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drohem

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Posts posted by drohem

  1. Wow, I guess our group was more random than most. In our RQ3 games, we used completely random character generation. Consequently, we had a lot of herders and farmers turn adventurers. It was satisfying to have these characters develop into competent warriors and adventurers. Also, it made the rare priest and sorcerer all that more cool to play.

  2. I just read Moorcock's Ice Schooner again yesterday and was inspired by it. I've always wanted to steal the ideas of the ice ships, the frozen world, etc. and build a fantasy campaign out of it. I'm tempted to make it more fantasy with ice demons, magic, etc. (No ice elves, dwarves, etc. though!)

    hehe....Talislanta is the game world for you then. It has a frozen land called the Northern Reaches where there is a blue-skinned race called the Mirin who have ice schooners on frozen Sea of Ice. Their main enemy are the Ice Giants. The Ice Giants are giant humanoid animated ice creatures ruled by a mysterious quasi-deity. It is rumored that the Ice Giant might some form of demon.

    Also, Talislanta has none of the standard fantasy races (i.e. elves, dwarves, gnomes, halfling, orcs, etc.). In fact, the advertising slogan for Talislanta when it came out in the late 80's was "No Elves!" The new 5th edition has revised that slogan to "Still no Elves!"

  3. I like the chart and could see myself using it in my campaigns. The only problem I would have with it, would be in Super Hero games as now you would need muck greater STR+SIZ to damage tanks and stuff.

    Nice balanced spread though and good for 90% of the campaigns I run.

    Rod

    Cool :)

    Yeah, for a supers I would probably just stick with db as written in the BRP systems.

  4. My friend went to a sneak preview of Cloverfield this week.

    He enjoyed it a lot, said it's very brutal and realistic... not at all like a Godzilla movie (he said it is totally from the perspective of those anonymous people you see fleeing in those Toho movies...).

    The monster may or may not be Lovecraftian... but it's NOT Cthulhu... there's no supernatural element except that the thing is impossibly huge.

    He also said not to sit too close to the screen or you'll throw up... cause of the camera movement.

    Yup, that's what I figured. They won't get my $15 in the theater. If anything, Netflix will get a cut if I put on my list. :)

  5. That's exactly why I'm not going to see Cloverfield- the shakey cam action. Also, there will probably only be a couple of shots or scene with the actual monster. Supposedly, the monster is from the Cthulhu Mythos, but I'm sure they'll cheese that out, screw it up, or not play up that angle.

    Maybe I'll put it on my Netflix list when available.

  6. I'd be curious to see it.

    DAMAGE BONUS CHART

    STR + SIZ Damage Bonus

    01-04 -1d4

    05-08 -1d3

    09-12 -1d2

    13-16 -1

    17-20 +0

    21-24 +1

    25-28 +1d2

    29-32 +1d3

    33-36 +1d4

    37-40 +1d5

    41-44 +1d6

    45-48 +1d7

    49-52 +1d8

    53-56 +1d9

    57-60 +1d10

    etc… etc…

    If you had a +1d9 db, then you'd roll a d10 and reroll any '10' result until you got in the 1-9 range.

    Looking at the chart now, I probably would revise it slightly so you would roll one die plus modifier or two dice plus modifier. Basically, it follows the RQ2 -point progression.

  7. An engaged or unengaged person can move up to 5 meters and make an attack and/or defensive action without penalty.

    An unegaged person can move up to 30 meters in a combat round if no other action is taken; except for defensive via parry or dodge.

    If a person moves between 6-15 meters in a combat round, then they can act at 1/2 their normal DEX rank.

    If a person moves between 16-29 meters, then they can act at 1/4 DEX rank.

    Movement modifers to DEX rank are applied first, then any other penalties are applied after.

  8. The only problem there is that parry, even with a shield, is completely worthless against certain opponents in RQ. Damage bonuses and knockback assure that parrying a giant or dragon is pretty much the same thing as not having a defense at all.

    A damn fine reason to avoid that kind of confrontation, or have massive DR (although, it won't help with the knockback;)).

    Oh, and I should also point out that we didn't use standard damage bonus. Frankly, we felt it was too crazy. We had our own modified damage bonus chart that was significantly less in potential damage.

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