Jump to content

Thaz

Member
  • Posts

    375
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Thaz

  1. On 3/12/2021 at 1:19 PM, soltakss said:

    In theory, Orlanthi clans can switch between tribes with no problem.

    In practice, it's a bit more complex than that.

    Individuals might have a stronger tie to their Clan than their Tribe, as Clan allegiances don't change as often as Tribal allegiances.

    Also, you belong to your Tribe through your Clan, whereas you belong to your Clan on a personal basis.

     

    Of course a lot of people change clan when they get married. If they stay within the same Tribe (as I would suppose often happens) this means a lot of people have strong interclan and tribal feelings as well!

  2. 1 hour ago, stadi said:

    I almost exclusively run published adventures / campaigns (and I only back / buy new RPGs is they come with big campaigns), I'm not interested in writing them myself.

    That's fair. I mean I earn a sizeable chunk of my income from writing these things myself. But also when I am running a lot of games _I don't have time to write everything myself_

    One of the ways forward for those wanting to run Modern(ish) CoC is to look at Delta Green, The Laundry Files (excellent) or the forthcoming Rivers of London games. These really help you. Its not that there isnt any modern CoC so much as there is SO much they split off to form their own game systems.

    I'm running a Rivers of London adjacent game myself currently and it might even make it's way to the Miskatonic or Chaosium shelves in the future. 

  3. 14 hours ago, stadi said:

    Modern (from the 80s onwards) would be my favorite campaign setting for big campaigns. I only buy others because there are no modern ones. If they were available and I had to choose, I'd choose modern. I dislike the 20s and can't relate to it. The 30s I can relate to a bit more, but that's only because I think of Indiana Jones. Modern I can relate to.

    Since when was 40 years ago modern? 😉  The tools are there to run modern stuff. I actualy do run a modern Cthulhu adjacent game (rather more Dresden/Rivers of London inspired) set in 2019 (just pre pandemic). Part of the reason you dont need so much background material to run in this period is :- Google. Its just there man. I set mine around my local area of Cornwall as a)I know it like the back of my hand and b)all but one of my players dont and c)Arthur and Celtic legend make great source material.  So when I describe a location to my players :- They go street view it. When I describe a restaurant they go look at its website. And so on. All you need are the core rules and google and your good to go 🙂    

    • Like 2
  4. On 3/11/2021 at 9:26 AM, PhilHibbs said:

    So now I'm torn. As a superfan, I want to own the starter set.

    Having had a peek, there's loads in there the old hands will want and as Rick just said they wont be loosing out on selling it to us old fans. Having seen bits of it I certainly intent buying it the second I can. 

    • Like 2
  5. 13 hours ago, Runeblade said:

    I hope they increase the number of options for background items/heirlooms etc in character creation in the GM Guide or Equipment book. Expand that table greatly. Or if they update the core rules.

    I don't think they will be revisiting the core book or providing updates to it anytime soon. I am pretty sure that the Equipment book will add loads of stuff you could homebrew in instead of what is presented in the Core book however. I run and play a lot of RQ games and I've never noticed those lists being particularly restricting or had any players complain about it so I would guess there isn't a large appetite for that? 

    • Like 1
  6. I think Dorastor is a little much for new folks whereas Prax and the Borderlands is such a great setting and leads into the 90's Sun County etc

     

    Personally however I think I'd be looking at the new RQG Gm Pack, TSR and PP and the forthcoming starter set. Why take a backseat to the hero wars when you can be at ground zero?

    • Like 1
  7. On 7/24/2020 at 4:02 AM, g33k said:

    There are (c) issues, I suspect.

    I would guess (and have no knowledge) that this is related to Hasbro/Avalon Hill taking on the HQ name as announced by MOB elsewhere. Questworlds is where its at now. 

  8. 19 hours ago, lordabdul said:

    You may just be like me : bad at both coming up with challenging NPC stats (I keep under-stat'ing them, regardless of the system), and also bad at actually making them fight effectively :) 

    What I always loved about RQ was that it scaled the bad guys more by how smart they fought than how intrinsically powerful they were (at least in part). If you're struggling with this have a look at the old RQ 3 scenario "The Money Tree" or some of the other published scenario's. Take some time to think about tactics that work and how to use them.  Maybe use the current situation to your advantage to sign up to play in some one off games online at events like PAX or Glorantha Games ( plug https://warhorn.net/events/glorantha-games-2020 ) and see how other GM's do it. 

    • Like 1
  9. 17 hours ago, Jape_Vicho said:

    As some players have took a liking to some weird races (baboons and durulz) I'm scared that the party would look rather "stupid" or untrustworthy to the sartarites they will communicate with most of the time.

    It's funny btw how none of you have mentioned to have had any non-human in the party, looks like I have a group with strange tastes. 

    There's a lovely bit in the computer game "King of Dragon Pass" where a bunch of weird misfits show up and call themselves adventures. Spoiler :- They will totally kick your clans backside if you mess with them.   Yes if the players choose to play lots of odd races or cultures it will take a good session zero to work out why they are all together...but a "Strangers in a Strange land" game can utterly work and yes they will have racism and challenges as a result. But hey ho. 

    My regular RQG group are playing The Witcher TTRPG as a break and all chose to run non-humans bar one. They're going to have an interesting trip as a result. Which as a GM is cool and thats my plot sorted for me then 😄 

     

    • Like 1
    • Thanks 1
  10. Seconded Nicks Suggestion of a session zero. Work out the groups common backstory or why they are working together rather than having them just meet there and then.

    If you DO want them to meet there and then make sure that first adventure is something that makes them bond together as a group, but I'd add players need to have their expectations set that they are going to be working together and to work to that not against it. 

    I've just watched "Misfits!" which does an excellent job of mashing the original cast together. (worth a watch if you want to see where Ramsey Bolton (Iwan Rheon) and Klaus Hargreeves (Robert Sheehan) came from) 

    • Like 1
  11. "The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don’t just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.":-  James Davis Nicoll (A shorter form is often wrongly attributed to Pratchett) 

     

    • Like 3
    • Haha 2
×
×
  • Create New...