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klecser

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Posts posted by klecser

  1. 2 hours ago, Euclid Prime said:

     Yeah, I was suspicious when they were suggesting that someone was selling at a 50% discount but clearly they were talking about Horrors on the Orient Express. I don't know if Miniature Market's retail store offers Bits and Mortar? I've never heard of anyone getting pdfs when they purchased something online through Miniature Market and I've been shopping there for over a decade. I've never bought a Call of Cthulhu book from them because I'd rather support Chaosium and know that I am getting the PDF with the product. Well, and because I get it immediately upon release.  And because the Chaosium warehouse packs really well.

  2. 7 minutes ago, 3dartwork said:

    I plan on canceling the pre-order with MM and just getting it through Chaosium and shelling the extra $25 bucks

    Chaosium is also a small publisher. I can't tell you how to feel, but by ordering from them direct, I also view it as small company support.

    I'm willing to bet that Miniature Market might actually have more employees than Chaosium in the US.

    • Like 2
  3. 1 minute ago, 3dartwork said:

    Tough to cut out the middle man when the Middle Man is selling it plus PDF handouts for $25 less than buying direct.

    So this is really more about you saving money than supporting small stores or publishers. I get it. The price of saving money is distribution time.

    • Like 2
  4. 1 hour ago, 3dartwork said:

    Miniature Market claims their Purchasing department believes they aren't even GETTING these books until JUNE!!!  What!?

    Order from Chaosium. Cut out the middle man. Get it sooner.

    Links are open folks. Update: They've disappeared again, so they may have needed to fix something.

    I ordered my hard copy of BTMOM! After four years of collecting CoC supplements I finally have access to this campaign in hard copy.

    • Like 1
  5. 2 minutes ago, Kloster said:

    I don't quite agree with you. Most of the persons I gamed with (including myself) don't take penalties (whatever the reason) as role-playing opportunities, but that don't mean we don't have fun if we don't win. As I have already explained, I have sometimes declined to roll the dice and answered 'fail', because I felt the failure more fun.

    My post was not directed at you simply because it came right after your post. I read the first post in the topic and commented my general thoughts on the topic. 

    • Like 1
  6. I'm wondering if this is a cultural symptom of how people approach role-playing. Many players I know (myself included) interpret augment-induced penalties as role-playing opportunities. We also know there is the segment of the hobby that has been trained to "make big number and win. If I don't win, I don't have fun." I play at tables with players like this all the time, from young to old, and if they aren't making big numbers, they are convinced they aren't having fun. I find it sad.

    • Like 4
  7. 1 hour ago, andysyk said:

    I saw somewhere that there are corrections to this printing of HOTOE, Ive got the box set, what are the corrections additions?

    My understanding is no additions. Layout from three column to two column? Or maybe the other way around. Can't remember. Some TYPOS corrected.

  8. The Kickstarter Journal d'Indochine is close to the printing stage and focuses on southeast Asia. A majority of it focuses on Vietnam. A search for Cambodia in both books reveals sporadic references and one scenario that seems to take place on the Vietnam/Cambodia border, but certainly not featuring Angkor Wat. It honestly would surprise me if someone hadn't leveraged Angkor Wat as one of the wonders of human civilization for a CoC scenario. Yet, I agree, I'm not finding anything.

    Decades-long veterans have any thoughts?

    This makes me want to research and write a scenario related to Angkor Wat, but I would be wary of cultural respect in publishing something like that.

    Can't help with your second question.

    • Thanks 1
  9. I also don't have my copies on me, but the Investigator's Handbook surely has some of these as well. The Sixtystone Press release "Investigator WeaponsVolume 1" has additional stats for machine guns and for flamethrowers.

  10. I don't have my copy on me, but all Summoning and Bind spells share common mechanic characteristics that are described in the broader text at the front of those sections. It applies to all Summon/Bind spells respectively.

    • Like 1
  11. 1 hour ago, Starcarr said:

    Omg, this looks amazing. Any hints about what’s going on with The Rainbow Mounds? Love the colours added to Rainbow Mounds map but it’s a shame people won’t be colouring it in themselves, like we all had to, to solve the mystery of the spectrum emanating adamantine pillar! 

    That could be the GM version? It wouldn't surprise me if there weren't two copies, one blank...

  12. 26 minutes ago, MOB said:

    A quote from @Jason D:

    We had several main goals with this product, but one of them was to make sure it had value to our already-established player base. Too many starter sets are throwaway items or are of no use to veteran players. Not this one.

     

    Those of us who follow the broader industry know this, are darn sick of this practice, and are absolutely delighted that Chaosium is challenging this rancid status quo. As I Tweeted earlier today on this topic: Chaosium makes products truly by Gamers for Gamers. Not by a board room.

    • Like 2
  13. I've been collecting old CoC supplements during the pandemic.

    I recently secured a copy of Blood Brothers and have really enjoyed reading through it. 

    What is everyone's thoughts on Blood Brothers 2? More of a good thing? Needlessly repetitive? Must have? Skip it if BB scratches the itch?

  14. 22 minutes ago, Mike M said:

    There is also taking a 1920s adventure and just running it in the time period you want. Pretty much all of the Mansions of Madness scenarios can be tracked into the modern day with minimal effort. 

     

    I'm glad you brought this up Mike. I've noticed that there is this common perception in the hobby (not saying it is anyone here per se) that officially published-products are/should be immutable. I'd call it an "attenuation to canonism." I've met a lot of role-players who think that altering published products is inappropriate or even sacrilegious. I understand that some people prefer to do zero alterations to adventures and that the argument is "I don't have time." But I also don't fully buy even that argument. Any good GM needs to adapt anything to their group and adapt it in situ when running it. I don't know of a single published adventure or campaign, even when I'm attempting to run it "by the book," that I haven't had to do some alteration for. I think adapting some 1920s scenarios to Modern is probably easier than some believe.

    • Like 1
  15. Just now, SunlessNick said:

    How does Arkham now compare to other modern products?  I wouldn't expect Lovecraft's core setting vs a modern extrapolation of it to be very telling when it came to Twenties vs modern in general.

    Great question. There are certainly differences between layout. So, I guess it comes down to whether or not Chaosium feels compelled to take a financial chance on a large modern campaign? Maybe something is in the works already and we just don't know about it? We have Petersen's Abominations, but those scenarios aren't connected.

    • Like 1
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