the god to only be awarded as one-use • that only this rune point can be used to power the one use spell. • the dedicated Rune point can’t be used to power other spells, unlike other rune points. • that it’s the special rune point you need to re-sacrifice
  7. This is all great, I think I’ve found my comfort zone. 2021 is going to be the year of the baboon. Thanks all *hums to himself* “Hey hey we’re the Monkies! We keep monkeying around...”
  8. People just need to chill with a ripe banana. Throwing poo is the most direct and effective form of communication. It’s the pinnacle of Praxian civilisation, of which the baboons lead by example.
  9. Listen (perhaps heretical to some apes who deny the connection to the inferior weird smell masking humans) we all know baboons evolved from the primitive weaker hairless humans. They wear their armour in shame, to cover their ugly hairlessness. Humans are lucky they don’t have permanent penalties on their charisma for being the weedy, bold apes they are. There’s only one top banana in Prax, and we all know who that is.
  10. Will do. He’s the troop leader. This is the dawning of a new age of the baboon! The monkey ruins shall rise again!
  11. This is great all. I’m going full Baboon!
  12. Ok so what’s the recommended procedure in RQG for rolling up a hairy smelly baboon character? What previous history could I use in RQG?
  13. One-Use spell p 12. Yes this is an important thing to mention ( if the explanation in the well is correct). Otherwise people may presume that they can use the associated rune point on other spells in their knowledge and vice-versa, as with standard Rune magic and the Rune pool of points. Also ( after reading the Well clarification) the wording whether you lose knowledge of a spell or not after casting, should perhaps be taken out of the bullet points completely and added into the general description to save repetition. Currently the way it’s mentioned in the bullet points
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