Jump to content

smiorgan

Member
  • Posts

    930
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by smiorgan

  1. The scenario was a lot of fun. Great to see it published.
  2. This. This is how I wanted to play it when I made (aborted) plans for a campaign... The other possible option I considered is a campaign where the Nephilim are the bad guys and a few rogue Nephilim decide to help humanity to get rid of them for good. Characters play the humans that one day discover that they are possessed - as many people are - bur the Nephilim that were possessing them are now letting them free and hinting at how to liberate other humans... they go around pretending to be Nephilim and, in fact, their former Nephilim have given them their powers...but their tired Nephilim are rapidly devolving... A bitter and bloody war ensues, full of moral dilemmas and "who is the real monster" questions...
  3. Quite a few supplements and a short campaign. I own almost everything. I bought the whole bundle when it was heavily discounted at Chaosium's website in the early Noughties.
  4. Read it at the time. Enjoyed some brilliant bits of background and an elegant incarnation of BRP, clever monsters and interesting magic. The metamorphosis aspect was cool. Yet, I remained cold to the basic premise of the game. It was hard to care for transdimentional parasites and their conflicts with other abstruse cabals. The idea that Nephilim possess human hosts rather than simply reincarnating is off-putting. Then stakes in the basic conflict were somewhat unclear. Never looked at or played the French original. It may well be that something was lost in translation. But if I ever play Chaosium's Nephilim I will heavily tweak the background.
  5. Well it was formerly Gondo's caravan. They had stolen his Wagon after a confused confrontation at the Chaos holy ground.
  6. Due to age and place, a good share of my gaming is nowadays online. The Fantasy Grounds VTT is my preferred platform. I'm currently using it as player in a Revolution d100 game (GM is Rosen McStern himself) and for running an irregular D&D4 game of skirmish and intrigue in Neverwinter. Way back I used the BRP ruleset for FG to run a RQ 2/3 sandboxy game of Griffin Mountain (Balazar, Elder Wilds). It was a lot fun until the allosaurs TPKd the whole band of heroes who were crossing the Wilds on Gondo Holts' caravan. I think I COULD use the BRP ruleset to run a RQG game on FG but it wouldn't be ideal. The BRP ruleset is old, a bit bugged, and lacks the RQG specific things (runes first of all). Are there any official or fan made efforts for creating a RQG ruleset?
  7. That's good to hear. I do understand that you are in the middle of a big effort with RQG. To be clear: I fully and unreservedly support that. I LOVE what has come out for RQG and I look forward to the next round of books with anticipation. Still, I'm glad to hear Mythic Iceland is still somewhere in the pipeline.
  8. I think a campaign or adventure focusing on sorcerers could be very interesting. But it would have to be designed as such from the start. Something closer to an Ars Magica game than your "classic" RQ game. Given that what we have now is Dragon Pass, it should revolve around LM sages investigating ancient secrets.
  9. Just to refresh memory: that was the state of things in 2016. https://www.chaosium.com/blog/mythic-iceland-2nd-edition-manuscript-completed/
  10. I am particularly fond of the BRP Mythic Iceland setting book. It is brilliant and deep. It's free form rune-based magic system is a thing of beauty. I was particularly excited to learn that a second edition was being worked on and even more happy that it was to be part of the RuneQuest line. Many of the approaches and play-styles developed for Glorantha can be ported to Viking Age Scandinavia (or vice versa), as shown by the community based campaign style proposed in the classic Vikings boxed set for RQ3, which bizarrely pre-dates (in terms of publication) similarly structured Orlanthi campaigns for RQ3 (Dorastor) or Hero Wars/Quest. So, I was excited to see Mythic Iceland getting the RQG treatment - with passions, family history, etc -- and to see a worthy successor of RQ Vikings, with supplements covering the world of the sagas beyond Iceland. But a long time has passed without news. I'd like to know whether it is still part of the plan or has been canceled.
  11. Well, that's kind of a spoiler! 😂
  12. A Glorantha Bestiary review on rpg.net https://www.rpg.net/reviews/archive/18/18248.phtml It is largely positive with some critical remarks. Unlike the reviewer, I do not miss a ton of Pamaltelan monsters. I have had them for ages in my RQ3 Gloranthan Bestiary and never used them. I'm glad that the book focuses on the core Genertelan setting and especially Dragon Pass + Prax. And I'm happy there is sufficient information on cults for Elder races and other sentient creatures. Rhino men can wait for Bestiary 2. For now, Telmori and Agimori are more important.
  13. Understandable. If I recall correctly it was "No damage unless it's an impale" - which is kind of funny if you try to visalize an impaled skeleton. On the other hand, I can live without a penalty for thrusting weapons because I can imagine someone with a spear disrupting a skeleton with a thrust and shake motion. Impale results remain hard to visualize...
  14. It's a shorter solo, but it is very good. On a par with Scorpion Hall.
  15. Am I the only one who is very fond of the Cats and Dragons solo by Alan LaVergne? It is tucked in the non-Gloranthan Questworld box, but seems basically Gloranthan to me. VERY MILD SPOILERS AHEAD Storm Season, Alynx kittens, a chatty wyrm... END SPOILERS After playing it, I was thinking about repurposing it as a light hearted one-on-one GM-player scenario. Questworld was a very mixed bag, but not without its charms.
  16. Back to the Bestiary... The skeleton is really cool. Great minion monster. I'd like to use it with novice players. Let them discover the head strike trick. And then have them meet skeletons in numbers, later when their characters are more experienced ... Great Ray Harryhausen sequences... Contrary to RQ3, no damage penalties for thrusting weapons. That could have been easy to add. Vampires and skeletons make me think of the old Hellpits of Nightfang module...maybe it is worth re-Gloranthifying it.
  17. Checked Snakepipe Hollow. Bad memory. Those were chaos snakes but not weapon ones. Hated them though at the time.
  18. Very good vibes from the format of monster stats. It's impressive how the RQ2 stats, once put in a modern layout, look modern and sleek. One score for attack and parry simplifies further. Parsimonious listing of skills and runes. Incomplete creatures reinforce the impression of compactness. I have picked up RQ3 and RQ6 - both excellent systems - for a comparison. The RQ3 stat block is decidely more complex, with double hit location chart, fatigue and a few other bits. RQ6 has more skills, due to how the system works. Over the years I grew liking simpler things more and more, and the stats in the RQG look eminently gameable to me. Should I know that a skeleton has 57% Perception? Maybe not. Opposed rolls are overrated. I can just have the PCs roll their Move Quietly or decide that the skeleton magically animates whenever someone enters the Vivamort temple, silently or not. I was somewhat fearful that RQG extended the complexity of PC's stats to monsters. Luckily it is not the case. We do have PC info for relevant races (as in RQ3) but not more complexity than needed.
  19. As if sword and mace snakes weren't silly looking... 😃 But, yes axe ones are nigh impossible...
  20. I remember the 19 years old me - fascinated by Glorantha as a serious, deep, fantasy and by RQ as a "realistic" system - hating weapon snakes with a passion while I was reading Snakepipe Hollow. Now I kind of like them...
  21. I thought they were sword and mace...😁
  22. Dancers in Darkness are cool. Great for giving the Humakti a "D&D cleric moment" showing them the holy symbol. Where can I read more about their association with Delecti?
×
×
  • Create New...