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drohem

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Posts posted by drohem

  1. Don't they still add to improvement rolls? That was probably their biggest impact .

    Yes and no. This edition uses the Experience Bonus which is half the Intelligence characteristic. If you have earned an experience check, then you roll and add your Experience Bonus to the roll. If the roll exceeds your current skill level, then you increase the skill by 1d6 or 3 percentiles.

    Under the Skill Improvement section, it doesn't provide an optional rule that utilizes the optional characteristic category modifiers rule. I think that this was probably just a mistake in not including this extension of the category modifier optional rule.

    Personally, I will be using the Skill Category Modifiers. Therefore, the skill category modifier for a particular skill will be added to an experience roll.

    Jason-

    Was this omitted for space reasons, or simply overlooked in compiling the book?

  2. Hmmm. That would seem to attribute modifiers less important, since all they do is save you some skill points if you're going up against your ceiling.

    True; or if you have a negative modifier, it will cost you more percentiles from your pool to reach the skill cap.

  3. Sounds like the maximum skill value is a bit higher than I'm used to seeing in starting BRP characters. Do the skill maximums include any benefits from an attribute bonus option, or are they in addition to that?

    If the category modifiers option is being used, then it is calculated before Profession or Personal percentiles are applied to a skill. So, the skill cap at character creation has already included the category bonus/penalty.

  4. Say, do they adjust the base skills by setting/era. For example RQ3 had cutural weapons and such.

    Just thinking if they did I could raise the base Ride% for a Western campaign.

    It presents this idea as an option, and leaves up to individual GMs to adjust base skills for Culture.

  5. Did you guys get an email acknowledgement that your copy had shipped or anything? Mine's still saying "Pending Shipping" on the Chaosium order page and I haven't heard anything from them since the 14th (I ordered on the 13th, 2 weeks ago).

    :confused:

    No, but I opted not to get email notification. I did check Chaosium's website and I saw an entry for 'order shipped' on the 19th.

  6. Oh BTW, I really like the old Wyvern cover and font. Maybe it's nostalgia. I own the old BRP version with the cardstock battleboard and chits that had the Wyvern cover. I like the colorized version on the this cover. I am used to seeing the font with Chaosium products, so it *feels* right to me for the new BRP book.

  7. Can anyone give me a quick heads up on how they do character genereation. DO you break up points among professional skills or what?

    I'm working on the Western stuff and a little insight would be helpful until I get a copy.

    Campaign power level determines percentile pool points to distribute among profession skills:

    Normal = 250 (75% skill cap)

    Heroic = 325 (90% cap)

    Epic = 400 (101% cap)

    Superhuman = 500 (no cap)

    If you're using the EDU characteristic option, then:

    Normal = EDU x 20 percentile pool points (with same skill caps)

    Heroic = EDU x 25

    Epic = EDU x 30

    Superhuman = EDU x 40

  8. Ok, I have seen many, many references to the superior rules of SB5. The impression I have is that it's a refinement of earlier SB editions, and, consequently, the BRP system.

    I own SB1 and SB4 editions.

    So, what is so different from earlier SB editions and/or other BRP games that make it so good?

    I am thinking that I have to add SB5 to my collection now since I've seen it referred to so much in these posts.

    Is SB5 a 'must have' for BRP games and fans? Why?

  9. I gather from this that you changed it so only the Shamen/Sorcerer/Priest categories got access to magic? I ask because the default even in vanilla RQ3 was that everyone got some magic; those just got a lot more.

    Yes, there were no farmers or beggers with magic spells. Only those of the appropriate occupation had spell access.

    Although, after character creation you could learn to use magic if you were farmer (for example), or if you became an Initiative through game play, etc.

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