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pachristian

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Everything posted by pachristian

  1. Now I DEFINITELY need to run Classic Fantasy! Players watch out! the Temple of the Frog is coming! Hmmm - Classic Fantasy + Call of Cthulhu....
  2. Check out Farley Mowat's books Westviking and Farfarers: Before the Norse. Mowat was one of the early "Vikings made it to America" scientists, and in the "Farfarers" he makes a solid case that the viking voyages west were raiding voyages, attacking Anglo or Scots settlements along the coasts of Greenland and even Eastern Canada. He's a good writer and makes a convincing case. He also provides some probable locations for colonies. Also check out (if you haven't already) Tim Severin's The Brendan Voyage. Severin recreated a possible voyage of St Brendan the Navigator. What is useful to a gamer are the descriptions of how the leather boat was built, how it was sailed, and discussion of Brendan's points of call. St Brendan never claimed to be an explorer: He was visiting existing colonies as a traveling priest. All three books are available used, online. So it won't damage your budget... too much. '
  3. Your point about missile weapons is a good one. As I remark in the essay, D&D (3.5) combat is fairly predictable. In BRP, one lucky die combination ends the fight - and it can happen on the first round. Another issue is that many D&D creatures have a CR based on their special or supernatural abilities, not simply their melee abilities. My system here is, honestly, little more than a guideline, to help a GM figure out what power level he should apply to a monster converted from D&D. But it was fun to do!
  4. All - Many years ago I was asked to create a system of mystic magic, to complement the sorcerers and shamans already in my gaming group. I developed a system. Much to my surprise, a friend of mine who's been running RQ off and on for the last fifteen years or so told me that people in his campaign were using the system: Every time he started a game, somebody wanted to play a mystic. Well, with that stroking my ego, I decided that there might actually be somebody else in the world deranged enough to use this system: So for all you rules-people, who like experimenting in their games, I present the original P A Christian Mystic Magic system - all rights reserved, but free to anyone who wants to use it. Mysticism.pdf
  5. All - This was an essay I developed for my own use: I'd been running D&D 3.5 for several years, and quite enjoyed it. But I wanted to get back to BRP, and my old friend Runequest. I was curious about how to convert characters from an existing campaign to BRP, as there is really little in the way of direct correlation. In the end I developed a spreadsheet for calculating how long it would take an opponent of a give skill, damage-delivering capability, and armor to overcome another foe. By using those numbers, I could achieve parity, and establish what skill and magic levels could correspond to D&D levels. The results are here, in a somewhat legible essay. I'd like to hear other people's comments on this work - was it a total waste of time? or does this add value to the game by allowing the adoption of D&D monsters into a BRP system. Thanks in advance! CRs for RQ.pdf
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