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Y Mab Darogan

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Everything posted by Y Mab Darogan

  1. Ok so as someone with no background with RQ2/3 what are the big differences? To my eye and what I've been told RQ/d100/Mythras all have the same roots and are essentially using the same core percentile skill mechanic. What is it about RQG that has it standing out from the pack, except Glorantha which is already a selling point for me. So using Mythras as my comparison since it's the game I'm most familiar with in the family can you tell me how do characters differ? what is different about combat? You mention Rune Points as a special mechanic but to me they appear to be a dedicated magic point pool that can be used to spontaneously cast a select group of spells with situational recharge requirements (which I like as a role play aid)? Am I wrong or missing something? why would you as a gamer choose RQG rather than another d100 game? What am I getting that I can't get from them? As a Glorantha jumping on point that's definitely a selling point and if your games good this would be my "Glorantha game" with Mythras suiting my other needs. I suppose I'm just looking for a bit of encouragement and roping in.
  2. Hi first post yadda yadda etc. Ok so a bit of background for comparison. Long time GM of multiple systems but mostly D&D I've finally found my sweet spot with Mythras and I've got quite a few games planned with it. Obviously no diehard gamer is unaware of Runequest, and I had MRQ on my shelves but since I was weaned on D&D it wasn't till Mythras that I realised what I'd been missing. Now here comes RQG based on an earlier edition, initially I rolled my eyes and thought why bother, however... Having discovered Glorantha properly through the excellent Prince of Sartar comic, the King of Dragon Pass app and a surprise present in HeroQuest Glorantha the game has me intrigued. its tied to a setting I'm very interested in, I'm a fan of setting specific games in particular. the mechanics are being tweaked with that in mind and some sound interesting. So my question and before answering I've already read the design blogs, it's a gamers opinion I'm seeking and hopefully a few playtesters. Why is this game for me? What would I get out of running Glorantha with this rather than say Mythras and forking out for the Glorantha guide? what are the differences really between this and say Mythras (easiest point of comparison for me) and why are these changes I should embrace? thanks
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