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Mankcam

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Blog Comments posted by Mankcam

  1. Although I am one of those RQ6ers who is more or less secure that I'll have a system to keep playing in, I'm far from happy with the entire thing. I have been primarily a BGB devotee until this year, and all this is indeed sad news.

    I seem to prefer the MRQ D100 SRD builds at present, but I don't like how the generic BRP rules could be going the way of the dinosaur.

    One of the things that brought me back to BRP was that it had the BGB, a set of generic rules from which I could build my own genres from. It was not as nice looking as GURPS, yet it had much better rules with the percentile system. Perhaps the BGB could be reinvented with MRQ D100 SRD as the core perhaps (or perhaps this is blasphemy)... but either way I think it is a major step backwards if there are no generic rules in print - this is what attracts us to dabble and tinker with. Prepackaged settings are great, but there are many rules out there doing that. New consumers, the tinkerer types, will go for Savage Worlds, GURPS, Cypher and the like; not only due to their flashy covers, but also due to the fact that Chaosium appears unlikely to be publishing a generic ruleset as part of its strategic plan.

    Very sad indeed. And even sadder is that for CoC and RQ to live, it seems that MW and BGB may have to die. 

    Your analogies do strike a chord. You captured an intangible feeling that I suspect many of us are experiencing, and minimising with the real world around us ( of which all this will seem trivial). I suspect many of us are quietly feeling the pain

    Of course all these games can live on at our gaming tables, but even that may feel hollow at times if the system has no current incarnation on the shelves.

    We'll just have to keep hoping for the best, and see how all this pans out.

    Thanks for the honesty in your blog Sunwolfe

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  2. Nice. My troupe plays about 6 hrs every 4-6 weeks, so experience gain is a slow event. My rules have been to allow standard skill checks for successful skill use under 55%, with skill checks above this only yielding +1% gain (as opposed to +1d6% gain). Special successes yield the standard +1d6% gain, with Criticals yielding a +1d8% gain. Each additional Special or Crit within the same story arc yields a +1% to the dice gain dice roll. It's not bad, but a bit slow going at times - I think when/if we start another campaign I may try out your scale here for quicker progression.

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