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Posts posted by drohem
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Hey, Silvester Stalone can make another John Rambo movie, then anything is possible.
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Eh...I had no problem with it. The slogan and awsome art by P.D. Breeding is what initially attracted me to Talislanta. Also, I found the system innovative and a welcome change from the 'normal' class-and-level systems of the time.
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Yeah, something to hold off their frothing fans! Throw us a bone please.
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It a bad game, nor a bad setting, but the Cymrillians (aka the latter day Phaedrans), Marukan's, Mirin (and Rasmarin far as that goes), Ariane and to some extent the Xambrians all come across as varients on the elven theme to me.
Well, there's nothing new under the sun so I can look past the superficial similiarities.
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I personally like Talislantan materials and do not see Elven cut-outs as some have stated.
I do agree that Man is the best tool for a GM for he is a most dangerous beast!
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Ok, you guys have beaten this horse to death. Can't this just be dropped? Why does someone have to have the last word?
"It's dead Jim."
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Our RQ3 group did the same thing: we checked fatigue penalties when your die roll was close to your maximum skill level and the fight was lengthy.
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There was a great PDF ( and I think POD ) D20 book by Betabunny Publishing called Predators that covered a lot of this ground ( no dinosaurs though ) it looked at: canines, felines, primates, reptiles, birds all sorts of stuff, gave stats blocks, hunting tips, pictures of the beasts and their tracks, values of pelts, ecological niches etc etc, covered everything from badgers upto whales even had a few cryptids in there for a little spice. I really liked it. Not to mention I actually learned a lot as well.
Cool. I downloads the Bears preview and looked at it. I might just have to consider purchasing the full item. Thanks!
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At least 2 or 3 hands. Dices or no dices. Unique resolution tables or not. Simulationist or abstract. etc.
Runequestement votre,
Kloster
Not really when you boil them down to their genesis.
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I have no problem with the Retro-Clone games. As PK already pointed out, the introduction to Labyrinth Lords is genuine (I feel) and explains how they love old school game systems and want to breath new life into them. They acknowledge the predecessors of the gaming industry with fanboy zeal. Since the game companies that did produce these products are now defunct and dead, then I have no issue with someone else picking up the torch.
There is nothing new under the sun.
In the RPG hobby, the 1980's saw an exploration of different settings, genres, styles, and systems. The 1990's saw a refinement of systems that worked fairly well in the 1980's. There is a multitude of systems, genres, and styles out there currently, but they are based upon the same gaming principles for the most part. You can count the different approaches to game functions on one hand; Level-based or skill-based, random or point-based character generation, resisted task resolution or tiered-scale task resolution. etc.
Does every game going forward have to list designers from the 1970's in their credits?
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I would very much like to see a monster book dedicated to real-world animals from insects to dinosaurs. In RQ/BRP normal animals can be and are dangerous to characters, and fighting them was no light matter. In D&D in all its incarnations, fighting normal animals wasn't even given a thought unless you were first or second level. After third level or so, animals were merely a minor nuisance and nothing of consequence. A bear, bah, a tiger, ho-hum, a lion, yawn.
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Glad you go to play RQ again. Sorry it wasn't that satisfying.
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/lastword
There!
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Sounds cool! I love anything Roman-esk.
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hehe...I liked the cheekiness of it as well.
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d20 Deeds Not Words has a similiar mechanic. As a team functions together, they gain bonuses that apply only when the majority of the team is present. The Team bonuses are tiered as well. The longer a team operates together, the better the bonuses. They call it a Team Bond.
Also, Deeds Not Words has the concept of the Omega characters (i.e. villians); whereas, it would take a whole supers team or several to stand toe-to-toe with a villian of this magnatude. This is something similiar Galactus.
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OK. After seven thread pages of sound and fury I just want to know one thing. Which of you RQ/CoC/Superworld mavens is going to write the NEXT great BRP superhero product? With the advent of GORE, you don't have to wait to put your decades of experience to good use.
Kudos for making me look up the word maven.
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I ran a game with just the BRP booklet once. My friend and I backpacked through the British Isles, and space was severely limited. I brought one set of dice and the BRP booklet. We wound up running out of money in Dublin, and had to get jobs and a place to live. We stayed there for a year, during which we created and ran a hard sci-fi campaign with just the BRP booklet as our only system reference.
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When I used the term 'RPG maturity,' I wasn't refering to chronological age. The RPG hobby is at point now where new recruits didn't go through the whole dungeon crawl mapping, severely chart-based concepts, and wargame-esk era to finally break-on through to role-playing that didn't involve charts, dungeon crawls, or board-tied adventures.
I think that people that started playing RPGs in the 70's and 80's kind of went through phases or stages of role-playing.
This is only an opinion and severe generalization. Of course, there are always exceptions. Personally, I kind went through this type of catharsis in my role-playing style and tastes.
As a young role-player, I needed charts, pre-made adventures, and rulebooks in order to GM or play.
These days, I can take as little or as much from a rulebook and modify to my tastes. I can create senarios and campaign settings without any outside influence or reference. I can create adventures based upon roleplaying with no combat, or based upon non-combat skills. I can adapt, modify, or create completely new rules for an existing game, or none at all. If I have as little as BRP booklet, I can create a vibrant game and setting with no problem today. I can wing-it as a GM now and run my games with confident fluidity, whereas, twenty years ago I would have floundered.
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Sweet! Thanks guys!
This kind stuff is much appreciated by people who just don't have the time anymore that kind of involvement.
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The BRP booklet, is eBay the only place to find it?
SGL.
They come up on eBay occassionly, and you just have to keep an eye out for them.
Amazon.com has them as well.
Here is the 2002 version, which basically a reprint of the 1980/1981 version. Although, there are some changes in the starting skill percentages. The changes between the 1980/1981 and the 2002 version are summed up here:
Basic Role Playing: The Chaosium System
Here is 1981 version, at a unbelievably high cost:
Amazon.com: Basic role playing: An introductory guide: Books: Greg Stafford
Also, check the bargin box at any gaming store you come across. I found a copy (1981 parchment cover) for $1.00 at my favorite gaming store years back.
P.S. The 2002 version has the same title and cover as the BRP monographs that are currently being sold at Chaosium.com. The BRP monographs are essentially RQ3 with all references to Glorantha and RuneQuest removed and replaced with BRP.
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Thanks! Yeah, I saw it on Amazon for cheaper, but they didn't have a picture.
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Welcome Bruno!
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I'm not sure, can you jog my memory with a link, image or some such. We are talking about thing's I haven't looked at in over a decade, let alone read or used.
What monsters would you like to see ?
in Basic Roleplaying
Posted
I'll jump on that bandwagon. I really like the Dark Sun campaign setting as well. Wild and ferral halflings? Heck ya! Also, it was the first AD&D campaign to really make use of psionics (of which, I am a fan), and it pioneered the concept of creating characters above 1st level (characters started at 3rd level due to harsh nature of world).