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Sunwolfe

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Sunwolfe last won the day on September 22 2015

Sunwolfe had the most liked content!

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About Sunwolfe

  • Rank
    Book Burner

Profile Information

  • Location
    California's drought-ridden Central Valley

Converted

  • RPG Biography
    GM history over the last four decades: DnD> ADnD> Arduin> TFT> Stormbringer 1ed> RuneQuest III> BRP-BGB> RQ VI/Mythras> Magic World> OpenQuest> (finally) my own group-centered/setting-centric BRP-inspired home-brew system. I am not now, nor ever have been, a Gloranthaphile (though I respect those who are and admire Steve's world building prowess).
  • Current games
    Presently I GM my own BRP inspired home-brew variant and play in three campaigns: WE's Star Wars D6, 1ed Warhammer Fantasy Roleplay, and 4ed L5R.
  • Location
    Damn near smack dab in the middle of California's Central Valley
  • Blurb
    I'm a grandpa, high school teacher, bagpiper, and closet writer.

Recent Profile Visitors

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  1. Sunwolfe

    The Math behind Dice

    Fascinating. Thanks for sharing Daniel.
  2. Sunwolfe

    Return of the Homely Pilgrim

    This...just this.
  3. Sunwolfe

    Return of the Homely Pilgrim

    Heya Chris! It's been a bit, for sure. Glad you dropped a word! Did you ever imagine you'd become something of a torch bearer? It's wild how the world turns. I remember back in '07 when the BGB was just a crazy idea, and I joined BRP Central...LOL! 🤯. I suspect I'm like many of the old crew: I lurk a couple of forums pretty consistently but rarely contribute, finding I no longer have a lot in common. A bit ironic considering, but...shrug...that's the way of things. For example, even though I'm not a Gloranthaphile, I still checked out the RQ game forum until recently, but it's focus has gradually turned from the game itself to how it interfaces with the world it was designed for. I was reminded of that by a well-meaning poster who pointed out that the game and the world are too intertwined to keep the topics separate. I get it, and the Glorantha folk have waited a long time. I GMed MW for a couple of small campaigns. I turned to tinkering with OQ like Sean_RDP and am now prepping to run my own mix of MW/OQ/Sunwolfe. LOL. I still refer to MW/SB resources a lot. Your work has ever been appreciated by those of us who still enjoy MW. It's always nice to see something interesting and easily adaptable, be it "new" 😉 supplements or adventures, NPC generators or fillable CS (thank you Nick_J!). But for our own sanity remember: this ain't yer daddy's Chaosium anymore...there will be no Renaissance--though the possible alternate/mythical earth version of RQ Jason hinted at does sound interesting-- with that in mind, follow your creative heart, bro. If it sounds fun for you, and you're itching to do it, go for it! Again, nice to hear from you 🙂 Cheers!
  4. Sunwolfe

    Need background on Battle of Moonbroth

    Is this thread a RuneQuest question/topic or a Gloranthan question/topic?
  5. Sunwolfe

    Sun Dome Background

    This was the subject of a wonderful painting by Sir Laurence Alma Tadema: The Pyrrihic Dance. Many Pre-Raphealite and similar styled paintings have inspired more than one of my games. Thanks for the Anabasis quotation M Helsdon!
  6. Sunwolfe

    If not Stormbringer, what then?

    Word! LOL!
  7. Sunwolfe

    Legend, its engine, and Open Content.

    Hello Thule120, This is not necessarily a direct answer to your query, but it might be helpful. Check out Newt Newport's development of OpenQuest and use of the OGL . I eventually developed my own gaming-group-&-setting-centric version of our beloved game (for my own enjoyment and most decidedly NOT for sale, profit, or posting) using Newt's use of the OGL 1.0a as a guide. Cheers,
  8. Sunwolfe

    36 Fantasy Characters

    Thanks for this Algesan!
  9. Sunwolfe

    Advanced Magic (Optional)

    I'm not Newt with the developer's eye and inside knowledge, but I'll take a crack at your query as a OQ-based GM. In my game, "By default...at their base values" means that the Divine and Sorcery magic systems, which require more involved background, are not available to players rolling up beginning characters. BM is more common place, less formal and therefore more available (considering the spirit of OQ wherein such magic is available to nearly everyone with the stats to support it). "...with access to it..." "It" here refers to the heretofore non-default magic systems, i.e. Divine Magic and Sorcery. "...Games Master first..." As the rule is optional, It's best to check with the GM first. If they are permitting beginning PCs to start as priests or sorcerers, huzzah! consult the "Starting with Divine Magic" OR "Starting with Sorcery" sections below. During chargen, if a player wants to be a sorcerer or a priest without going through the 0-to-Hero route, or if my campaign-plan needs such characters, I allow them access to the optional rules. I only allow characters to become "...specialists..." in one area: divine or sorcery. All characters may have a general lay member religious background, as inferred on page 19 in the table note describing "Religion (Own)," but a sorcerer's all-consuming studies and commitment to their master/order/school provides little time to become priests too. Conversely a priest devoted to a cult's inner mysteries and their insessent duty to the gods includes no time for sorcery's intense master/apprentice relationship and research. That said, priest and the sorcerer will both have had simple Battle Magic exposure.
  10. When I first saw it, they jumped off the rack crying out, "This is the game for you!" Awesome. Though I love the female hoplite/slargr combat of RQ editions, for me, this illo struck right at the heart of what I wanted out of an RPG. Thanks for posting this!
  11. Sunwolfe

    So what have you been using OpenQuest for?

    Hey, Nacho! Welcome to the OQ Simplicity Club! I hope your game with the RQ3 crew works out! Good Luck! Cheers!
  12. Sunwolfe

    Openquest errata/clarifications?

    Thanks for stopping by with the errata, Newt, and thanks for the email heads-up link. Cheers!
  13. Sunwolfe

    Lethality of BRP for a single character

    What nDervish said (practically took the thought right out from under my finger tips :-). A lot depends on your Hero Point mechanism and how you want to play. I know you're trying to insure things are survivable for your young padawan, and that's cool, but I think by giving him so many hero points, you're setting a precedent that could come around and bite you in future if your charge decides they like the game, want to play more, and you readjust Hero Points to more judicious levels. IMHO, too many HP allow the player to avoid playing the game as it was intended, especially in combat, with a healthy dose of caution and an understanding that it's not DnD--you do not just go waltzing into a tomb figuring, "I can pick on anybody in this here bar and take their stuff." Due-diligence and role-playing are the rule of the day...not slaughter and "I've got 12 more Hero POW Points to get my ass out of trouble." Now, I'm not necessarily saying your game will go that way; I'm just saying human nature is human nature. My players (I play a house ruled BPR variant) are only given 2...at most 3...HP per session. They do not accrue they renew and there are only a few--LOL that could be the verse to a song. On the other hand, it's your game. You and you player decided what the principal of Maximum Fun means. Enjoy yourselves.
  14. Sunwolfe

    Lethality of BRP for a single character

    A couple of fair-to-middlin' NPC companions might help soften the "...pull no punches..." standard. They can model in a couple of 'close calls' that 1.) negotiation, 2.) a planned ambush, 3.) bribery, or 4.) running the hell away are sometimes better options than death-before-dishonor. Oh, and my personal GM favorite: the principle of Maximum Game Fun (MGF) trumps rules and simulation. Good luck on making a convert!
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