Jump to content

SMAY63

Regulars
  • Posts

    38
  • Joined

  • Last visited

Retained

  • Junior Member

Converted

  • RPG Biography
    Have been interested in RPGs since early 80's.
    RPG video games.
    Have been playing RPG's since late 70's.
  • Current games
    D20 (D&D 5th), WFRP2, Dark Heresy, CZFT.
  • Location
    Wales (UK)
  • Blurb
    Have been into RPGs since early late 70's - 80's.
    RPG video games.

Recent Profile Visitors

869 profile views

SMAY63's Achievements

Newbie

Newbie (1/4)

10

Reputation

  1. Good idea. I'll suggest that next time.
  2. Which is fine by me. I'm merely trying to get some 'feedback' about the 'scene' that occurred. If the player had used a pistol on his turn after he was close-assaulted (touch range), that seems ok, but maybe a chance of shooting himself as well during the 'struggle' if he missed? It seemed during the time (his turn), after the infected had tried to claw his face off, he tried to use a 3.5ft rifle at the target 1ft away. I suggested he use the rifle stock to 'bash' the target and hopefully 'push' it away; but he seemed intent on using his rifle. Just asking for feedback/suggestions about what other GMs would do in this situation. I hate saying no as a GM, but sometimes it does inevitably come up.
  3. Thanks for the replies. The player wanted to use his hunting rifle (42 inches/3.5 ft long), on his turn after the zombie/infected had tried to hit him (touch range). He first accepted a no at the 'scoped shot' he wanted to try, as I informed him the target was too close (in his face). But he still wanted to use the rifle at the target (1ft away), after it had attacked him (claw strike). Darius West: A pistol would have been ok, but equal chance of him shooting himself? Suicide shoot: ok, no problem there.
  4. Mvincent: Thanks for the input. In 5e CoC, should it be p36 out of pages 32-36 (Combat?); Or is it p113-114 (CoC 7e?) As I stated in my original post: "I later read through CoC 3e, 5e, 6e, and even 7e; but nothing on missile/ballistic weapon in touch range; until I came upon a paragraph in G.O.R.E. (D100), which some people should remember. Generic Old-school Roleplaying Engine. On p32 (G.O.R.E.), it states: Note that if range is touch, missile weapons cannot be used." I suppose I use G.O.R.E. as a SRD of sorts, concerning D100 system. I can see the rules in 7e about a 'disadvantage dice for firing in to a melee, but what I was trying to get across to the player, and the others in the scenario, was the player (carrying a hunting rifle, 42 inches-3.5ft long), was too long to use to shoot back at a target who was in touch range (about 12 inches-1ft away) from him. There was I explained to them, no 'manoeuvring room' to get the long arm to shoot at the target, as it was too close. I explained to him he could use the stock to swipe at the target, as an improvised club to push it away, but not fire at it. As Soltakss said "Why not push the attacker away and then shoot? The rifle could be used to help push away.". Which I suggested to the player, but, no go. Th target was much closer than the 'business end' of the weapon, I told the player; but alas, not accepted. I'm thinking of accepting the rule on p32 of G.O.R.E. I have a feeling it won't be popular with some players, but it seems logical (not using missile weapon in touch range).
  5. Over the decades I've played and GM'ed various RPGs, I've been lucky enough to not encounter this situation or anything like it. I suppose it had to happen sometime. Thanks again for the replies (and advice). Hopefully they'll take the above advice under consideration.
  6. Thanks for the reply. Quite helpful. I tried explaining to the players about using the hunting rifle as an improvised club (stock), but the 3 of them were most convinced the longarm could shoot at a target 12 to 14 inches away. I know what you mean about 'pushing away'. I've seen this in WW1 trench fighting, etc; as the trench is invaded, the defenders will likely have bayonets on the end of their rifles which they use as a sort of 'improvised' spear-type weapon, then usually try to push away the attacker, to either use the bayonet, or step back and try to 'get a shot off' at the 'pushed away' target. I've been thinking of 1 or 2 of the reply you gave. Worth trying to discuss with them in a future game (if they'll listen). Once again, thanks for the reply and suggestions. SMAY63
  7. I recently GM'ed a scenario where a player was closed assaulted (touch range). The player was trying to shoot his rifle at the attacker. First, he wanted to 'scope shot' the attacker (he had a hunting rifle), but I said the target was too close, which the player accepted. The player then wanted to shoot the target with their hunting rifle (42 inches, 3.5 feet); but I said once again, the target was too close (in his face)' The player then argued this, so did the other player, and a third person also joined in, saying the player could shoot at the target (which was 12-14 inches away), with his hunting rifle (3.5 feet long). I said there was no 'manoeuvring' room to get the barrel of the 'longarm' towards the target because it was too close. I later read through CoC 3e, 5e, 6e, and even 7e; but nothing on missile/ballistic weapon in touch range; until I came upon a paragraph in G.O.R.E. (D100), which some people should remember. Generic Old-school Roleplaying Engine. On p32, it states: Note that if range is touch, missile weapons cannot be used. I cannot find this in any version of CoC. Have I missed something? Any advice would be most grateful. .
  8. GORE WWII weapons (updated): 

     

    GORE WWII WEAPONS.doc

  9. A WWII Nazi zombies theme for GORE (updated): 

     

    Night of The Dead GORE WWII.doc

  10. I've added some files to the GORE (downloads) section, also check the goblinoidgames - forum - gore - scifi section. It's possible you and others may find some ideas. The above may be relevant to your search. See what you think.
  11. 142 downloads

    Some notes on the background I've made for my system (CZFT), and for GORE.
  12. 114 downloads

  13. 207 downloads

    Some slightly different sci-fi weapons and armour for GORE.
  14. 186 downloads

    Hopefully this should add some flavour to a sci-fi theme for GORE.
  15. Auyl: Thanks. I checked the book on Drivethrurpg.com ($14.99/£9.92). A pity they didn't have that book back in the 80s when I was looking up the different types of handguns. I had to visit the local library, and find the required book (a required library roll I think). That Investigator Weapons book/PDF looks like a required purchase. At £9.92, it's not too bad.
×
×
  • Create New...