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Posts posted by Akhôrahil
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While I can see the point of maintaining a cordon sanitaire against New World plants in certain fantasy settings, no-one questions the maize in Glorantha, and surely the tomato exists as a Lunar-associated veggie? So it's the poor potato that is singled out?
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Collective feeding/rationing makes bronze-age sense, but I'm concerned about what it does for fast-food places in cities, which are surely MGF to include?
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2 hours ago, Darius West said:
As if the Lunars or the Tarsh Exiles would do anything differently? This is what happens when you give power to illuminates. This is how they behave.
Fortunately, this isn’t the line of argument you need to take into consideration when you’re a Humakti. The question is ”is this dude honorable and refrains from misuse of Death?” They’re not grading on a curve.
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On 12/1/2023 at 1:43 AM, Erol of Backford said:
Would there have been an Holy Country "Olympics" of sorts that have gladiatorial or tournament events?I
I could easily see something that’s not the MOLAD but inspired by the format. Like modern Olympics to the classical ones.
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4 hours ago, metcalph said:
Ancestors can IIRC.
Was just going to say that.
An allied spirit seems to be just another worshiper as well.
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One important thing here which has to be a GM call is how much POW NPCs earn. I think the world typically looks right if you assume regular people (including Mostali) earn 1 POW per about five to ten years. This would mean that dwarves have to be careful with their POW, but not so much that they can't use it every few years, which can mean a lot of spells over the centuries, and potentially a lot of them ongoing all at once.
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I don’t think it’s a reach to replace ”tribe” with ”community”. Your community could be larger, smaller, or sideways compared with a tribe.
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My PCs were gifted an unbreakable Stabilized copper sword - they were not overly concerned with learning the effect will only last for 20 years or so.
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13 hours ago, Rodney Dangerduck said:
I agree. It's just punitive. Everybody has ignored or hand waved ("of course, going to XXX is a cult duty, just like your last 24 random adventures were, by strange coincidence, also cult duty") this rule for 40 years. Nor do the NPCs seem to follow it.
I thought the model Jeff presented on Facebook, where you track the demands on your mind/spirit/soul from your various commitments (in percent), looks a lot more promising than the traditional RQ model that mostly just annoys people and may if applied make adventuring difficult.
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19 hours ago, g33k said:
If you have your fetch Awakened by the Horned Man (or whichever entity does so), surely
the same being can choose to put it back to sleep ... all Shamanic Abilities locked away?
People can easily wake me. They can't put me to sleep without a lot of technical equipment.
Similarly, if the Horned Man is more like a teacher, he can't just un-teach you.
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2 hours ago, Malin said:
That being said, I don't understand the part of removing the fetch, either. Reading the description, it seems that awakening the fetch changed the Shaman for good, and its death kills them both
Agree - and also, the suggestion that say Orlanth could take away a fetch strikes me as... not my Glorantha. I mean, maybe if you managed to piss off your tradition's main great spirit/god, but any other god? I just don't see it. And even then, I imagine Telmor would just send some huge wolf spirit to eat you on the spirit plane or something instead. And I'm doubtful to what extent for instance The Horned Man polices his followers when it comes to this kind of thing.
I'm sure bad things happen if you disregard your cult (or worse, sin against its precepts), but that's true for all cults. I would rule that you can be ejected from your cult and lose all Rune Point benefits, as well as be subjected to unpleasant things from Spirits of Reprisal, but not losing your fetch - it's you, just your magical self.
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17 hours ago, Jens said:
As MOB has pointed out, the beauty of Kuschile is you don’t need an animal to practice, but your skill works if you ever find yourself on one. It’s like how the Canadian army has almost no attack or transport helicopters, but trains our troops to use them in case we ever “borrow” some from the US.
One has to wonder exactly how you practice horse archery without a horse... and exactly how you're supposed to use a cavalry force that can't in fact ride.
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21 hours ago, Rodney Dangerduck said:
This is RQ, so I guess there could be an unusual heroquest.
Or, and hear me out here, just learn to Ride the bloody thing in the first place! 🙂
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7 hours ago, Jens said:
Who wouldn’t want baboon dragoon?
They are less useful for gorilla warfare?
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1 hour ago, Nick Brooke said:
This is entirely voluntary, at first
Come and see the violence inherent in the system! Help! Help! I'm being repressed!
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1 hour ago, Squaredeal Sten said:
The Red Emperor in question seems to have been a mistake who endangered the Goddess's rule and expansion.
Argenteus is a walking example of why the White Moonies are right.
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On 11/18/2023 at 7:38 PM, Jens said:
Delecti, Ralzakark, Harrek, even Argrath, seem much more driven by their own designs than any God they used to follow.
Agree. Jar-eel is an exception to this - she’s an exemplary Lunar. King Broyan was an exemplary Orlanth-worshiper.
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On 11/19/2023 at 6:59 PM, Joerg said:
Not a fix, more of a want - something to enable a modicum of movement inside the Strike Ranks in a melee situation. Admittedly more based on armchair research and limited rubber sword experiences than actual martial arts training or real life combat situations.
It’s bad in a number of ways that once you’re in combat in RQG, no-one is moving anywhere until someone goes down - it makes the fights static and less interesting both tactically and narratively.
The Five-Foot Step in D&D was a good solution to this - you get some mobility and easy disengagement unless your opponent is specifically good at countering this. In RQ, it probably wouldn’t be to hard to allow one person to Move a bit and let the other decide whether to follow to maintain melee, and similarly to allow strikes to have a small pushback with follow-up.
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Suggested name: Blades in the Moonlight
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8 hours ago, David Scott said:
Mashing together the Dragon Pass board game and the new Mythology book, brings up that only 3% of initiates in Sartar are Humakti
3% doesn’t sound like a lot, but Sartar can probably keep at the very most 10% of its population at arms over a longer haul (and likely less), while the large majority of Humakti are professional warriors and soldiers. They will make up a substantial chunk of the fighting men.
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5 hours ago, mfbrandi said:
OK, let’s have a go. This is me improvising (on RQ2), not holy writ.
Skeletons and zombies are just corpses controlled by necromancers — “dead creatures animated by Rune magic” (RQ2 Classic, p. 97) — they have no intelligence
RQG zombies at least have (a limited) intelligence. Skeletons are mindless constructs. Neither have a metabolism, it seems.
Glorantha clearly has two kinds of undead - mere constructs (zombies, skeletons) and beings with a stolen metabolism (ghouls, vampires). These are so different that I'm not sure they belong in the same category. The former may or may not be Chaotic depending on method of creation (which is weird in itself); the latter universally are (I think?).
(Dead spirits are a third non-undead type separate from either.)
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6 hours ago, Richard S. said:
The Humakti definition of undeath is "maintaining a body separate from its spirit". IMO, that implies that undead need to a) have had a spirit at one point and b) have lost that spirit but still remain physically active.
I think it's fair to say that the Undead must have at one point been alive. Animated statues clearly don't count. Honestly, I'm not quite sure how skeletons do - they're merely animated bones, correct? This seems like a crime against the grave, not a crime against nature.
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3 hours ago, metcalph said:
I don't agree that Gark is deceptive. His claims of peace and eternal life could be totally legitimate and he would still be just as bad to the Cosmos.
I agree. For a certain subset of people, merely avoiding the afterlife and their rightful fate there would be a huge upgrade.
I believe Gark delivers on calm/oblivion.
(Thought experiment: Cthulhu merely wants to kill and eat me and then it's oblivion, after a limited moment of horror and agony. Yahweh wants to have me tortured for eternity for not believing in him. Cthulhu > Yahweh, personally. If I thought this was a real choice, I would want Cthulhu to eat me!)
Potato distribution, existance, and origin
in Glorantha
Posted · Edited by Akhôrahil
Root vegetables in Dragon Pass are both canon and supported since forever as well (in some texts seen as low-class food).
What My Father Told Me: "only the poor, like your no-good cousins at the Rotroot place, eat only root vegetables"
RQG Core Rules, Farmer: "They raise a mixture of animals, grains, and roots, and are mostly self-supporting." (This makes roots seem pretty important, as it's they're mentioned alongside grain and animals.)