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drohem

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Posts posted by drohem

  1. It has to do with group dynamics and GM styles. Our group does enjoy combat and it's a major part of most adventures. However, we do reward for roleplaying, creative thinking, and non-combat solutions.

    I don't want to sound agist, but I think it's also a function rpg maturity.

  2. I would like to see something similiar to what SJG did with their Lite version. The game 'x' is "Powered by" their Lite rules, but they still have their comprehensive universal system and product line.

    I understand the irony in is because Chaosium essentially did this with BRP in the 80's and SJG kind of reverse engineered this concept.

  3. Well I hate the word redundant, but to answer your question honestly, yes. The B61PM is not needed to play or understand B61 at all. It is a companion piece to the core rules the houses all the basic info a player needs for his or her character (skills, character generation, equipment). Its a cheaper alternative then having 2 or 3 copies of the main book to ease character creation, but is totally unnecessary if you already have GORE or a similar BRP book to begin with.

    The same will go for the GMsGuide due next year. Its a handy resource with some bonus material, but all the basic game needs is B61 and GORE (or BRP like base game).

    So if you are on that much of a budget and dont want to spend the money ($1.25 for PDF and rought $9 for print with shipping) then Id stay away from it.

    Sure I want you hard earned money but I also want to be true and honest with fellow gamers.

    Thanks PK.

    Oh, I am on a RPG budget for sure. I'm a stay-at-home dad with a two-year-old daugther and another daughter due on the 23rd of December.:)

    My first child was born in CA when my wife and both worked and had good insurance. We're in CO now and just my wife working. Our insurance coverage isn't as good, and the second child is going to be costly out-of-pocket.

  4. I think that the nature of the d20 system (class and level system) lends itself to the flood of OGL material. New classes and feats can be created ad infinitum. However, BRP (skill based system) doesn't lend itself to this type of expansion.

    The problem with d20 OGL materials is that there is no check and balances of the new feats and classes against each other. Subsequently, if you wanted to use 3rd party materials you pretty much had to stick to one 3rd party producer to maintain continuity.

    As an example, I only have purchased Green Ronin materials for d20 Modern. I like their material and find an internal consistency. However, I am sure their are many other producers of d20 Modern materials.

  5. Given what you say here, you might want to look up Godlike

    on the Web at some point, if you haven't already heard about it.

    I've read of its existence, but never researched any further. I'll take a look. Thanks for the heads-up.

  6. The old d100 was like a golf ball and rolled for ever. Not to mention the difficulty of reading the result. It's a great addition for a dice aficionado, but it's practical application is slim. Stick with two d10s of different color. I haven't bought dice in years, so I haven't seen the two-in-one die yet. Sounds cool, but I have sworn-off dice buying as my wife won't support multiple collecting habits :lol:

  7. Unless you are single, young, and fairly well-off, I think that impluse buying is a thing of the past. Especially with product prices these days. Twenty years ago the price of products was such that you reasonably purchase a product or two a month and still not feel the sting, but these days it hurts when a is product is $30-$50 each.

  8. That would be a totally cool setting. Artifacts that were lost or hidden during WWI and WWII could be surfacing, found, or hunted during the years following WWII. Rather than risk total war again, the governments, their agencies, or rogue factions would be doing covert operations and machiations. Sprinkle and dash in some horror and Mythos-esk materials and *poof* you have an really cool background for a spy/cold war setting.

    Awsome!

  9. Oh, that's right...are you talking about The Primal Order perhaps?

    I forgot that about WarpWorld. I remember that I liked that aspect of the game: god power levels were based upon mana gained through their supplicants.

  10. I might get stoned for saying this, but...

    My group is currently playing a World War II Supers campaign using the net PDF Deeds Not Words for the d20 system. We are playing the gritty campaign mode with mulitple GMs. Each GM runs a one-shot adventure with his own PC doing some support role away from the main group. We started in late 1936 and are currently in spring of 1938.

    I just ran an adventure where the group entered Austria via Switzerland about a week after it was annexed by Germany to rescue a Polish-Jew scientist who specialized in genetics and mutants and get him across the Danube River into Czechoslovakia.

    Thus far we have had a really mix of fights and PC's. Some of the PCs are bruisers (Experiment and Supernatural Origins) and some are regular people (Baseline Origin).

    We originally started a normal supers campaign with the d20 net PDF Powers Overwhelming, but quickly called it Powers Overbroken and abandoned those rules in favor of Deeds Not Words.

    There are two supplements for Deeds Not Words: Laying the Smack Down and Bold Costumes, Black Hearts.

    Supers is the least favorite genre for me (literary and RPG). However, I found that the combination of World War II, gritty campaign mode, and mulitple GMs have really sparked my interest in this type of Supers campaign.

    Anyway, if you're looking for a decent supers rules set, and don't mind d20 system, then you should check out Deeds Not Words.

  11. I'm picturing some meta-game campaign system that charts the gains/losses in support for the various gods... and distributes power accordingly...

    "Zeus used to show up all blood and thunder... and throw lightning bolts... but now that everyone has switched to Zoroastrianism you only see him once in a while... his toga is dirty and all he does is try to grope the farmer's geese."

    :lol: That's funny!

  12. The problem with this is it isn't uncommon for stores to get only one copy of all but the most popular products these days. That wasn't that uncommon even with more obscure products years ago; the place I bought my copies of most BTRC rules only had one copy of each of them for example.

    Well, I am so anal about my books, I would purchase two copies: one for preview and one for sale.

    Well no, I would purchase three copies; the extra would be for my personal stash.

    Ok, ok...really it would be four copies; the fourth would be for my pristine RPG collection.

    :D

  13. Yeah, it all depended on your mindset at the onset. DC heroes are severely overpowered in my book. I find Marvel heroes more plausabily in my mind.

    If you tried to re-create a comic book hero with Superworld, then you would run into issues. However, if you created a hero from scratch within the Superworld rules framework, then you can create some really cool heroes.

  14. Yeah, Greg Porter and BTRC (Blackburg Tactical Research Center) have produced quality RPG products for years now.

    I just could never find anyone in my gaming circle willing to try new RPG games/products. It's a crying shame that most gamers get 'set' in their system/products.

    I really like CORPS, TimeLords, and WarpWorld. I would like to play these someday, especially WarpWorld.

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