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Laurent

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  • RPG Biography
    Roleplay since 1985, including RQ
  • Current games
    RQ, DD5
  • Blurb
    goblediboop

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  1. Humanity is in its infancy. We dearly need to play. Besides the pleasures they bring, Greg Stafford and friends' games -teach us much : to understand, wonder at, and love other cultures – from imaginary worlds hence inevitably from the real one. Greg Stafford created and shared worlds, as a result enriching this one. Laurent
  2. I ve just realized one of the correction proposals i made on the RQG correction thread was wrong, but I can't correct it as the thread his now closed. Maybe others are in the same case and this thread will help. The mistaken proposal : i challenged the possibility for the pregen characters Harmast and Sorala to have INT over 18, as fire/sky is not among their primary rune affinities. I was wrong : the rules require only fire/sky being one of their primary ELEMENTAL rune abilities, which is the case. A thousand apologies to the pdf correctors and the (still quite generous) pregens designers.
  3. Hi, On page 386, the second example about sorcery magic point cost, using Damastol, is incorrect : It says : Example: Damastol also knows the Logical Clarity spell (Truth + Dispel) at 42%, but because his affinity with the Illusion rune is through its opposite (Truth) and because he only knows Dispel as an insight of Summons, it costs 4 magic points to cast, plus 4 magic points for each additional level of intensity. That would be correct if the example spell was using Illusion+Dispel. As it’s using Truth+Dispel, (and Damastos knows Truth), it costs for him 3mp to cast. So the text should read : Example: Damastol also knows the Logical Clarity spell (Truth + Dispel) at 42%. He knows the Truth rune, but because he only knows Dispel as an insight of Summons, it costs him 3 magic points to cast, plus 2 magic points for each additional level of intensity. An alternate possibility, in order to keep the 4 point cost, would be to substitute another spell for Logical Clarity, one with the illusion rune and a technique known from Damastol only as an insight of another. If i’m not mistaken, there’s no sorcery « dispel illusion » in the book, but Damastol is said on page 384 to master Tap, which gives insight into allo technique, so Create Hallucination (Illusion+Combine) could be used. The text could read : Example: Damastol also knows the Create HallucinationLogical (Illusion + Combine) at 42%, but because his affinity with the Illusion rune is through its opposite (Truth) and because he only knows Combine as an insight of Tap, it costs 4 magic points to cast, plus 4 magic points for each additional level of intensity. Both example could be used actually, as they pertain to different cost cases. Laurent
  4. Hi, p. 295, on top of the right column, about Eurmal's associated cults, more precisely the other lightbringers, it is said that Eurmal provides no magic to them (nor do they provide magic to him). However some lightbringers cult description says otherwise : he is said to provide Clever Tongue to Issaries (p. 299 left column) and Lankhor Mhy(p. 299), Charisma to Orlanth (right column, p. 302). A trickster trick ? [And there's the issue on p. 148 in the example of damage to the head, incorrectly limited to two time initial damages (I see someone transmitted it to MOB, my mail is copied on one of the first messages in the present thread - thanks)]
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