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smiorgan

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Everything posted by smiorgan

  1. Tower of Yrkath Florn as a prequel to Stolen Moments. Stormbringer 4e rules with my extensive house rules. Three players, 6 characters. On Roll 20. Session cut short due to real life intruding. But nevertheless it felt very good to be back to Stormbringer. Highlight: sword with 2 fire elementals bound in it broke parrying a critical and went booom!
  2. I've just found this video in English about the French rpg Mournblade. If you were curious about this game there are interesting bits:
  3. Hero Quest and Rune Quest: are they basically two different ways of telling the same Gloranthan stories (like, say, poetry and prose) or are they suited to tell fundamentally different stories? Are there topics or aspects of Glorantha that would fit one but not the other? Relatedly, are there aspects of Glorantha that you (re-)discovered through the design of RQ?
  4. I have read somewhere that the Chaosium/ Midkemia press generic city guide "Carse" was "playtested" as Karse in the Holy Land in Chaosium's house campaign. I also strongly suspect that the city of Refuge in front of God Forgot is nothing but Sanctuary as portrayed in Chaosium's Thieves World boxed set. At least, in the French magazine Tatou I saw a version of Refuge that was heavily modeled on Sanctuary. But I do not know if this was a Chaosium thing or just the French... So, I call upon the lore of the Rune Quest historians and Gloranthan sages... tell me more about the Gloranthan reflections of those cities in the Holy Land... P.S. I have both Carse and Thieves World and I'd love to put them to good use in Glorantha.
  5. The obvious suspect is grisly sacrifice and consequent POW tapping "Blood and souls for Arioch!". It does not have to be ritual, it could occur during combat with the proper invocations. Of course this will ramp up your Chaos allegiance. Another option is rolling your Chaos allegiance and, if succesful, obtain 1/2 of your allegiance points as extra magic points, for the sole purpose of summoning demons (the Lords of Chaos won't give you MP for puny and safe spells). There are a few string attached, though. Demons summoned in this way cannot have less than 3d8 POW, and no less than 4d8 if you were gifted more than 10 MP (i.e. if your allegiance was >20). So, the guys are hard to bind and usually prone to further the agenda of the Chaos Lords. Failure in rolling allegiance or failure in the POW roll for summoning the demon immediately decrease your allegiance by 1d8. The Lords don't like failure. Furthermore, any failure requires a second Luck roll. If this fails, the failure is downgraded to a fumble. Prepare to be eaten by the Kyrenee...
  6. Yes, that's kind of a bug in the BGB or maybe not. In Elric! there's the cost of the spell (1 MP) and then the cost of the demon powers, which is normally well above 10 MP. In my humble opinion in Elric! the MP cost of demons and elementals is way too high and discourages player characters from taking the risks. Also the lure of power is not so strong given that they can still cast very reliable sorcery spells. The Stormbringer 4e rules work better for a summoning-centered game of sorcerers risking their souls. Also Mongoose Elric of Melniboné rules nail demons and elementals pretty well. If I were to use the Elric! rules now I would do the following: 1- Scrap completely the insane cost of summoning elementals (28 MP for the "minimum elementals that can be summoned"). Substitute that with a 3 sizes system as in RQ. 2- Allow more unhealthy ways for sorcerers to accumulate MPs for demon summoning to pave their way to madness and their eventual demise.
  7. Yes, that's the origin. You can find the original rules in Elric! or Stormbringer 5th edition. However, they are OOP. The best source currently available is Advanced Sorcery, which can be bought from Chaosium and is heavily discounted.
  8. Osprey rpg books are very neat, well produced little things of beauty. I also like their Frostgrave minis wargame line. Beautiful books.
  9. You need to ask the author/ Osprey. I'm just going to buy it.
  10. 1. The demon can manifest instantly popping up from the item. You don't need to summon it again. 2. Certain powers / abilities of the demon can be used from the item itself, without manifesting the demon. You find advanced demon rules with lots of powers in these books: Advanced Sorcery for Magic World, but 100% compatible with the Big Gold Book sorcery rules : https://www.chaosium.com/advanced-sorcery/ Chronicles of Future Earth for BRP: https://www.amazon.it/Chronicles-Future-Earth-Setting-Roleplaying/dp/1568823061
  11. All editions (including the two Mongoose Elric of Melinoboné) have their own different special virtues (and their flaws). And I like them all. If I have to choose one, I will choose Stormbringer 4, because it's my first one and I had an inordinate amount of fun with it. It also had a great run of supplements. Edit: Also, Stormbringer 4 has a great magic system. Its demon powers system is, in my view, superior to its direct successor in Elric! I especially like the revised system in Sorcerers of Pan Tang.
  12. And now an omnibus edition with all the Casus Belli stuff! Who owns the rights for that? Black Book?
  13. Now we have a cover: https://www.amazon.com/Jackals-Bronze-Fantasy-Roleplaying-Osprey/dp/1472837428
  14. Orlanth is dead looks much harder to convert to RQ. The iceland battle in particular.
  15. Good to know they worked for you. I want to insert some in my planned Sartar campaign.
  16. Have a look at CoC7 combat. It is kind of a mix of BRP and Pendragon.
  17. I am running the RQG pregens through Scorpion Hall solo to refresh my RQ combat rules. Harmast was eaten by the chaos slug, while, surprisingly Vasana did not go past the the scorpionmen hunters in the forest. Yanioth was able to destroy the hunter scorpionman with a mix of surprise, Earth inspiration for battleax and repeated befuddle. The poor scorp was not able to attack once. Lessons learned. 1.RQG characters, despite their beefed-up percentages and magic are still challenged by the brutal and sometimes "unfair" solo. 2. I am relatively comfortable with the combat rules as written. Very few doubts.
  18. Thanks. So it's just missing from the attack-parry table.
  19. Parries not counted as actions, right?
  20. Well, where does it say so in the rulebook? (Apart from the dodge table?).
  21. I've just realized that I have a doubt about criticals in RQG. In the Quickstart rules criticals ignore armor. In the rulebook, however, this is only mentioned in the attack vs. dodge matrix. So, do they ignore armor or not?
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