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SDLeary

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Posts posted by SDLeary

  1. 14 hours ago, Bill the barbarian said:

    Chaosium has regretted giving up the HeroQuest name, so will link with Hasbro to use their HQ as the basis of Gloranthan gaming going forward!

    God that would be horrible... We would move the timeline another 6 years forward, and start with Sartar ALL OVER AGAIN!!😧

    SDLeary

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  2. 7 hours ago, Baphomet69 said:

    I see I’m dabbling in a bit of necromancy here, but I’m confused. Can the BGB (the rules portions) not be used as the SRD? If not, which parts can/cannot? The SRD is missing a LOT of the necessary systems.

    Or is this all moot since they are joining ORC? Chaosium *is* still joining ORC I hope?

    I am not a Chaoisum employee, but as it stands at the moment, you must follow the stipulations in the SRD. The rules in the BGB haven NOT been designated Open Content.

    SDLeary

  3. 8 hours ago, mfbrandi said:

    (Why does the setting have dwarves and Brithini? I have a Paranoia “theory”, but I don’t want rocks thrown at me, so I am keeping it to myself.)

    Fixed that for you...

    Brithini are the Managers, and dwarves are the workers!

    SDLeary

  4. 6 hours ago, FilBot3 said:

    Is there any reason they still haven't showed back up? I keep wanting to link people to Basic Magic, Basic Creatures, Basic Gamemaster, Classic Fantasy, but they're nowhere to be found as far as I can tell from rudimentary web searches.

    Basic Magic, Basic Creatures, and Basic Gamemaster were basically Monograph reprints of the old RQ3 Magic, Creatures, and Gamemaster books (During the taped spine era of Monographs, I also recall a monograph that was basically the Players book).

    While Creatures and Gamemaster are gone (might have luck on eBay or NobleKnight), Magic is still mostly available in PDF as The Magic Book, and its possible that you might still find physical copies in your FLGS or online shops.

    Classic Fantasy in its yellow monograph format also appears from time to time. Might simply be easier to purchase the Mythras version and do some conversion, or wait for the self contained version to come out.

    SDLeary

  5. 9 hours ago, Qizilbashwoman said:

    to be fair, partial plate is available in that era, but it just looks more like Roman soldiers than the 14th century. it just wasn't common or generally worth it when enemy weapons were stopped by maille

    It's literary Mallorian/Morte in context. So at the beginning, you are essentially equipped as a Norman 11C knight, and by the end a 15C knight in plate. Though personally I will admit that I've never visualized, or played that way. 

    SDLeary

  6. 12 hours ago, Oleksandr said:

    A little bit of rant. From GPC, "Fighting Men":

    "Arab Warrior: Robed Bedouins armed with bows and razor-sharp scimitars, often inspired against any foe by their fanatical devotion to Allah. They ride upon Arabian chargers" - while it stereotypical "arab" weapon, in reality scimitars was only introduced in the middle of crusades period. Traditional arab swords was identical to the european ones. Additionally, most Arabs was christian at the time.

    Remember that Pendragon is designed to be a reflection of Arthurian Literature, and that one of the biggest pieces of this, Le Morte d'Arthur was published in the 15thC. Curved swords begin to appear in Persia and surrounding areas in the 9thC.

    Also, Scimitar seems to be a European word, not one that originated in the areas where such swords originated. Im not a linguist, but it appears just from the words themselves that the term is probably an English or French corruption.

    SDLeary

  7. And to muddy waters a bit more, but in a slightly different direction...

    When do the differences between Veneration and Worship come into play in these situations? Could it be that DDB, while worshipped in the Holy Land simply be venerated in DP (known but well outside their area of worship)?

    Are Hero's worshipped, or merely venerated?

    Are Ancestors venerated, but once they convince a shaman to gather a following and hold worship services, they become greater spirits/gods and thus it becomes a spirit cult?

    SDLeary

  8. 13 hours ago, MOB said:

    Recent events 🤔 mean a new edition of BRP is now more of a priority than when Rick made this comment last year.

    Progress! 😉

    I would like so suggest (yes its early, but why not dream a bit?!) the classic Chaosium two book approach:

    1. Basic Role Playing: Worlds of Wonder – This would be a book that is basically the current SYB (Small Yellow Book) heavily edited for consistency in system and language; to make sure that everything makes sense. It would also include four somewhat generic settings. A basic Fantasy (Southern Reaches?) setting, with Magic (from BGB) presented. A basic Supers/Modern setting with the basic Superpowers (from BGB). A basic Sci-Fi setting with basic ship rules, etc. And, of course, a basic GM section with advice for the new prospective GM. Another way of doing this was covered some time ago in another thread, whereby you simply do a slipcase that presents full blown Magic World, Superworld, and (insert SciFi name here) World, but those were suggested as full blown stand alones, and would take more effort. 
    2. Basic Role Playing: Companion – All other rule options, that include not only a presentation of the subsystem itself, but notes on how to integrate it back into whichever core version (RQ or Stormbringer) of the rules are presented above. Errata (if not released concurrently with the first book), other magic, powers, tech. Perhaps more extensive GM advice.

    As stated, just dreaming.

    SDLeary

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  9. 18 minutes ago, AkhĂ´rahil said:

    Do we have different editions or something? I can only see engaged in melee here.

    Agreed... all I see in section 2 is about Melee combat:

    Quote

    Any adventurer or monster actively taking part in melee combat, whether attacking or defending, is engaged in melee combat.

    and:

    Quote

    Any adventurer or monster actively taking part in melee combat, whether attacking or defending, is engaged in melee combat.

    It's issues like these which have kept me using RQ3 as the core, and then pulling things over as I feel need. RQ3 is simply the better at skirmish combat (IMO). Especially if your group is using minis, but also in my brain as I can visualize it better.

    SDLeary

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  10. 9 hours ago, metcalph said:

    Except there are plenty of stone weapons in the world which are not ablative.  For example the Mere.  

    Hmmm... polished stone weapons as opposed to knapped. As the vast majority of these would be axes, maces, hammers, or other various war clubs they would have to be treated differently. Not only because they are polished, but because the stones used are generally not as prone to fracture. In fact, they should probably be treated as normal weapons of of whatever category they belong in (perhaps with the exception of axes, which might not have a Special?). Though I might say that at the end of a combat, the user might have to make a luck roll to see if their weapon has been damaged.

    I don't recall ever seeing (please correct me if I'm wrong, would love to see one) a polished stone spear or arrow point (it would be a lot of work to make arrow points that way). In Glorantha though, they might have something like this, but it's probably a trade item as I can only think that something like this would be created with a form/set type spell. And might be kept as a trinket or decoration only because of its unique nature.

    SDLeary

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  11. 12 hours ago, Shiningbrow said:

    Fourthly, I do think the covert possession idea can work, but with a far wider range of spirits, with broader abilities - maybe including putting beards on babies. Apparently Greg was discussing this idea where spirit possession could give one abilities, such as shape-shifting. Not much of a jump to just putting the hair on a bit of the body.

    Sounds like Greg was was talking about Invocation, calling the spirit into ones self, presumably to utilize abilities; as opposed to Evocation which is represented by the normal summoning rules.

    Incorporating something like this into the rules would open up roleplaying a bit more when "hunting" for spirits. More opportunity to bargain with them, make pacts, and so on if you can call them into you and use their abilities, at least for a bit. 

    SDLeary

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  12. After thinking about this overnight, I would say that stone weapons are ablative. 

    The first time that you hit metal (bronze or iron, or any of the other rune metals), you are capable of doing full damage. However this imparts damage to the striking head that is not AP/HP (depending on your preferred rule set).

    Second hit, you drop the damage one class; say from 1d8 - 1d6, lowest being 1d4?? After this is exhausted, then you have a fine spear shaft that you can try to use as a quarterstaff, and assuming you survive, can be fitted with a new head.

    SDLeary

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  13. 1 hour ago, Joerg said:

    Bronze can be hardened by hammering, but the hardness also makes it more brittle. If I recall that material science course on swords correctly, edges of bronze swords would be hammer-hardened in some cases. (The course is mainly about steel swords, however.)

    Yeah, I remembered that after posting. But, using this method would mean that the sheet bronze would probably be "hardened" as formed into the cuirass. 

    What I had on my brain (I blame Tod, been watching lots of his vids lately; twas a backer) was fire hardening, as was done with some iron breastplates.

    SDLeary

  14. 7 hours ago, AkhĂ´rahil said:

    Warhammers and rondel daggers will penetrate through plate. This is fairly immaterial in Glorantha though, as except possibly for dwarves, no-one will be fully covered in armor.

    Sadly, iron and not bronze. And, I'm not sure that bronze can be hardened (or was hardened if it can be), so quality and thickness of the plate comes into play as well.

    While I would think (just a feeling) that a spear or pick would (or could) penetrate, I don't think other things could. I could see stone penetrating as well, but the weapon would probably be useless after

    SDLeary

  15. 19 hours ago, Rodney Dangerduck said:

    We are considering limiting stackable spells.  Protection 6, Bladesharp 7, and Shield 6 are becoming pretty common (as we get higher level) and make the game difficult to GM.  One idea is that most spells top out at 4, with exceptions for certain cults get a "cult special": Humakti can go higher in Bladesharp, Eurmali higher in Shimmer (perhaps?) etc...

    Has anybody tried this and have feedback?  Thanks.

    Haven't tried it, but what about basing it on POW itself? Say POW /3 or /4? This would NOT apply to Shaman's, Priests, or Sorcerers who know the cheat codes.

    SDLeary

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