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Cgeist7

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Posts posted by Cgeist7

  1. 2 hours ago, Crel said:

    Idea/query that came to mind in light of @MOB's Jonstown Compendium announcement: how does a character on Cradle of Heroes interact between multiple accounts?

    For example, Joe creates a character "Billy the Stabber" and posts it as open content. Later, Mandy takes up Billy the Stabber as her adventurer in a campaign. Is she able to add Billy to her roster, and thereafter edit her closed content copy of Billy as she adventures and gains experience?

    The broader context being if an adventure in the Compendium were to offer pregens and link to your utility.

    Hi @Crel - the latter. When a character is duplicated, the new author has full rights to change and manage like any of their other characters. 

    This is part of my planning for factions, too, but as it has mostly temporary data (what happened in an encounter), it hasn't been top of my work list. 

    • Like 1
  2. 1 hour ago, davecake said:

    I would love to see a simple interchange format for characters/stats that could be used by multiple tools. It wouldn't be hard at all - just whip up a schema for JSON or something. 

    I would be willing to do coding or other work for this. 

     

    I agree and was thinking the same thing. There is a full character API as part of the cradle. 

    RQiG characters are pretty complicated, so the JSON gets large-ish. I'd love to get some help or contribute to a standard.

    Here's an API link to what is currently carried. We could probably trim it down a lot. 

    https://www.cradleofheroes.net/api/character/7476

     

      r.HandleFunc("/api/character", GetCharacterModels).Methods("GET")
      r.HandleFunc("/api/character/user/{id}", GetUserCharacterModels).Methods("GET")
      r.HandleFunc("/api/character/{id}", GetCharacterModel).Methods("GET")
      r.HandleFunc("/api/character/{id}", CreateCharacterModel).Methods("POST")
      r.HandleFunc("/api/character/{id}", DeleteCharacterModel).Methods("DELETE")
      r.HandleFunc("/api/character/{id}", UpdateCharacterModel).Methods("PUT")
     
  3. Here is a statblock from a randomly created character:


    ** Berventkos the Lead **

    Runes: Death Truth Moon 
    Homeland: Old Tarsh, Occupation: Thief, Initiate of Cult: Humakt

    STR: 18, CON: 11, SIZ: 15, DEX: 10, INT: 12, POW: 17, CHA: 12, 

    Derived Stats: Magic Points: 17, Damage Bonus: +1D6, Hit Points: 13, Movement- Ground: 8, 

    HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 

    Passions: Loyalty (Shaker Temple) 60%, Love (Family) 70%, Loyalty (Clan) 60%, Devotion (Humakt) 60%, 

    Cults: Humakt - Initiate - Rune Points: 3

    Runes: Air 60%, Moon 80%, Earth 10%, Darkness 40%, Death 85%, Truth 85%, 

    Skills: Sleight 100%, Climb 85%, Spirit Combat 55%, Speak (Tarshite) 55%, Battle Axe 50%, Worship (Humakt) 45%, Jump 40%, Fast Talk 40%, Pole Lasso 40%, Medium Shield 40%, Disguise 40%, Dagger 35%, Fist 35%, Large Shield 35%

    Spirit Magic: Vigor (2pts), Repair (2pts), Strength (2pts), Demoralize (2pts), Coordination (1pts), Detect Enemies (1pts)

    Rune Spells: Shield (1pts), Sword Trance (1pts), Morale (2pts)

    Attacks:
    1H Battle Axe 50% 1D8+2+1D6 SR 7 8/8 HP 
    Medium Shield 40% 1D4+1D6 SR 7 12/12 HP 
    Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100

    Hit Locations:
    (19-20) - Head Armor: 2  5/5 HP
    (16-18) - L Arm Armor: 2  4/4 HP
    (13-15) - R Arm Armor: 2  4/4 HP
    (12) - Chest Armor: 2  6/6 HP
    (9-11) - Abdomen Armor: 2  5/5 HP
    (5-8) - L Leg Armor: 2  5/5 HP
    (1-4) - R Leg Armor: 2  5/5 HP

    Equipment:
    Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark, 

  4. Hi all,

    A quick update here that a bunch of new stuff has gone live.

    • Random hero creation (one button click with choices for homeland, occupation, cult and power level)
    • Random faction / hero band creation - create your very own army of Bandits with one button click!
    • Added statblocks - text summaries of characters with just the basics to speed your game along
    • Lots of small tweaks to pages and menus.

    Here's a video that shows the state of the app and some of the new features.

    Cheers!

    C

    • Like 1
  5. Hi folks,

    I'd like to both announce and get feedback on a major new feature for the Cradle of Heroes: random characters based on the user selecting a homeland, occupation, cult and character scale or tier. You can access the feature from the "Create" tab.

    This feature is brand new and still in testing, so I'd appreciate hearing about what works, what doesn't, what you like and what you'd like to see next. Weapon choices seem a bit too random, so I'll be looking at that.

    I'm also looking for Glorantha-esque lists that I can use to automate descriptions. Names, appearances, deeds, anything like that would be fantastic.

    Here is a fully random character (no touch ups): https://www.cradleofheroes.net/view_character/10069

    Thanks in advance for any resources you can share.

    Next up: auto adding weapons and armor to normal character generation and creating bands of random characters.

    Cheers!

    C

    random1.png

    random2.png

    random3.png

    • Like 6
    • Thanks 1
  6. Hi folks,

    I've been doing a bit of work behind the scenes for the past few weeks, but added a new user request tonight. I bring you... bound spirits!

    This update allows you to add bound spirits / magic point matrices to a character from the edit button, track their names, bound item, description, Power, Charisma, MP and the spells that they might grant.

    There is a new section above equipment that shows the information and new counters in the in-play area.

    Other updates include some javascript fixes on counting HP and hit location wounds and standardizing text input so there's less chance of a character having Devotion (Orlanth) and Devotion (orlanth). :)

    You can see an example here and an image below.

    @Crel

    Cheers!

    C

    Edit: updated formatting, explanation, added INT to options, now records changes to MP on save and added spirits and matrixes to text output. 

    bound_spirit.png

    • Like 3
  7. In case it's useful, I looked at the same issue in my game and decided that, as above, almost all adults will be initiates of a cult and that the difference in heroes and PCs comes from the character history, bonus points in runes and personal skill choices. 

    I made up a generic Heortling farmer and herder without those bonuses and with just one (useful) rune spell. It's worked well so far.

    Heortling Farmer, initiate of Orlanth - https://www.cradleofheroes.net/view_character/2112

    Heortling Herder, initiate of Ernalda - https://www.cradleofheroes.net/view_character/2113

    • Like 2
    • Thanks 3
  8. 3 hours ago, Marc said:

    How do you add mastered Runes and Techniques for Sorcery?  I thought I had seen it once, but can't find it now.

    You can add it under Powers in the Edit Magic tab. A future update will add Powers to homeland, occupations and cults (for Humakti blessings and stuff too) 

    Right now I'm working to automate character history generation.

    I did recently update factions to include any open character, which should be good for creating GM encounters and such. 

  9. @Byll - I went in and did a full overhaul of how custom skills are calculated. There were a few bits of old code that do not work well with custom skills coming in from different areas. If you go into the occupations and cults you created, you can now specify which skill categories they belong to if the engine can't figure it out by itself (custom skill). Once that's done, things should go smooth. Existing characters store the homeland, occupation and cult in the character structure, though - so they are probably borked and need to be deleted and re-done.

    Lots of other small changes and updates to homelands, occupations and cults - especially in the modify screens.

    Cheers!

    C

  10. 21 hours ago, Byll said:

    The Mostal cult gives no spells or skills (I may soon move some (currently) homeland skills to cult skills) but I was hoping to use it (the Mostal cult page) to allow 'heresy' selections in Passions e.g. devotion Openhandism 60 or devotion Individualism 60 or the vanilla devotion world machine +10. There were 6 passion slots in the cult screen and I used 5 but only 3 came through after saving the cult, and there is no space to add more in modify cult. 

    I've updated it so that you can add up to 6 passions.

    Quote

    Also, new skills don't seem appear in the Personal Skill bonuses section so it's not possible to boost e.g Earthsense scan there by 25% or 10%

    Most Homelands or races tend to have the new skills with a base chance in their skill list. I think the issue is that you don't have things like Earthsense in Greatway. Once it's there, it should show up in the Personal Skills section (like the Troll & Elf skills do).

    Quote

    I've realised, too. that in creating templatesI really need to write down my spell, skill and passion names to avoid failing to match up and having two skills e.g Elder race lore (Dwarf) and Elder race lore (Mostali) where only one was intended. I'll try to sort these out.

    Yep - there is a lot of stuff like this going on, even in the main book. Some skills are Lore (XYZ), but then we have Animal Lore, Plant Lore, etc. Hard to figure out sometimes.

  11. 2 hours ago, Byll said:

    I left for a week's holiday a few hours ago, but when I get home I'll check that out. It's not a big deal for me, the character text is a good enough guide. My Mac's OS is pretty old, fingers crossed.

    I found a fix. Going live now. And no worries - if you have the problem a bunch of other people will too. 

    Enjoy your holidays!

  12. 4 hours ago, Byll said:

    I use Safari on a Mac, and I'm no longer seeing any images (portraits, anonymous-pentacle or runes) on the main page, the character portraits and runes still appear on the character's own page

    Eeek. I'll look into this ASAP. 

    Looks like the lazy load doesn't work with older versions of Safari. Could you update to v12.1 and LMK if it works?

    https://caniuse.com/#feat=intersectionobserver

  13. 4 hours ago, Crel said:

    I don't really get the wooden boat vibe,

    Might be my lack of Glorantha lore. When I think of the Cradle, I picture the Robcradle scenario. 🙂

    What does Cradle of Heroes mean to you?

    I'll keep thinking about the placeholder image, but if anyone finds a good one, let me know. 

  14. A bunch more updates just went live that mostly focus on improved performance. In short it should load faster and probably use about 80-90% less data. This is v170 of the app.

    • Lazy loading images only when they are coming on the screen (saves overall bandwidth)
    • Automated image resizing to shrink page-load sizes
    • All existing images reduced in size
    • Changed faceless icon to pentacle of runes - not sure how much I like this, but LMK what you think
    • Updated the color scheme to be a bit easier on the eyes and get a bit closer to a parchment feel. I was thinking of a wooden (boat-like) feel for the background.
    • Slightly tweaked the main navigation bar. Clicking on Cradle of Heroes now brings you to your personal screen when you're signed in.
    • Switched the order, so that open content now comes before personal in the navigation bar.

    Happy to take any feedback, especially on the aesthetic changes. I'm just tweaking them now.

    Some pics:

     

    css changes.png

    kimali2.png

    kimali 3.png

    • Like 1
  15. 8 hours ago, Byll said:

    Hi, thanks again for your perseverance with the tools. As you may have seen I'm tinkering with Dwarfdom. I'm not sure if this is the best balance but I'm working on it.

    The Mostal cult gives no spells or skills (I may soon move some (currently) homeland skills to cult skills) but I was hoping to use it (the Mostal cult page) to allow 'heresy' selections in Passions e.g. devotion Openhandism 60 or devotion Individualism 60 or the vanilla devotion world machine +10. There were 6 passion slots in the cult screen and I used 5 but only 3 came through after saving the cult, and there is no space to add more in modify cult. 

    Also, new skills don't seem appear in the Personal Skill bonuses section so it's not possible to boost e.g Earthsense scan there by 25% or 10%

    I've realised, too. that in creating templatesI really need to write down my spell, skill and passion names to avoid failing to match up and having two skills e.g Elder race lore (Dwarf) and Elder race lore (Mostali) where only one was intended. I'll try to sort these out.

    Hey @Byll - I'll have a look into these items.The app was originally designed around the characters in the main rule book, and the rules differ for the new races in the Bestiary, but I should be able to make it fit -- or at least get it a lot closer to what you're looking for.

  16. Hi folks,

    A whole bunch of updates just went live:

    • add income, ransom and standard of living to edit character,
    • add runes to rune spells,
    • show runes on rune spells in view character page
    • separated summon and dismiss elementals into separate spells to get the runes right,
    • fix thrown damage string,
    • update weapons skills & damage on character save (if stats/skills change)
    • reformat character creation screens for occupation & cult,
    • update UI on view character screen
    • update main layout to simplify things a bit - Now use Create tab for everything (will keep tweaking)

    @Crel - based on your suggestions. Thanks again!

    kimali_screen.png

    • Like 2
    • Thanks 1
  17. 29 minutes ago, Crel said:

    Is it possible to change a character's occupation, Standard of Living, or Ransom? I didn't see an option in the Edit Character screen but not sure if I missed something.

    I imagine being able to change these individually after character creation makes sense because if you've got adventurer income, you might be buying a higher level of Standard of Living during Sacred Time (with a correspondingly higher Ransom coming along with it). Or, setting aside coin at a temple/guild for your own ransom.

    That's doable. The values are set by starting occupation, but it would be easy to change in the edit character page. 

    • Thanks 2
  18. 1 hour ago, jajagappa said:

    This is the correct current location.

    Particularly see the titles list: https://oliverbernuetz.neocities.org/mything/mything-titles.htm 

    There are just shy 900 Gloranthan myths and stories noted. For the most part it does not include myths that originally were published in the various 1990s fanzines such as TotRM, Enclosure, Codex, or New Lolon Gospel.

    The two challenges with publishing outside of this domain are:

    • maintenance of the website - e.g. without Oliver's work on the above, most of the old myths posted to the Glorantha Digest would likely have been lost
    • remembering it exists

    That's an amazing resource. Thanks so much for sharing.

    Adding stories like this to the Cradle of Heroes and organizing by related cults would be fairly simple. 

    The main "No" comments I've seen have been around Chaosium doing something like this themselves. If that's the case, I'd be happy to leave this to the side and support an official project. Anyone know who would be "in the know"? @Jeff?

  19. Hi folks,

    I have pretty much finished the character section for Cradle of Heroes.

    I am now thinking about trying to make the Cults and homeland's more useful to people.

    My top idea is to create a user-entered repository of stories and myths for each cult.

    This would allow anyone to add their story and have it available listed under related cults.

    This is just a quick signal check to see if there's any interest in this in the community, or if this is just one of the issues that I seem to have. 🙂

     

     

     

     

    • Like 1
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