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drohem

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  1. Not really. Its more like the experience debates you get in some subjective experience games like Storyteller. Munchkinism usually involves hunting for the most power at no effort; typically its RQ equivelent involved cult choice and combination.

    Good point. We didn't use Glorantha as the campaign setting for our RQ; so not all characters had some magic like in Glorantha RQ. Consequently, we only had a handful of characters that made any real use of magic. This was mostly due to the small chance to roll a magic using character on the Occupation charts.

    I guess it also has to do with the players and GMs style of play, and how engaging the play is that keeps skill hunting to a minimum.

    The experience check and training of skills and characteristic rules were good enough for us to advance our character enough for our tastes.

  2. There was a long discussion on this way back on the RQ discussion group (early 90s???) that lead to a Tales of the Reaching Moon article on it that I remember liking. It pretty much ended up at my position, and in it they discusses allowing SIZ to increase for fat characters, but then adding to ENC too to represent the excess weight as negative. I think they also talked about having a 1-for-1 decrease in DEX rank (in SB) for increase due to fat in SIZ, which I liked.

    I just don't like the idea of someone getting fat, getting all the hp and damage related bonuses for the extra SIZ, but not paying a penalty anywhere for it.

    We did the same thing in our group. My friend made up a fat sailor that was hilarious. He was fatigued often and had to stop and rest. :lol:

  3. The first time I ever played RQ3 I created a dwarf. I encounted a slaver in the wilds. He fled from me and had taken up hiding in a cave. I decided to start a bonfire at the cave entrance to smoke him out. I executed my plan, and it worked. I waited behind cover near the cave entrance with a crossbow. The slaver came to the entrance. I shot him in the head with my crossbow for maximum damage and killed him instantly.

    I find out that he had a human woman as a slave in the cave. However, we didn't speak mutual languages, so we couldn't communicate properly. I confiscated the slaver's horse and gear. I put the woman on a horse and we started traveling together.

    Sometime later (I can't remember specifically), we were traveling, and she was in front of me so I could keep an eye on her. Suddenly, she yelled something at me and kicked the horse into a gallop and took off ahead of me. It appeared to me that she was trying to steal my horse and gear. I took out my crossbow and shot her in the back; killing her from the damage and fall off the horse.

    Unbeknownst to me, there was literally a giant behind us which she noticed and I hadn't. She actually had yelled a warning to me, which I couldn't understand. I had failed the Scan and Listen checks that the GM had called for to notice the giant behind us.

    After I killed her, I eventually noticed the giant behind me. I was able to elude the giant on horseback.

    That was my introduction to the RuneQuest rules system, the GM has been one of my longest friends that I have gamed with for over 20 years.

    I was hooked on RQ after that experience. The tactical options and lethality of the system was a welcome change from the abstract combat concepts of Advanced Dungeons & Dragons.

    Unfortunately, that character is lost in the mists of time. I wish I had the presence of mind to keep all my characters sheets from those early years of role-playing.

  4. The problem is the POW. If you add the nubed to the stats, a Race with +5 POW woukld end up adding 10 to it's MAX power, for a 31.

    STR & CON could only be trained up to the highest of their original STR, CON or SIZ. So in RQ3 the 18s were rare.

    But BRP isn't RQ3. It seems to be closer to CoC, and even RQ2, where the training formulas are a bit different. With RQ2, the max was 21 for humans.

    I have no problem with the POW characteristic. The range for the charactersitic determines the maximum possible, which could be greater than the human maximum of 21. If that's were the chips fall, then I'm cool with it.

    Yes, an '18' was rare for STR, CON, and, to a lesser degree, SIZ.

    Yes, BRP is different than RQ3, and it's variants. In RQ, some humanoid similiar to human have a characteristic range of 4-24. That's why I consider anything over 24 as superhuman.

    It's a matter of taste and personal interruptation. I am fond of the RQ3 (and The Chaoisum System monograph :lol:) rules.

    I think I'll take up this conversion, and the Arcanum conversion, using the BRP monograph (RQ3, shhh!!) rules.

    This can give us several angles to the conversion. This could spark a flow of ideas, or a heated debate. I am cool with both. ;)

  5. Well, it was Eastwood's baby. He wanted to portray a western character as they really were, and not like the past roles he played in the Hollywood westerns of the past, which weren't real western characters. The real western history was full of characters like Little Bill, English Bob, and Bill Munny.

  6. In BRP, what statistic would be considered superhuman? Anything above 18?

    I would consider anything over 24 in the superhuman range. STR, CON, and SIZ for humans have a maximum of 18, but DEX and APP (or CHA) can be trained up to a human maximum of 27. The maximum POW for humans is 21. SIZ and INT can only be improved through magical means.

  7. hehe...I knew this thread would be interesting. Peoples tastes and opinons vary greatly, but that's cool. I think that diversity is the spice of life.

    I loved the Shannara series. Albeit, I haven't read many of the latest books. I read the first six books. Many of my friends bash on it as well. I call it simplistic fantasy- just not as involved as Tolkien-esk fantasy.

    I also liked some of the Xanth books. Again, I didn't read the whole series; just three or four I think.

    I think that the age you were when you read a particular book or series, and the time period in which you read, determines or shapes your like or dislike of a book or series.

  8. I don't see any difficulty in modifying Talislanta races into BRP or RQ3 characteristics. Talislanta has a benchmark range for normal Attributes, which is -5 to +5. Any Attribute above +5 is considered superhuman. With this benchmark, it will be easy to define the characteristic ranges for Talislantan races.

  9. Unforgiven (the Clint Eastwood version) is my favorite western of all time. Down to earth and gritty. Little Bill Dagget, William Munny, and English Bob are iconic western characters, but weren't larger than life Hollywood cut-outs.

    "Killing a man is a hell of thing. You take all he's got, and all he's gonna have." - Bill Munny.

  10. Those are some cool ideas Shaira.

    1. I like the concept the human life span being extended so that humans are practically immortal. I like the concept of euthanasia. It could become like Logan's Run where suicide is mandatory at a certain age.

    2. Animals uplifted or genetically enhanced to become bi-manual and bi-pedal is a great concept. This has been done in the SF RPG Justifiers. In this future, mega-corporations replaced governments and their scientists have intjected human DNA into animal embryos to create a semi-slave society of anthropomorphic humanoids. Also, if you can get a copy of GURPS Uplift, then you could convert it to BRP. It's a great sourcebook, as all GURPS products.

    3. Interstellar space beings that prevent conventional space travel could range from non-intelligent entities to Cthulhu-like creatures. This could inject horror into a space opera setting. Interdimensional travel via folding space or the mind already has a firm place in SF. Robotech and Dune immediately come to mind.

    4. Human society becoming homogeneous with a heavy influence from Oriental civilization also has etched its place within SF literature. Blade Runner and Serenity immediately come to mind when thinking about this angle.

    You touched upon some really come concepts in science-fiction. Most of this ideas could easily facilitate a campaign style ranging from space fantasy to hard and gritty science fiction.

    Good stuff! :thumb:

  11. The Architect of Sleep by Steven R. Boyett.

    An average Joe spelunker finds himself in an alternate earth where raccoons evolved into sentient creatures and humans remained apes. The raccoons communicate with a complex form of sign language.

    Twilight Kingdoms, Tears of Time, and To Fall Like Stars by Nancy Asire.

    Fantasy world where psionics replace magic. Two races in total war of genocide. One race has ethical vows against using powers for evil, but the other has no such qualms.

    Hiero's Journey and The Unforsaken Hiero by Sterling E. Lanier.

    Apocolypitc alternate earth future centered around Great Lakes area. A mutant priest's adventures. His companion and mount is a giant mutated moose. It has a grim-and-gritty Gamma World feel to it.

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