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Soccercalle

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Posts posted by Soccercalle

  1. 37 minutes ago, Jeff said:

    Your player-characters can have stories that weave around these characters, directly interact with them, ignore them, supplement them, or even replace them (if you want to have one of your player-characters become the next Red Emperor, go for it, although that's not unlikely to be a path in published products). Present these characters as moral exemplars, villains, whatever - I personally view all of them as heroes, in the classical sense. They straddle the world of men and gods, which usually means they do great AND terrible things.  

     

    As always good points @Jeff. I think that is the way the official publications should handle the main players. It dont that contradicts the ability of players and GMs to choose their own destiny. 
    A side point. It would be very interesting to learn more about Androgeus at some point.

  2. I am toying with the idea of using the text in "King of Sartar" as a prophecy and run a "mini-campaign" in the far future. I can use my players characters and make a large time-jump. 

    In some way both the PCs and Jar-Eel learns about the prophecy and decides that they must stop 1) the Monster Empire and 2) Argraths lunacies (Sheng Seleris, Wakboth etc). Jar-Eel would make an interesting ally.

     

    • Like 2
  3. I let the players use their seasonal experience checks in skills that normally only can be increased by study, example a Lore. That is just a small variant on the rules on p416. I think that it is realistic that they may learn something from their cult or other teachers. I also let them check for experience (off-season) for two Passions and or Runes that they have less than 80 in. Two Passions rolls can be translated to a new Passion (if they can give a good explanation). 

    • Like 5
  4. 28 minutes ago, radmonger said:

    I agree with the current chaosium line that the whole _multiple Argraths_ idea didn't actually work out that well in practice. Imagine trying to write a wwii scenario where Churchill personally tells you do do something vital for the war effort. But you don't know if that is Cigar Churchill, Steel Churchill or Wheelchair Churchill. Having a fixed name, but no known qualities, loses a lot of flavor, and doesn't actually gain you anything useful.

     

    I prefer Pol Roger Churchill 😉

  5. If you start before 1625 it is quite easy to work with different Argraths. Not the "different Argraths" that Chaosium toyed with in the HQ/HW era but different possibilities. My PCs (and other orlanthi) has heard a lot of rumors of a "coming Argrath" (liberator) that will be some kind of reborn Arkat that will do to the Lunar empire what Arkat did against Nysalor. They are also hearing speculation about "possible Argrahts". One rumor is Kallyr, another is Broyan of Whitehall, another is Harrek and another is a strange fellow in the east that is also calling himself "the White Bull". I think one or two of my players knows more than they should about the meta plot but it hasn't ruined anything yet. We started the campaign in early 1619 and are now in late 1620.

    I think that the PCs should influence history and I also think that "Argrath" is a role that can be taken by a PC. But it can also be taken by Kallyr, Leika or an NPC that I create as a GM. Someone will lead the "storm side" in the wars against the Red Moon. And I think that the "Great Argrath Campaign" (whenever it is published) will be flexible enough to allow all of the above alternatives.

    If Argraht dies before 1626. Let Kallyr survice the Battle of Queens.

    If Argrath f---s up after the Battle of Queens. Let Leika (or a PC) take command.

    I can also see great roleplaying opportunities in a sartarite civil war. And a lot of other questions. Will for example the Praxians follow a non-Argrath sartarite? Can a PC take control of the White Bull Society? Can the PCs summon Jaldon and help Leika (or another leader) make him an ally?

    • Like 2
  6. On 1/3/2023 at 11:50 PM, Nick Brooke said:

    Unlike Argrath? I think not. (I am an historian; I feel quite confident in telling you that history will not be kind to him, because I intend to continue writing it)

    In my campaign I plan to let Kallyr warn the PCs about Argrath right before the Battle of Queens. She will hint that he may destroy the world if that is what it takes to bring down the Empire. I will later have them play Black Spear and use that scenario to give them more hints about what Argrath may become.

    I may change this strategy. I am still in Storm Season 1620 and they are yet - in their next episode - to meet Garrath in Pavis.

    • Like 2
  7. I have read that you must be a priest or lord of a Lunar cult, and an illuminate, to become an initiate of the Red Goddess. I wonder if Yelm (and other solar cults that are worshipped in the Lunar empire) is considered Lunar Cults when it comes to this rule. I know that the Red Emperor is considered a sort of "heir to Yelm" as being the emperor of Dara Happa. Or is it necessary to be a priest or lord to the Seven Mothers and other more "pure" Lunar cults.

    I totally get that the Yelm worshippers in Pent or the Grazelands can't be initiates to the Red Goddess. But I am thinking about the aspect of Yelm that is linked to the Dara Happan aristocracy.

    • Like 1
  8. 20 hours ago, Nick Brooke said:

    I don't bother rolling for Rune magic recovery between sessions: every adventurer starts each seasonal adventure with all their Rune points.

    Me to. But I usually run 2-3 scenarios each season. And sometimes I use their need to recovee RPs to get them to a place.

    • Like 3
  9. On 12/15/2022 at 10:17 AM, M Helsdon said:

    The full title of Ships & Shores is Ships & Shores of Southern Genertela. The book concentrates on the ships and lands of the southern coast, and especially Choralinthor Bay. The cover depicts a tub approaching Nochet.

    My book includes an appendix on naval combat (referencing The Magic World BRP fantasy RPG Seafaring rules). 

    Thanks. I am waiting for the hard copy.

  10. Thanks for this "book" @Rick Meints. This is truly a great read for me who has been reading about Glorantha and playing Runequest since the early 80s. (With a long break from actual playing between the late 90s and the early 20s). I wonder if there is any hope of recovering (maybe for JC releases) material that "never was". I am thinking about "Hortugarth: Free City of Imther", Pat Elwars Dorastor scenarios and stuff like that. 

    • Like 2
  11. The Guide states on page 42 that "Most Pelorians never initiate to any deity, but maintain an active religious life by attending the thirty imperial holy days, the holy days of their city or region, and whatever casual worship might benefit them in their day to day life.". I guess that most of them are lay members to deities like Yelm, Seven Mothers and  Lodril.

    • Thanks 1
  12. I hope that none of my players wants their PCs to learn sorcery until there is more printed information about sorcery and/or the Invisible God. I can "make up" a strong NPC sorcerer for a scenario but in reality we still only have two magic schools in RQG. Jeff has written somewhere that there will be such a production in the future. Including the Arkat cult. (Arkat will not be described in the upcoming Cults book as it needs Invisible God).

  13. On 11/19/2022 at 1:16 PM, Akhôrahil said:

    You should be able to pick up Odayla bow magic from a hero cult.

    image.png.88587f1f87b5a292bf6adfd6dc7e9699.png

    (BoHM p. 181.)

    This actually seems to be a good way of giving Odayla initiates bow magic. If they make a "Kudran heroquest" they can get a Rune Spell. It can be one of the actual ones (probably not arrow trance as that is a war and not a hunting spell) but also a new one increasing the range. Maybe a spell where you use a ritual that for the price of 1 RP can make a quiver of arrows with 10x the range. It can be stacked for more quivers. (But remember that RP can't be restored as long as the spell is active).

  14. On 3/4/2019 at 8:30 PM, Rick Meints said:

    Please remember that additional cult related books are bound to come out after this initial big burst of cults. If you want every possible cult in a single initial "Gods of Glorantha" offering you would have to wait many years for that. It's far better to get LOTS of cults sooner, rather than ALL the cults much later.

    We all agree.. 😉

  15. 3 hours ago, soltakss said:

    Yes, I think that Heort was a descendent of Vingkot.

    The Book of Heortling Mythology p120 has Heort's ancestry:

     

    • Vingkot Orlanthsson
    • Korol Kandoros
    • Arthal the Wanderer
    • Deskedov the Punisher
    • Parntor the Swift
    •  
    • Andarn
    • Darntor the Gale
    • Ornagald
    • 50 generations
    • Darndrev the Antlered
    • Heort

    However, it does not state that Andarn was a son of Parntor the Swift.

     

     

    50 generations in mythical time can probably be everything from 10 to 1000 generations 

  16. 11 minutes ago, Jeff said:

    Voriof is normally worshiped as a subcult of Orlanth Adventurous. He does not have an independent cult in Dragon Pass.

    Voriof

    Voriof the Shepherd is a son of Orlanth and Ernalda, worshiped by herders and young men. He provides the spirit magic spell Detect Sheep and the special Rune spell Command Sheep to members of Orlanth Adventurous. 

     

    Young men? Now I need to try to not think about associations between lonely young men and sheep...

  17. 29 minutes ago, Andrew M said:

    YGMV Absolutely and I have appreciated all the points made.

    I doubt I will go as far as to allow things like Arrow Trance that probably goes further than I intend and in that case I would certainly have to remove things like Sword Trance, 

    You should to that. It would be unwise to add too many powerful things without taking away some. I would probably limit it to gifts and maybe ONE rune spell + multi missile & speedart

  18. 12 minutes ago, svensson said:

    We had a great big discussion about Humakt, Yanafal, and the differences thereof and came up with YGMV.

    Some thought that Humakt and YT were almost Associated cults, so close as to be indistinguishable. I and some others strongly disagreed. There are good reasons in canon for and against each position. Where I personally came down was that Humakt at his core is a Storm god and the Storm pantheon's mortal enemy is the Red Goddess [or 'Scarlet Harlot' as I called her, to some amusement]. YT helped bring Sedenya into Glorantha, thereby upsetting the Compromise, and so AFAIC Humakt and YT are completely separate cults.

    What does that mean for the Sword Curse? IMG, it means that no straight blade will serve the apostate and that it is only by the intervention of YT that curved blades will serve him.

    But again, YGWV

    Good arguments. The issue of apostates haven't came up in my campaign. But I would probably use the sword curse. With the add on that becoming an initiate of YT would break the curse for curved blades.

    I totally agree that Humakt and YT are enemies. But I can - at the same time - see that the ockupation could lead some "sword orlanthi" to convert from Humakt to YT.

    • Like 1
  19. 2 minutes ago, svensson said:

    OK first off, YGMV and MGF. If Bow-Humakti make you happy, have at it.

    At my table, I would give that a great big 'nope'. Here's why:

    - Humakt's very symbol is the sword Death... not only the Rune, not only the life condition, but the actual physical item

    - Humakt's cult weapons [those taught to initiates and required for Sword of Humakt] are swords... not axes, maces, left-handed pandy bats, nothing else.

    - One of Humakt's geases [geasa] is 'Use no non-cult weapons'

    - Archers already have patron deities in both Aldrya and Yelm

    - Lastly, Humakt's 'spirit of reprisal' in previous editions was the Sword Curse: break faith with Humakt and no sword will ever serve you again. You lose your grip on them and they fall to the ground or even shatter in your hand... yes, even sword with bound intelligent spirits in them. I think this is one of the best religious oath-breaker penalties in any game ever and have chosen to keep it in my game.

    Now, again, YOUR Glorantha is absolutely gonna be different from mine. Nothing wrong with that at all. But this is how it works in mine.

    Does the sword curse applies to Humakti that converts to Yanafal Tarnils and starts using scimitars (a type of sword)? Isn't Humakt converting to YT quite "common" in the canons. 

    I have nothing against the sword curse but would probably only have it affect "straight" swords. (That can further explain why YT uses scimitars).

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