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Posts posted by drohem
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Yes, in RQ3 none of my characters used the Dodge skill; the penalties were too steep, success was a toss up, and starting percentage too low for my tastes. They all developed a parry skill of some sort; usually the Shield skill.
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Ok, there is some serious Dungeons & Dragons bashing going down here. :deadhorse: (hehe, I just want to use that emoticon).
Dungeons & Dragons has gone through many changes over the years; just like any of the other early game systems that are still around.
I have played D&D in most of its incarnations (1.0, 2.0, 2.5 AD&D, 3.0, 3.5 D&D), and I am currently playing 3.5 D&D. I am also playing d20 Modern currently.
There have been some serious blanket statements made about D&D players, which do have a kernel of validity but not to the point of every single person who has played D&D.
D&D was the start of it all, and looking back on it with hindsight of course you're going to find flaws.
Sure it was linear for a while, but I had some of my most memorable gaming moments in some of those linear dungeon crawls.
"Can't we all get along?"
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I would be pissed off if a GM didn't let my skill percentage improve when a relevant characteristic improved. :shocked:
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Its the "needing help" after the first one I'm having issues with; I sat down with the RQ3 rules the first time and did a character with no outside help; I had to hunt around for a few things, but its not like the process or maths were that hard. I'm not exactly a math genius.
Come on man, you know most people just don't get things the first time around .
Now, after 2-3 characters created, then I'm right there with you. I guess I just write-off the first one as a freebie, LOL.
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What you want to be bound? Talk about depravity. :D
Funny that was the first connotation of the word that you thought of,
J' accuse Sir!
I meant:
bound (boĢµund)
noun
a boundary; limit
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Sure. Most game systems where character generation isn't mindlessly simple have a bit of a learning curve at the start. I'm just boggled at people who can't do RQ3 builds without help, at least after the first explanation. It borders on innumeracy.
Well, to be fair it probably takes several characters to get the swing down with no issues; not just after the first character created.
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Come to think of it, with all the allegations that have been made against D&D, warping minds, devil worship, etc. I surprised it has never been accused of communism. THe emphasis of the party over everything else would support it.
Does your depravity know no bounds, my friend?
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Too much braid pulling and hair tugging
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Yeah, I am there with you Nightshade. Although, I can empathize with Triff . Once you got the hang of creating a RQ character, it wasn't a difficult process and not that time consuming. Now, if it was your first RQ character, then I could see it being tedious.
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Hello Skunkape! Good to see you here as well.
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I will not speak of d20 Modern's horribly broken system, aside from the fact that it's d20, which is more of a tactical board war game than an RPG. Oops. I guess I spoke about it.
aww...I like d20 Modern.
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Sounds cool! :thumb:
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I am interested in developing a modern supernatural campaign. A much more streamlined World of Darkness, Dresdon Files or something like that.
mmc
Welcome Martin! Those ideas for BRP campaigns are cool. :thumb:
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BTW, I think I'll match the Stun against hit points rather than CON. My thinking is that larger creatures should be harder to stun than smaller ones. Same with drugs, too. It takes a lot more to knock out an elephant than a man. HP would handle that sort of nicely.
That makes sense as well.
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I've stayed away from this one as well. There are two topics in any RPG discussion that are sure to start a flame war: firearms and Palladium (no particular order ).
I am fine with the level of detail of the weapons in the book.
If I need more for a specific setting, there is a wealth of information at my finger tips from those who are focused on the details of firearms in any RPG system.
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I am going to do a hard sci-fi game. I am going to convert the Justifiers RPG; I just love that game's setting and concepts.
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IIRC match the "damage" against target's CON on the resistance table - if the damage overcomes the targest CON, the target is stunned (see Stunning Spot rule) for a few (1d3+1?) rounds, if the target resists they take minimum damage and are still conscious.
Cheers,
Nick Middleton
These rules/concepts about how stun works make sense to me, but I couldn't find any concrete reference to this in the ARC.
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The Spot Rules chapter has a section on Stunning and Subduing.
The footnotes from the weapons charts indicating "Look there" are inexplicably missing.
Yes, I saw this section, but is vague on how one becomes stunned. I couldn't any reference to matching stun damage vs. Con to become stunned. It just explains the consequence of being stunned, but not how you become stunned.
Where does it explain how a person becomes stunned?
Also, the the second principal way to stun someone (blunt weapon) references the same page (232) which has no rules about blunt weapons on it.
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Congratulations Shaira! Big storm is perfect time to curl up and read it:)
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Speaking of Stun... are there rules for Lethal and Non-Lethal wounds in BRP? I don't find the extra book keeping all that bothersome and it does make fistfights a little more sensible.
No. I don't believe so; or more adequately, I couldn't find any rules of this nature.
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There are:
Pistol, Stun [25%; 2d6 stun]
Rifle, Stun [20%; 2d8 stun]
I couldn't find any special rules about stun damage. So, it looks like it's treated as normal damage. Once you are at 2 or 1 Hit Points you fall unconscious.
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Welcome ORtrail!
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GURPS Wild Cards was cool though.
David Brin's Uplift would be cool. I am always down for hard sci-fi fuzzies!
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Looks great! :cool:
Now, we just need a short write-up about Kinan the Barbarian describing his personality and previous history.
Movement in BRP
in Basic Roleplaying
Posted
Well said sir! I wish I had that cookie emoticon; I give you a baker's dozen! :thumb: