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Posts posted by drohem
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Wow, I guess our group was more random than most. In our RQ3 games, we used completely random character generation. Consequently, we had a lot of herders and farmers turn adventurers. It was satisfying to have these characters develop into competent warriors and adventurers. Also, it made the rare priest and sorcerer all that more cool to play.
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In our group's games we use Villian Points for major NPCs but not the mooks. So the villian that the PCs left dead mysteriously returns at a later date...muhawaha >:->
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I just read Moorcock's Ice Schooner again yesterday and was inspired by it. I've always wanted to steal the ideas of the ice ships, the frozen world, etc. and build a fantasy campaign out of it. I'm tempted to make it more fantasy with ice demons, magic, etc. (No ice elves, dwarves, etc. though!)
hehe....Talislanta is the game world for you then. It has a frozen land called the Northern Reaches where there is a blue-skinned race called the Mirin who have ice schooners on frozen Sea of Ice. Their main enemy are the Ice Giants. The Ice Giants are giant humanoid animated ice creatures ruled by a mysterious quasi-deity. It is rumored that the Ice Giant might some form of demon.
Also, Talislanta has none of the standard fantasy races (i.e. elves, dwarves, gnomes, halfling, orcs, etc.). In fact, the advertising slogan for Talislanta when it came out in the late 80's was "No Elves!" The new 5th edition has revised that slogan to "Still no Elves!"
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Hello Private Eye and StormBully and welcome to the forums!
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Howdy Leofwyn and welcome!
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Hello and Welcome Owl!
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Congratulations on receiving your copies! :cool:
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It would be way up the scale. A combined Strength and Size of 71-75 yields a DB of +10.
The formula is ((STR + SIZ) / 5), round up, then subtract 5.
SDLeary
PS... what other system were you thinking of? <dense right now>
I like that formula
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Wow, too many rules and restrictions with Buddhists too. I don't like dangling carrots either. I guess Jeanette sensed that in me and just avoided me. :ohwell:
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Well, here in the USA there is a sub-culture of people who dress up in furry animal costumes (full body) and have sex. :eek:
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That was awsome! :thumb::cool:
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Damn! I really got to get that cookie emoticon I'd give you some cookies for that joke!
Hey Triff, can you add that cookie emoticon to the list?
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I like the chart and could see myself using it in my campaigns. The only problem I would have with it, would be in Super Hero games as now you would need muck greater STR+SIZ to damage tanks and stuff.
Nice balanced spread though and good for 90% of the campaigns I run.
Rod
Cool
Yeah, for a supers I would probably just stick with db as written in the BRP systems.
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hehehe...that's a cool shirt! :thumb:
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My friend went to a sneak preview of Cloverfield this week.
He enjoyed it a lot, said it's very brutal and realistic... not at all like a Godzilla movie (he said it is totally from the perspective of those anonymous people you see fleeing in those Toho movies...).
The monster may or may not be Lovecraftian... but it's NOT Cthulhu... there's no supernatural element except that the thing is impossibly huge.
He also said not to sit too close to the screen or you'll throw up... cause of the camera movement.
Yup, that's what I figured. They won't get my $15 in the theater. If anything, Netflix will get a cut if I put on my list.
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Why not 1D12? Why do people hate that dice so much?
SGL.
Probably because it rolls off the table before you get a result
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Damn, now I really feel that there was no Buddhist love for Drohem
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That's exactly why I'm not going to see Cloverfield- the shakey cam action. Also, there will probably only be a couple of shots or scene with the actual monster. Supposedly, the monster is from the Cthulhu Mythos, but I'm sure they'll cheese that out, screw it up, or not play up that angle.
Maybe I'll put it on my Netflix list when available.
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I'd be curious to see it.
DAMAGE BONUS CHART
STR + SIZ Damage Bonus
01-04 -1d4
05-08 -1d3
09-12 -1d2
13-16 -1
17-20 +0
21-24 +1
25-28 +1d2
29-32 +1d3
33-36 +1d4
37-40 +1d5
41-44 +1d6
45-48 +1d7
49-52 +1d8
53-56 +1d9
57-60 +1d10
etc… etc…
If you had a +1d9 db, then you'd roll a d10 and reroll any '10' result until you got in the 1-9 range.
Looking at the chart now, I probably would revise it slightly so you would roll one die plus modifier or two dice plus modifier. Basically, it follows the RQ2 -point progression.
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drohem does not have the buddha nature.
hehehe....that sucks because if I had any religious inclinations, I probably would choose some form of Buddhism.
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An engaged or unengaged person can move up to 5 meters and make an attack and/or defensive action without penalty.
An unegaged person can move up to 30 meters in a combat round if no other action is taken; except for defensive via parry or dodge.
If a person moves between 6-15 meters in a combat round, then they can act at 1/2 their normal DEX rank.
If a person moves between 16-29 meters, then they can act at 1/4 DEX rank.
Movement modifers to DEX rank are applied first, then any other penalties are applied after.
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Damn, I got no Buddhist love on this forum either :ohwell:
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I couldn't stand BWP. I hate the shakey cam trick; especially for the full feature. It can be a useful tool when used sparingly and for short bursts, but for the movie it gave me a headache.
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The only problem there is that parry, even with a shield, is completely worthless against certain opponents in RQ. Damage bonuses and knockback assure that parrying a giant or dragon is pretty much the same thing as not having a defense at all.
A damn fine reason to avoid that kind of confrontation, or have massive DR (although, it won't help with the knockback;)).
Oh, and I should also point out that we didn't use standard damage bonus. Frankly, we felt it was too crazy. We had our own modified damage bonus chart that was significantly less in potential damage.
What type of setting will you use BRP for first?
in Basic Roleplaying
Posted
I disagree completely!